@@Shuck34people like complaining about sokoban because the interaction type is a little overused, without ever thinking about how it’s essentially the backbone of the puzzles themselves
9:20 I think that portal opened in response to you getting 2 cats up there so that you could have an easy way to get two cats again without going through the previous puzzle again. Its a meta-checkpoint.
When playing this game, I ended up making a nearly complete map by screenshotting almost every room and gluing it together in paint, and that helped me see the chain in full, it's absolutely absurd (and also allows the game to open up even further, many puzzles are designed twice :3)
The very first video in this series was "dur, look at this durpy cat it can only walk 5 moves" now we reach the point of quantum entangled cats that experiment with black hole event horizons and I love everything about it. Perfect game for this channel. It was the same thing with "A can of wormholes". Love everything about it. I am sad that Talos 2 did not receive so much love, but I think that many stopped like me, because we wanted to play it for ourself the first time. But those games are the perfect mix of interresting puzzel games but so complex that we hand it to Tylor for entertainment.
Rule #1 of puzzle games Pay attention to weird shapes of early rooms, because, chances are, you're gonna come back later with a twist that makes it the one of hardest puzzles in the game
I do really like the amount of savepoints with the teleporters that activate when you have 2 cats. Really allows you to stop and do something else and not worry about losing progress
its always the simple looking games that end up being the brain breakers. I became a fan of this channel with Baba is You, which broke me pretty much every episode starting with world 5 lmao, and since then, every single game thats had a simple art style, weird art style, looks like a childrens game, has been some of the most entertaining stuff from you, all because it looks simple, but it tricks you and hides a tough game underneath
Imagine the entire 5/n-Step Steve series bundled into a single game with a level editor and community levels. The dev should absolutely make that and release it on Steam and mobile for a few quid. I'd buy it immediately. (Note: the 5-Step Steve part may need some levels redone to be consistent with n-Step Steve mechanics such as movable flags)
the chain just shows how insanely good this game is with the meta puzzles. This game is now one I will probably forever have in my brain as one of the greats
when i clicked on the first video in this playlist i was a bit skeptical if i’d enjoy this but this is now by far my favourite game i’ve ever watched you play, please keep them coming
This is such a well thought out game! The concept is so bare-bones simple but the authors squeeze every last bit of interesting mechanincs out of it and the way the screens connect and interweave is amazing as well. What a great puzzle game!
I feel like the developer decided that every time they encountered a bug in their code, that instead of fixing it they would turn it into a feature and started incorporating it into the puzzles.
The 'placeholder player' is the typical sprite used for Puzzlescript games, a small programming language thing used to make sokoban games All the cryptids are references to other puzzle games
orange statue is a reference to tres undos, a game with three undos, as the title says, but i'm getting ahead of myself. maybe all the cryptids are references to other puzzle games?
TYLER, please remember in the future that one sign that said something about a purple falg in the flag destroyer room, that is probably important to a secret!
This game may be more complicated than you are baba. Not as polished, but more complicated while still being fun. It is definitely going on the end thumbnail