IMPORTANT: Since there‘s still people watching this Tutorial: the menu command „Use selected Bones for Flexi Binding“ has been renamed to „Link Bones“ in version 14.
I've made summary of the vid and TIMED MAIN KEYPOINTS, if anyone's interested. Thank you for the video) 00:17:10 Start with simple shapes to create characters. 00:18:25 The tutorial provides a starting point, but more learning will be needed. 00:23:41 Instructions on setting up project settings and preferences. 00:26:21 Demonstration on using reference images and creating shapes with precision. 00:37:06 Creating shapes and strokes in Moho Pro 00:40:48 Adjusting curvature and bezier handles for shapes 00:46:39 Creating layers and organizing elements 00:56:02 Masking layers to hide or reveal content based on shapes 00:57:55 The tutorial demonstrates how to add elements to a mask without closing layer settings, ensuring changes according to the selected layer. 00:58:23 Instructions are given on excluding strokes from masks, enabling precise adjustment of mouth shapes. 00:59:50 The video covers techniques for creating complex shapes and auto-filling areas to simplify animation. 01:10:04 Demonstrates the process of rigging a character in Moho Pro, including bone creation and hierarchy setup. 01:18:14 To bind layers to bones, select the bone tool, then select the bones and use Bone > Use Selected Points/Bones for Flexi Binding. 01:19:25 Assign each layer to a bone by selecting the layer, choosing Bone > Use Selected Bones for Flexi Binding, and selecting the bones. 01:19:55 For specific parts like the mouth, use layer binding instead of flexi binding for simpler movement. 01:21:06 To add dynamics to hair, select the bones, then use Bone > Use Selected Points/Bones for Flexi Binding to ensure hair reacts only to specific movements. 01:39:56 The instructor demonstrates how to manipulate bone tools and transform layers to create animations. 01:41:33 Detailed steps are provided for rigging various facial features, including the head turn and mouth movements. 01:53:45 Additional techniques such as squash and stretch are introduced to add character dynamics. 02:03:57 The tutorial covers the process of creating character animation in Moho Pro. 02:04:50 The instructor demonstrates techniques such as keyframing, anticipation, and refining poses. 02:16:35 Tips for animation planning and keeping rigs efficient are provided. 02:20:51 The instructor encourages experimentation and suggests exploring different animation styles. Overview: The video provides a comprehensive introduction to Moho Pro, focusing on creating characters for beginners. The narrator, Joel, shares insights into Moho's history, its development, and its unique features compared to other animation software like Toon Boom. Key points covered in the video include: 1. Moho's background: Originally created by Mike Clifton for BOS in the late '90s, Moho was intended to make cartoon creation accessible to everyone. After various developments and ownership changes, Moho is now back under its original creators and is continuously improving. 2. Pros of Moho: - Fast rigging workflow: Moho offers a streamlined process for rigging characters. - Point animation: Moho's vector-based approach allows for dynamic manipulation of points over time, enabling frame-to-frame adjustments without redrawing. - Smart bones: Moho's smart bones feature simplifies the creation of character interfaces. - 2.5D workflow: Moho combines 3D modeling and animation techniques in a 2D space, offering versatility in character design. - Cost-effective: Moho requires a one-time payment with optional upgrade costs, making it suitable for individual creators and small teams. 3. Cons of Moho: - Limited frame-by-frame animation capabilities: While Moho supports some frame-by-frame features, it's not the primary focus and lacks advanced drawing tools. - Not ideal for hyper-realistic animation: Moho's strengths lie in cut-out animation and rigging, making it less suitable for highly detailed, realistic animations. - Learning curve for rigging: Rigging can be complex for beginners, requiring an understanding of bone structures and influences. 4. Tutorial overview: - The tutorial begins with creating a simple character using basic shapes, focusing on design simplicity and creativity. - Joel emphasizes learning by doing and encourages beginners to experiment with Moho's tools to create their own animations.
@@joelmayerprods i started taking my own notes, but then realised the absolute girth of information, so i made tinamind do the hard lifting hehe) still, no skipping on my part 😛
Thank you so much! This tutorial has been extremely useful! I'm so used to Adobe Animate, it's been tough wrapping my head around this program, but it's rigging feature will hopefully speed up my workflow.
One ofthe very best tutorials on Moho, with some great advice beyond the purely technical. Thank you for the time and work you spent to share your knowledge.
Are you the one that they have prophesied about!!?? The one who will make comprehensive Moho tutorials and courses from beginner to advanced !?? I love Moho but there are not enough fully complete course because it is a lesser known program
Lol thank you! I don't think I'm the Messiah but there's a fair amount of tutorials out there for Moho. I also highly recommend the bloopanimation.com Moho course, which costs money but still definitely worth it. I hope i can provide a good jumping off point, the rest you learn by practice and picking up information and new stuff along the way :)
@Joel Mayer yes thank you, I have had the bloop animation moho course for quite awhile.... I learned alot from it however I emailed the creator and they said they had no plans of updating it like they did with their Adobe Animate course. Alot of major additions came after Bloop made the course, like Vitruvian bones etc. We need more Moho masters and messiahs lol
Hi. Great tutorial I am wondering if there a link to the reference diagram. I ended up drawing my own and scanning it in but would be good addition if not already there cheers
I wish you hadn't created the eyes in Timelapse since I was trying to "do it" along with you :(. As soon as you did that I lost the drive and interest to continue with the tutorial...sorry since I'm new to Moho and like to follow along!
Thanks for the Feedback. There's really not much that has been fast forwarded ;) You can always see in the layer panel on the right side how it's build but it's really not much. Just putting some circles down and adjusting points a bit to your liking. Thanks for watching tho!
Did you try slowing down the playback speed of the video? I do that sometimes to slow down the sped up parts to a more normal pace when I'm trying to follow along. Maybe that'll help?
JOEL! This is FANTASTIC! Best tutorial I’ve seen on the solid basics of Moho, wish I’d found it first (Moho should really be linking to this vid first… their beginner tutorials are great but I feel you really accurately respond with the complete Moho noob in mind… the path / stroke / fills / shape thing is A LOT to ‘unpack’, to reorganise the adobe-isms!… you explain it BEAUTIFULLY. honestly I’ve only just discovered Moho and it feels like I’ve dreamed it?! The community around it is so GENEROUS, it reminds me of the early days of the internet (I am so old)… frontier land, a paradigm shift. Thanks so much again. All the best, Luke
There are a lot of great tutorials around already i think :) Also check the official Moho channel for the Webinars and, if you can spare some money, i'd recommend getting the Bloop Animation Moho course (you can find it by googling). Thank you!
Haha thanks for watching 😄 I'm extremely busy at work atm but i have a cool Moho project lined up there over the next few months for which i might make a behind the scenes video. Other than that all i can really say is don't rely on tutorials too much and just start DOING things and research specific problems or ask in the forums/discord should you encounter any. There's really not much more to Moho that i could talk about. FWIW though, i held a one hour webinar with Moho themselves which you can watch on their official channel if you're interested (would recommend watching their webinars in general, i learned a lot from them! :)) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xr05DdVQgTw.htmlsi=ogYPpuZq-JbooPwU Good luck!
I just want to tell you, that yesterday just watched your toom boom video, and after your video, i'm not so scared to try it (i am animation student, looking for some help, because this year is my last, and i want to know how to work with better programs for my final work and for myself, before it just felt that it is too hard for me). So i heard, that you think, your videos are too long. No. I don't think so. I love that you explain it like you understand and expand for those like me who don't know a thing. So for me it is very helpful (also english is not my first language too). So keep on going. I think there is plenty of people who are searching for exactly this type of lessons. Where you are not rushed, take your time understanding it and hear the open explanation, from person, who used this software, and hear their opinion. Looking forward for your videos and thank you 👌👌👌
Hi, i gave a webinar a few months back talking about applying traditional animation principles to Moho: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xr05DdVQgTw.htmlsi=1hPDgHy3jmqNvKW-
Hi Joel this was one great tutorial. You are very talented both as a teacher and animator. I am just hobbyist who wants to start with 2d cut out animation but honestly I think I should invest my time in learning one of the programs. Can you please elaborate a bit more on use cases that make you want to use Moho instead of TBH Premium ( I know you work with both softwares) ? From my perspective everything what you can do in Moho you can replicate in TBH but it doesn’t work other way (eg compositing in TBH). Is rigging that much simpler and less time consuming in Moho or there are some other features that justify using it along with Toon Boom Harmony? Best , W Mroku
Hi! Thanks for the kind words, I'm glad it's helpful to people. It's again just my subjective view, but i find having proper IK in a rig (Parent Bones/Artwork following the child's movement) speeds things up a great deal. I recently had to animate a guy walking down some stairs and it would've been much harder to do in Toon Boom but with Moho i could just add some Target Bones and have the feet stay planted on the ground and then use the additive cycle option. So i really just had to animate one step and the rest worked automatically. However, as you could see, drawing in Moho is a bit of a drag so doing replacement parts like different mouths or hands is not as intuitive as with Toon Boom's great drawing tools. I guess in the end it's just different philosophies: as mentioned in my video, Moho has pretty much a 3D character building workflow of modeling, rigging, skinning, whereas Toon Boom rigging is about deforming and replacing drawings. Toon Boom rigging also only makes sense IMO when used in the Premium version and the Node view. I love the Node system in Toon Boom but it's much more complicated to get your head around as a beginner and, to me, it takes me longer to have a functional rig than in Moho. And, again, setting up IK's in Toon Boom, while not impossible, is quite a nightmare which is why almost noone does it, not even the bigger studios that use it in TV. HOWEVER, the advantage of Toon Boom's system is, that you can get rigs that achieve a kind of "traditional" look of classical animation much easier than in Moho. I wouldn't say it's impossible with Moho but since Toon Boom has the best vector drawing tools out there, it's really easy to quickly create a replacement arm i.e. to simulate foreshortening. It can be done in Moho as well with either Switch layers or Vitruvian Bones but is much more of a hassle. Win some lose some, with every software :) Personally I tend to use Moho when i have to get something done fast and the look is more stylized/flat. When i do something more "cinematic" with lots of different camera positions, up-shots, down-shots etc. etc. i go with Toon Boom and do kind of a mix between frame by frame and some rigged parts. Best try both and see which one suits you better! Oh and Toon Boom is subscription based and over a 1000 bucks PER YEAR whereas Moho is like a one time payment of 400 and goes on sale regularly (it's 20% off right now). Hope this helps!
The best Moho tutorial on the internet. Overwhelming as hell. I wanted to try and learn animation as a hobby but I give up. Not worth the effort i guess
Thank you for your teaching, I learned a lot thanks to you. I will never forget it. Please continue where you left off, we need you. Your teachings are very clear. I hope you come across new moho lessons.
Thanks for this awesome piece. I’m completely new to animation but I have the drive to perfect in it as a skill, Have tried toonboom, but it felt more complex to me. This feels much better to understand. Thanks for your help. I hope I really perfect in it sooner.
Haha i‘m from Basel which is right next to the german border so our dialect is the closest thing to „proper german“ you‘re gonna get. Basically just sounds like an extreme form of alemanic 😅
Hey! I think there are already tons of good tutorials about how to make a standard humanoid character. This guy i.e. has a good one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XQjaayPOeHw.html Honestly though, my advice is to just dive in and start rigging one with the knowledge you already have and when you hit a wall just google for a solution for any problem you might encounter. Tutorials will only take you so far :) Also watching some Webinars on the Moho RU-vid channels helps. Good luck!
Thanks for the tutorial. Just a small question if I may. I have version 12.5 and it does not show the red border when in the zero position. Is this feature not in 12.5 Pro? Thank you John
Drawing can be taught and drawing can be learnt :) Also, the South Park guys couldn't really draw either except for their simple characters and look where they are now ;)