Facebook: / frameofessence Twitter: / frameofessence RU-vid: / frameofessence This is just a fun little thing I decided to make. More full science videos are coming soon!
it's kinda hard to see if any notch is missed. just switch between 480 and 720p60, you should see the difference, but if you see no difference, that probably means your device (or application you use) doesn't support displaying videos at 60fps
I repaired my phone screen, I don't know if it's 60 hertz or not because I think it's showing at 45 hertz or something less than 60 but not sure about it.... That's why i want to know how to exactly check the refresh rate of my screen.
This can also help you see your displays pixel response time, by looking at how many hands appear to be on your screen at once. The more you have, the worst the response. I could see 2, and by taking a few photos with my phone, it's about 2.5. That being two bright lines and a third half lit. That makes the pixel response of my display 1/24th of a second (60 / 2.5) when going from full wight to full black.
@@youtubehandlesux At the time i was using an old monitor that still had a VGA port and a DIV connector. so, yes... pre 2011. It still a good monitor that works without any problems, But it's now delegated as a Spare. It was the supplied monitor from my old mesh computer, So Basically a good but standard monitor for the time. It was my first PC that was Solely mine as a kid, Before that, we just had a family desktop computer. My dad got it on a finance plan, and I paid him monthly from my paper round money. Thanks for the trip down memory lane.
Opera web browser has a battery save mode. I thought I'd enable it on my desktop too (saves cpu), but it claims to limit videos to 30fps. It did drop frames when I watched this out of curiosity.
i didn't know about this thing about battery mode limiting videos at 30,.,.,.,. this comment was a life saver i ve been struggling because of this for a long time
for those struggling: - Pause video - Fullstop button on keyboard ( . ) - This plays one frame forward. comma ( , ) plays 1 frame backward. - With the video paused, press the fullstop button to cycle through the frames
@@DeMooniC I can play it at 16x slo motion.. Practically frame by frame. And it definitely shows it working as intended.. If I turn on 60fps, it hits every notch. If I turn it off, it skips every other notch. You're still getting the same data rate, it's just slowing down the playback.
I think that even if you have a monitor with 1080p resolution (1920x1080) videos in 1080p can still freeze and stutter it seems that there is a percentage of the GPU that can reproduce things, and this has to do with the chipset, which I don't understand much like, the frames for example, your GPU can have a level of 100% content reproduction in 1080p at 60 FPS without freezing, constant this means that this GPU is perfect for playing 1080p 60 FPS content but if you increase the FPS to 120, 144, 244, the efficiency and constancy of your GPU will drop from 100%, and it will start dropping frames, frezzing so you have to define the monitor (and resolution) and the GPU at the same level
Pause the video, then press "." (dot) on your keyboard to go one frame forward at a time. When you have set the video to 60fps, you see that no notches is missed. When you set the video to 30fps, you see that it skips one notch every time you press dot.
correct answer - if it looks like it's hitting all the notches, you're good. to verify, switch to 480p--it'll play in 30hz,--you'll see it noticeably skipping. pro tip- right click the video, click stats for nerds... near resolution, it shows @hz.
Dropped Frames: 0/7212, but when I move my mouse the stats don't change like 1/whatever but it gets laggy if I do that for some reason, can someone tell me what's going on?
Maybe your mouse is lagging the PC, or you're hovering over the screen and the video overlay appears, and your GPU has to process another thing in the screen I tend to remove changing parts of the screen like windows and stuff to save on GPU and render only the video which are the pixels that are changing I also heard that if you play for example a 4K video on a 1080p resolution it will get crispy and clean, because you downscale a large video and it gets better However, if you scale up a 480p on a 4K resolution, it will look worse than on a 480p resolution, because you're enlarging the video, same as enlarging an image, you'll start to see artifacts
@frameofessence Hey, can you also provide the video file just to test it with media player as well, just in case the video decoder in the browser can't keep up (skips frame).
it depend where i'm looking. If i'm following the tip of the hand, it's perfectly strait and doesn't miss a notches, But if i'm looking the middle of the clock, the hand seems to double at the tip and always miss the middle notches.
it doesn't miss the middle notches, the angle would've been wider inbetween them. i think. it's funny how when you hit pause the second arrow catches up. it's your eyes that can't keep up.
@@fairwind8676 I'm really not sure I understood any of this, but maybe it's not the eye that can't keep up. Maybe it's the screen. Clicking pause doesn't prove anything, you can't trust it. Some people in the comments took photographs of their screens, it's not foolproof but it's better.
If I use 0.25 speed no frames are dropped, that's why I used 0.95 speed to playback 60 FPS content, but now I just accept that my Internet and hardware are bad and download 60 FPS videos to watch on VLC VLC is better than browser, downloaded is better than my Internet When I'm playing on RU-vid, if I move any muscle, like hovering over the video so the overlay appears, or hovering over any element on the website that changes something visually on the screen, the video lags and frames are dropped, even in 0.25 speed It feels like my GPU and the rendering stuff of Firefox can only render one thing at a time, if it tries to render the video and a video preview of a video I'm hovering, some of the two lags Even in VLC the downloaded videos lag, they are always in 1080p resolution, I use Flux because my screen is too bright even on lowest and to block blue light, and Flux needs some GPU processing too, to change the screen colors When I'm in fullscreen on VLC the video looks to be playing in 25/30 FPS, when I use VLC on windowed maximized version, it looks to play at 60 FPS I use 1366x768 resolution because that's the max resolution of my monitor, so the 1080p video is downscaled and it looks better on my resolution than on a 1080p screen resolution But I don't know why the more I make the VLC screen smaller, the smoother the video plays...
Checking with my MacBook Pro, and it often missses some notche completely... 😳 The missed notch will be different every time, and there's no trail (pixel response), it's just completely missed. Keeping your eyes fixed helps a lot catching this; otherwise, recording a slow motion video with the phone will provide clear results.
I think it's variable because it lags and stutters if you don't have a good GPU (that can handle video rendering/streaming well) paired with a good Internet speed for streaming I don't think the 25/30/60 FPS are constant, I think they're variable Try to open up "Statistics For Nerds" on right click of the video and check your "X dropped of X" frames, and see if there's any dropped frames
Wow that perfectly worked. I could identify that my screen was running at 30 instead of 60 Hertz. Now that is running on 60 Hz, I can clearly see the clock hand hitting every single notch.
720p60 completef without framedrop. iPhone 5S (2013) in power saver mode can playback RU-vid in 1080p60 without framedrops. That's why native operation system like iOS is faster and more efficient that a java based one running on a virtual hardware like Android.
the thing is this video is relatively easy to render since it's just text and a few lines, a good test would be this with some demanding content playing in the background such as live music videos
at any frame there is only one clock hand, if you see more then that is due to persistence of vision. Maybe +Frame of Essence could do a video on that.
Put it on 1.2x for 72fps [Extensions needed before this point] Put it on 1.25x for 75fps Put it on 1.5x for 90fps Put it on 2x for 120fps [Extensions needed after this point] Put it on 2.4x for 144fps Put it on 2.75x for 165fps Put it on 4x for 240fps Put it on 6x for 360fps
There is an obsolete time-unit called "Third", which is 01/60th of a Second. But a modern nickname for that time-unit is called "Jiffy", which I also even prefer too. After long weeks (literally weeks) of searchin 'n' searching, I FINALLY found a 60FPS video where inside of a circle, a line moves at 360° degrees per second, with 6° degrees per frame aka jiffy. What if Clocks ⏰ 🕒 🕕 🕓 had a 4th line that moves exactly 360 degrees every single exact Second, thus measuring Jiffy/Jiffies in a clock? 🤔 That is my usefulness for this amazing video! :D
+fritt bastaken It's probably running at a frame rate that isn't a factor of 60. Some frames are falling behind, and some are skipped so you can catch up.
+Frame of Essence to add to that, you might also be getting general dropped frames where the CPU/GPU is busy computing something else and doesn't have time to get the whole frame rendered before the deadline and skips it to begin the next frame. if it didn't do this, the video would jitter more noticeably and fall behind the audio. My laptop does 60fps but about 1% of the frames were dropped when I watched this, presumably for that reason.
If you right-click the video and tap the option in the bottom, a thing will open in the top left of the video. There is a videoport/frames line, and the last of the line, ...(i will say "y" for that space) dropped of ...(and "x" for that space) writing. In the 60 FPS videos, you will see x are increase 30(a number near to 30) in a half second and the 30 FPS videos increase 15(a number near to 15) in a half second. So these numbers showing the frames and y showing the frames that dropped. I don't know normal value of the dropped rate but for my device, the 30 FPS videos have no any dropped and the 60 FPS videos have 1 dropped for 1000 frames usually, and if you have 60+ FPS in games but have dropped in 60 FPS video, it is because of the videos playing with your HDD(or SSD), Ram and processor so videos don't playing with your video card(i know its a so silly senctence).