8:30 Worth noting here that Drillroid does not turn off flip effect monsters. The card destroys a monster after flipping it up, so flip monsters will still activate their effects. Drillroid was used as a card to deal with difficult to deal with defense position monsters who had either high defense or an immunity to battle destruction, notably Spirit Reaper.
Still watching but few more notes: -Strike Ninja is legal in Goat Format, just difficult to set up and not super rewarding -Spellbook Organisation rearranges the top of *your* deck, not the opponent's
46:50 This is a concept called Fifth Gadget, with 45 cards you can run 3 copies of each gadget and you have exactly 1/5th chance of drawing 1 Gadget in your opening 5. 58:20 CCV was a prize card until 2008, pretty darn rare
Amazing video! So stoked as 2007 was a big year for ygo in my life! If it is of interest to everyone, I think I know where the bazoo necrofear mix up happens at 8:50, it’s in the set number, they are 64 and 65 respectively in labyrinth of nightmare 😊
A word on Big Bang Shot (and Fairy Meteor Crush by extension, even thought it didn't show up here): If *you* control a spell that gives an opponent's monster a piercing effect, and said opponent's monster attacks *your* defense position monster, *your opponent* takes the damage, as it was *your* spell that inflicted the damage. This is different than what you may expect if you're more familiar with a card game like Magic, as the spell isn't giving the "piercing" keyword to the equipped monster. The effect damage comes from the spell itself, *not* the monster. This is an important distinction because, if you're on the backfoot against a monarch deck (that's not perfect circle, anyway), equipping a strong enemy monster with a card like Big Bang Shot (ESPECIALLY in a format(s) like this where S/T removal is almost nonexistent) can be a great deterrent to prevent them from attacking you, which can help give you time to crawl your way back from a losing position (which is more useful than you'd think in a slow-as-molasses format like this, where duels aren't being decided by explosive OTKs).
Such a cool dive into the past. I knew next to nothing about the competitive landscape. My friend used to destroy me with Demise OTK ;~; What a deep dive into the year, great work - must have taken quite a lot of work to get this video done! The lack of deck diversity is always the biggest hit to my enthusiasm for the game. They COULD up the level of underpowered archetypes but Konami just don't... Ooh DAD.
CCV wasn't commonly used because it was a prize card exclusive! There were hardly any in existence at that point. If it was available EVERYONE would have played it. Also, the gadget decks ran 45 cards to try to avoid drawing more than 1 gadget in their opener. 45 cards gave ~40% of having exactly one if I remember correctly.
Surprised how prominent the Fire Monarch was. Where I lived it was the second least used monarch after the earth one. Everyone used Wind, Water and Dark. And at some point Lightning.
That is a really good suggestion. In the 2008 video, I will announce when sets come out between events. It gets a little messy with the international release schedule and multiple regions with different exclusive cards, but I can definitely do the broad strokes.