not really a glitch but card of santicty is programmed with the correct effect but the card states the anime effect e.g. both players draw till they have 6 cards in hand,but it will use the real life effect
There's also a glitch involving Crowler. For some reason if you have Minor Goblin Official and Crowler uses his Bottomless Shift Sand, (even if the opponent has way more LP than 3k) the game will think they reached the required amount of LP and the card will activate. So, even if they have like 8k LP, they will lose 500 LP each turn until they either die or they remove the trap or get Jinzo'ed.
@Scrub Busta: that his normal for quick play spell they will still resolve first since they are the highest number in the chain link, and even dough they are not required to stay on the field, they will stay on the field, untill chain link 1 as finish resolving. that his truth in the current rules card that does not stay on the field after being activated do not return to the hand or deck, even if they stay in the field while the chain resolve. That rule may not have been establish yet when it was made in the OCG.
I find it amusing that you've mentioned few typos as "bugs & glitches" in your WC 2005 video, but you haven't mentioned any of the ones present in this game. Tho if you did, the video would probably be an hour long, as this game's localization was quite atrocious. >.> You also missed a lot of bugs. Here are some I've encountered during my recent playthrough which you haven't mentioned in your video: 1) Description of "Card of Sanctity" is completely wrong. It states that it's effect is that players draw cards until both have 6 cards in hand - but the *actual* effect is that player banishes all cards on their field and in their hand, then draws 2 cards. 2) Description of "Poison Draw Frog" states the player *does not* draw a card if the monster was attacked while face-down and then destroyed in battle - but the draw effect *still* activates if that happens. 3) Description of "Fairy King Truesdale" states that it boosts all plants on your side of the field (with +500 Atk/Def) while it's face-up - but it only works if it's in face-up *defense position* (if it worked as described, he'd basically be a 1-tribute monster with 2,700 Attack). 4) Activated "Embodiment of Apophis" completely bugs out when "Royal Decree" is activated or "Jinzo" is summoned. If there is an unused spot in the spell & trap zone, the 'monster' portion of the card returns to the unused spot, duplicating the card and leaving 2 negated face-up copies of the card on the field. If all spell & trap zones are occupied, the 'trap' part of the card remains on the field as a face-up negated trap, while the 'monster' part is destroyed and sent to graveyard, duplicating the card. 5) The Chaos monsters (Chaos Sorcerer, Black Luster Soldier - Envoy of the Beginning, Chaos Emperor Dragon - Envoy of the End) can be special-summoned from the graveyard if they were summoned to the field before being sent to graveyard - despite the card descriptions stating that they can only be special-summoned by their own effect. It looks like the developers just copy-pasted the Fusion & Ritual monster logic and used it for Chaos monsters, which allows you to use cards like "Premature Burial", "Call of the Haunted" & "Monster Reborn" to bring them back if they previously hit the field. 6) When I used "Book of Moon" on an opponent's monster equipped with "United We Stand", the spell card remained equipped to the face-down monster instead of being destroyed and sent to graveyard (like all other equip spell cards I've seen used in the game). 7) After "D.D. Warrior Lady" attacks (and destroys) a token summoned by the "Scapegoat" or "Stray Lambs" spell, player will be asked if they want to banish her and the opponent's "Time Wizard" (instead of "Sheep Token" or "Lamb Token"). This game has more bugs and translation issues than any other Yu-Gi-Oh game I've ever played. :(
If you do one for eternal duelist soul, there's a glitch that causes sangan and witch of the black forest to activate twice if it's brought back with call of the haunted or foolish burial and then destroyed by a card effect like dark hole.
With gravekeepers servant, if your opponent attacks and after the card is sent to the graveyard, if your opponent has no cards left in there deck, the attack just stops. Great for empty jar decks, as if you have 2 or 3 gravekeepers servants out, your opponent wont be able to attack you if they have less than 6 cards in the deck. Like if you have 3 out, and your opponent attacks with 6 cards in their deck. 3 will be discarded, and then the attack stops.
So I'm playing it on the gameboy and I had a glitch happen to me. My opponent used Snatch Steal and stole my Goblin Attack Force. After that I decided to use Smashing Ground to destroy it as it was the only monster. Instead it destroy my Cave Dragon on my side of the field. I went to look for it in my graveyard and it wasn't there. It was in my opponents graveyard but it was blank. I would say a picture but it doesn't work on RU-vid. It's weird and not sure if you can recreate it. Oh! I forgot to say who it was against. It was against the Sliver Red Headmaster.
3:17 with emes the infinity and is effect for every monster dead he up attack by 700 is good for late duels. 4:16 can use too the trap ojama trio + copycat and is he same with scapegoat copycat have 28k attack :D
You wanna see more cringe? Card of sanctity is programmed to use its real life effect of removing all cards in your hand and on your field and makes you draw card until you have 2 cards in your hand. However the card in game has its anime effect written on the card which is that both players draw until they have 6 cards in their hand