@OnyxEyes Ha! You utter fool... I acivate my INFINITE ENCHILADAS in the same column as your Burrito's Emptiness!!! And now, I activate Super Mexicanerization! Come forth, TACODILE SUPREME!!!
This same person defended power creep in the "Why I quit playing Yugioh" reaction video. This guy is mentaly ill and will say and do anything for views. His opinion is meaningless.
This same person defended power creep in the "Why I quit playing Yugioh" reaction video. This guy clearly isn't smart and will say and do anything for views.
When I dueled someone in 2004: I summon a monster a set a trap that will negate one attack Opponent: I summon a monster with 100 more attack and use a spell to increase his attack by 500 When I duel someone in 2020: I summon 2 monsters and set one card that will negate a card effect Opponent: I use 1 card in my hand to summon half my deck, every monster can negate anything, they’re immune to destruction, and can attack you directly 10 times a turn.
@@andrewh1113 Why would they do it, the game is full of new cards that do just what Raigeki does, plus some of them are monster cards! That game evolved all right, but I feel like a stranger since Vrains and now Sevens. I barely got used to Arc V!
The amount of themed solomn judgments that can be used when you have X theme monster on your board that get searched from the deck nowadays by a boss monster that's already op. Maybe if there was a limit on special summons or on the number of effects you could activate in one turn then they wouldn't have to ban every spell card that says "draw".
Biggest problem with YGO: Short printed meta cards done on purpose by Komoney People paying loads for a piece of cardboard. Prices remain very high until a reprint is done. It's a vicious cycle. I'm glad free online simulators exist.
i wouldnt even call the meta cards being shortprinted a problem. but when something like Kitchen Dragonmaid is a goddamn 50 dollar fucking card, thats when we have a big fucking problem.
@@machina5 i prefer House Dragonmaid. in all seriousness though, the shortprinting is more than a simple "my waifu" issue. Magician's souls. Bingo machine, millennium eyes restrict, the new evil heroes, pretty much any new card in the legendary duelists sets. are impossible to find. same goes for stuff in the deck build packs like evil eye of selene, a card that evil eye players need 3 of to play the deck, but you cant even pull one after buying a box? fuck that noise. short prints drive away players even worse than new master rules, bad banlists, and toxic players at locals.
@@machina5How about malicious bane and aduster gold, or all the crystal beast super expensive short printed support, or the 28 dollars cyberload fusion, or union carrier which costs the same as an abc core, girsu FOR the mekk knights. And save for cyber dragon "sometimes", none of those decks are even tier 2.
my locals does something called "jank week" where we play lower tier strategies and all agree on whats okay to play or not. I highly recommend starting something like that if you guys are tired of power creep like i am
Funny that it's called "Jank Week." I created a deck I call "Jankro." It is Jank Synchro. Here's the core: 3x Card Breaker/Magician's Souls 1x Speed Warrior 3x Foolish Burial Goods 3x Monster Gate 3x Limiter Overload (And optional) 3x Night's End Sorceror 2x Ruins of the Divine Dragon Lords 3x Magicians' Defense 3x Magical Hats 2x Old Entity Hastorr 1x Scrap Dragon If you have any questions you care enough to ask, I'll happily answer them. I'm sure there are many questions 😂😂😂
Oddly enough, Yu-Gi-Oh! The Duelists of the Roses of all things had a concept similar to that of a weight class system. Basically your "deck cost" (which is determined by the overall strength of your deck) needed to be equal or lower to that of your opponents in order to challenge them. Interestingly one of the opponents in the game actually takes advantage of this mechanic by intentionally using weak monsters so that you in turn have to use a worse deck in order to face him.
I just commented that decks need a rating based off of the cards that add up. And based on your deck rating you get placed in different competition levels.
... thanks for reminding me of that guy, I hated facing him. I dont think ill ever play it again, but i will remember the game mostly fondly...mostly.....
@RJ Cox there were two, one per side you picked. for the white rose side it was bones: the zombie deck guy and for the red rose side, i'm pretty sure it was ishizu. luckily a knowledgeable use of the fusion mechanic can circumvent the low deck cost challenge.
*The problem with modern Yu-Gi-Oh! 2020:* Everyone plays negation and floodgate stun that doesn't let the other player play. Stardust Dragon had an acceptable effect because it only negated certain cards and wasn't an omni-negate. Now Konami won't stop making Omni-negates and floodgate stun cards, so this game is more frustrating than fun.
Ya, it sounds more like the game is about how far should you push your summon before stopping in hopes your opponent doesn't have enough to react. It doesn't sound fun at all. I guess some people enjoy doing these excessive combos, draining their deck to nearly 40, but where is the strategy in a game where you are constantly using the same exact combo or your deck is designed using everything turn 1. It's a flaw in the game design that hurts the overall potential of Yugioh. That is why Rush duels does have potential, though in that respect I do feel they have a bit to many cards in their design that can easily wipe your opponents board for an easy direct hit.
@@airget I feel like this is the main mechanical flaw with the game. Nothing costs anything to use spell/trap wise. In most other card games, wiping an opponent's board out takes resources for a mutual destruction scenario and higher for only your opponent. Single target removal is sometimes relegated to powerful monsters with a high summoning cost. In Yugioh, there's a bunch of cards that can wipe a board at the start of your turn that requires you to invest nothing. Same goes from some traps. having a game where everything can just go poof would just suck, and probably explain the idea of just making more and more cards to negate and be immune to things. The Game would probably be in a lot better shape if they never printed cards that we now consider useless. Though they might be out of favor now, they probably advocated the design of negating everything and mass disruptions the game has.
All card types should of been stuck to a single role. Monster cards should of had more offensive roles involving battle or destroying other cards. Spell cards should of been more defensive and support the players in some way(drawing cards, LP/monster protection/recovery, etc.) while traps are all about disrupting your opponents plays because isn't that the point of the trap? Yes it will make the game predictable but also more simplified to the point where new players have a cheaper ticket to get in the boat of a fun experience. Then again, we have plenty of cards that do play the roles I mention above, but it becames a problem when monsters have the powers of a trap card or spells that have the same effects as a trap card. Again, why play trap cards?
They suck but the power creep is what holds yugioh back a ton. What's the point in trying to buy cards when your opponent negates all 6 cards you play? On top of that, just play a different deck. I wanted to play adamancipator but researcher is £50 So I built crusadia guardragon. I wanted to build plunder patroll but they're all really expensive so I built Thunder Dragon (post collosus ban), I wanted to build pure danger back before the gold sarc tins and that was absurdly priced so I built traptrix. Just find a new strategy to play with until they reprint it, because odds are they will
@@consolas2514 but some times they just short print cards that just aren't a big thing, like the Dragonmaids and the Generaids last year. I mean, they work, but they are not actualy meta relevant, maybe not even rogue, so why? Fan service is just too op?
calthepal Yeah, if you want to suffer. Get serious! Salads isn’t what it used to be - your plan would’ve barely worked when salads was ridiculously meta. Without Cynet Mining or a proper Extra deck you’d be a joke!... *_If you call buying structure decks only entry, you might as well be better off playing duel links exclusively!_* (๑╹◡╹)ノ"
Even as someone who has been playing Yugioh competitively from the start, I still get upset when something so simple such as "You can negate a special summon" doesn't work against a special summon because of a new random rule that was made up to screw over older cards/promote newer cards. It's like how a series begins with a great story, but then they start retconning to drag the series on more and milk it for as much money possible.
Like how Azure Eyes Silver Dragon has its effect that protects your dragons until the end of the next turn and then the opponent uses a new card to target and destroy them anyway. I can't take the game seriously when there is this much inconsistency.
@@ceeinfiniti1389 azure eyes prevent from targeting and destroying, and there are ways to pop cards without targeting or destroying ( worm zero for instance )
The special summon of this card cannot be negated. Also, your opponent can't play. Pay 800 life points to make your opponent upset until the end phase.
Iv got an answer for ya. Yugioh turns cant be longer than 3 mins and every effect activated must be explained. They wont even get past the standby phase 😎
"Konami is doing a good job for what it's worth" Absolutely not. Probably one of the most mishandled CCGs out there The biggest problem with Yugioh is Konami
Ok cool. How about giving a goddamn example if you're going to say that. I'm not explicitly DOUBTING you, i'm just saying that you should at LEAST back up your opinion if you're going to throw it out there. It's on you to at least say WHY. Add SOME good reasons. I'm sure there probably are some, but let's at least hear them... or you've contributed nothing.
@@the-NightStar Konami is basically just bad at managing the game. If they had just kept it as *TRAPS ARE TRAPS, SPELLS ARE SPELLS, AND MONSTERS ARE MONSTERS* instead of "Okay monsters are traps sometimes, but only in your hand so we can make this 10000000000 times harder, and also some Spells are traps, because uhhhhhhhh IDK, and some of them can be activated from your hand, and Traps can be traps but in your hand." I understand why people like the faster plays but it would be a lot easier to get newer players into Yugioh if they didn't do alllllll of that. There are people who like this style, and the people who liked it before. I personally like the old way, but I don't have big problems with Yugioh. I'd rather Yugioh go back to the way it was, but that's my opinion. Also, *SHHHHUUUUUUUUUUUUUUUUUUUUUUUT YOUR DAMN MOUTH*
Thanks for watching guys! Hope you're all staying safe and having a good day! I know this video is a long one, so you might want to just turn on 2x speed and let it go. Either way, I hope you'll listen all the way through, because I want to know how you each feel regarding these Yu-Gi-Oh problems.
Biggest problem Me: I place 1 monster in attack mode, 2 cards face down and end my turn Opponent: *Comboes half his deck onto the field for a 5000 atk boss monster that summons even more monsters
You also have to realize that summoning 1 monster and setting 2 is actually even slower than most rogue decks. Even a deck like traptrix, which just summons and sets, just like you're saying, usually does more than summon 1, set 2
Comboes aren't that difficult if you just practice them. Plus they can be pretty fun. it's like playing mind games with your opponent. You're probably the type of player that just makes a deck out of nowhere, lose, and then call it quits. Your first deck recipe will NEVER be perfect. Add/remove cards from it to make it more perfect. the more effort you put into it, the more satisfying it is when you win using them.
The funny thing is: cards being too expensive has never been an issue in the OCG because most cards are affordable due to value being tied to the rariry instead of the card itself; That's why you can find japanese lighting storms for 12 bucks instead of a 100, but if you want to flex you deck then you have the crazy rarities that cost 200 dollars and are the equivalent to a prismatic in the TCG. It really saddens me that I literally cannot afford to play some decks that I love and it hurts the game more than it benefits it to veteran and newcomers alike.
IDK if its the same but I think Pokemon is similarly relatively cheap because TPCI goes out of their way to reprint staples and new meta cards as much as possible in multiple rarities while also having big flashy chase cards to make the game profitable in the first place. Sure you'll probably never break even on a booster box and usually the only chase cards with real value are overrated charizards but at least everyone can play the game. One of the biggest decks right now uses Zacian V which now has 4 separate rarities, 3 of which are in the same set, with the cheapest being the $5 promo you can get out of a separate $20 tin, while the most expensive is still $60 for its looks and rarity.
@@xXEPIKgamerXx This is how it should be! Give lower rarities for people who simply want the cards, but offer those nice, flashy reprints or higher rarities (like the starfoil rares) for people who want to bling out their decks. In my opinion, if you want to play budget, the most expensive card shouldn't be more than 10 bucks for the "common" version, but by all means, make foil versions that are hitting $100! Gives incentive to buy the sets and gives people a goal to work towards! Konami's really messing up the rarity thing, and all of this is disregarding the shortprint problem.
@@nharviala exactly. I hate to have almost every card from a deck but for example cant play it properly since i definetly wont spend 20 dollars on a ultra rare halqifibrax. The card will get a reprint and drop more then 10 dollars + its only ultra rare at that price. If they would hand out 4 copys of that card in a short time with 1 beeing ultimate rare, 1 secret rare, 1 ultra rare und 1 common i would maybe spend the money. But theres no way i drop money just to loose it in a few months after and sit on a shit rarity. I even buy cards at like the 50+ dollar range but then i want the rarity (for the collections sake). Stuff like halqi, dragoon, accesscode, bls- soldier of chaos, droplets, lightning storm i will never buy until a few reprints in 1 year just to piss off konami with their awful policy. The point of selling packs and cards shouldnt be to shortprint something and make people spend a lot of money just so they loose it if they keep the card. Instead people should keep the value of their new cards in a longterm to make them want to spend money. This can only be done by handing out different raritys right away.
Maybe it’s just nostalgia from the playground days, but I really do wish and think it would be beneficial for the overall health of the game for it to be slower, take more time, be less consistent and less first-turn centric. In my opinion, the game is more fun slower and more reactionary, with less negations and crazy combos and boards that can be made in one turn starting with just one card. That’s why people like rouge decks and casual people like casual over competitive, and it’s more than just the price. But I get why competitive “meta” players like modern fast paced Yugioh better and good for them. I like it sometimes too. But felt the game gave a much better feeling when you are playing your own way, playing your own deck and the tides don’t turn every end phase.
Honestly? I hate combo decks, not because idk how to play them, or because i think they are unfair, but just because they make the game so boring to play, like watching your opponent droping monster after monster if you don't open Ash or Imperm. Like i don't play Magic, it's not a game that i have interest to play, but there's something i noticed while watching a Magic game, is that every game actualy feels like a battle, it's complicated and it's strategical. The other thing i noticed is that this game gives you a lot of option to put your own identity on a deck, and still have some chance of winning (competitively), but that just don't happen in Yu-Gi-Oh, simply because if you want to win, you have to play some pre determined meta deck, with pre determined decklists, and A LOT of empty spaces for staples, and if you play something that actualy pleases you, you are most certainly going to lose. I know both are pretty diferent games, and they are not related by any means, and Magic have it's issues (like some insanely expensive cards as we have in Yu-Gi-Oh, and the overloaded Blue type, that's like the Dark type in Yu-Gi-Oh).
That’s definitely nostalgia because as most yugitubers have said time and time again the current game and the game people used to play aren’t all that different. In fact the meta deck back then was even more restrictive because there was only one meta and it was even more expensive, and the decks we used to build on the playground were objectively bad lol. Most kids could only afford packs so they had entire collections of nothing worth using. Not even from a competitive standpoint, the decks just didn’t work together because they were random cobbled together cards from different sets.
JokerArt Yugioh what I mean is maybe combos shouldn’t be so reliable. I’m not a game designer so idk how to do that properly but some way to stop people from making 10 minute turns
@@Killermudkip1 I disagree. Look at something like goat format. Sure the title of the format is "Goat", but there are dozens of viable decks to play. Hell, there are still modern innovations and new decks being added to the format to this very day. Decks worked almost perfectly together BECAUSE they were random cobbled together cards from different sets that worked VERY well together.
How can we start talking abot this without adressing the biggest problem of them all? I'll give you a hint; it starts with "V"...................and ends with "OLCANIC SUPPORT!!!" Jokes aside, I'll repeat my answer from the community tab once again: "I think that power creep is just a natural way of evolution for many competitive card games. Sure, sometimes Konami releases something stupid like Dragun or Engage, but we at least have the banlist to check things in order, as well as constant new archetypes getting released that will eventually overtake the current tier 1 decks. And as much as I hate to admit it, Konami is incredibly generous when it comes to legacy support; constantly making new support for old favourite decks/archetypes, which allows some of them to at least have a rogue status against current top tier decks (cough....cough.....but no Volcanic Support...cough...) In my opinion the complicated rulings/expensive prices/and game mechanics are what really drives me crazy sometime. A good example of ruling/complicated game mechanics that I recently experienced, was with"Hyper Blaze", where the wording caused so much confusio,n that I have no idea why they released the card in the first place, or at least they should change the meaning of "Ignoring Summoning condition". When it comes to pricing, I understand that there has to be prize/chase cards that will worth more than many of us can afford; but the problem starts when there are so many "Important cards" going every time for over 100$ and releasing almost every month, that it becomes clear that only a few elite/rich players can even attend a competitive tournament and expect decent results. Just a few examples of such cards in the past few months: Magician's Souls, Lightning Storm, Mekk-Knight Dingirisu, Eldlich, Adamantia Researcher....etc.) Let's not forget that some reprinted cards like Impermanence (and soon Pot of Extravagence) remain high in price despite their multiple reprints, And as for toxic players; .......Screw Them! Every game has them and it's expected that a card game like Yugioh will also have them . Just ignore these kinds of people. Day 424 of waiting for New Volcanic Support to arrive
Other card games: "I do this, summon this, and activate this. Your turn" Yugioh: "Uhh dude, you done yet? Its been 10 minutes." -"Shut up, I'm still setting up my field. Uhh, what does this card do agan?......"
"Low power decks still have expensive cards" Crystal beasts, which cannot stand up to anything these days, basically require 3 copies of Crystal Bond at $30+ each
@@NotBamOrBing The play this format or do not play argument is valid because there is no other format other than the main format and rush duels but since the meta tards gate keep the community nobody plays those alternate formats. Players like myself quit because it's ether you play meta shit or you cannot play frankly that elitist mentality among other things like consistent ftks are what drove me away from the game. Causal play being nonexistent is something caused via the community same with the you are with us or against thing, Infact team aps even said if you don't like meta then play causally ignoring the fact casual play is dead and these same people are the ones who destroyed it so we cannot play causally so what he's saying is you ether play the new shit or you do not play the game, They got their wish and now nobody plays their game anymore so it's their own fault yet they whine about their not being any new players ignoring the fact they are the ones who gate keep and try to have their safe spaces. Character duels/decks used to be a thing but the elitist competitive players do not like casual play so they killed the format/community from within then they complain about the lack of the players all the while mocking said new players for being noobs as they ftk them.
@@bob74h67 Da fuck you talking about? The casual community is as good as ever. If anything its better right now because Konami been making more casual archetypes that caters to those players and they have been doing it for awhile now. The only reason the current Yu-Gi-Oh meta is trash is from all the FTKs/Numeron crap There are still tons of players who play Casual decks on Dueling Book, Nexus, locals, and EDOPro. If there was no casual players left then Yu-Gi-Oh would had died out a long time ago because casuals play the game more than competitive players. Now I will say that competitive players are WAY in the minority, but half of them like to think that they are all that.
One of my complaints with Yugioh is partly because of the long text, because it is so long, 2nd and 3rd effects start in the middle of the text and it's hard to find out where Effect 1 ends and where effect 2 starts because after effect 1 it will say something like "you can only use this effect once per turn" and other conditions. So it is even hard for Judges like myself when I'm trying to get to the correct sentence in question. And a way to fix that would be to adapt the OCG's number system to discern from separate effects, such as (1) meaning "first effect" (2) meaning it's 2nd effect, etc.
Actually Konami: "Power creep makes our idiot customers keep buying cards, and we don't give a shit about the game's design. Also something something pachinko machines."
The worst part about Yu-Gi-Oh is that lack of Sonic Duck support. It is the most powerful card and should be a staple card in meta decks. No questions asked.
themisterduckman I have sonic duck in my main deck since 2014 when I got back into Yugioh gets over gravity bind and 1700 attack, definitely the most powerful card
@@Sillimant_ Yeah but they make $0 directly from the second hand market. People choosing to pay hundreds of dollars for a few cards is going to drive the market up even more. Until people actually start to save their money, the prices are only going to get even higher.
I thought about teaching my girlfriend yugioh and I couldn't even get my head around how to go through it all. I ended up teaching her pokemon tcg instead. The rules are so over complicated, with so many unnecessary tiny distinctions like inherent summoning or the when/if differences.
i did the same. i tried the new structure deck kiaba and structure deck yugi and we stopped after turn 1 trying to read the xyz cards. it took us 10 minutes to complete turn 1. got that starter deck in pokemon that was sandslash and ninetails. we still play that. the pokemon cards sit on a shelf for years untouched. as an example A-Assault core Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand. Alolan Ninetails ** Smash kick
@purpleturtle I feel sorry for your girlfriend and why would you be worried about teaching her card games anyway? Why would you date in the modern world anyway?
@@urphakeandgey6308 I learned by slowly picking up things as I went. People stop trying to pick up Yugioh because it's a lot harder when you try to learn literally EVERYTHING. If you get knowledge of interactions as you go, and it's a lot more fun when you learn in an actual game! Isn't that how people learned Yugioh back then, when things like Spell Speeds and Chain Blocking and Damage Step rules were around at the very start?
20:06 the word "piercing" literally compresses this into a single word: when a monster you controll attacks a defense position monster and it's defence is lower than the attack of the attacking monster inflict the difference as battle damage to your opponent. Idk about you, but that's a good example of how they should be compressing a sentence in to a single word
@@shadowdraqon2479 yh, here's another example they could compress: this monster can attack all monsters your opponent controlls onc each, into this monster has rampage abilty
I tend to find that the pendulum cards are a lot easier to understand than the link cards sometimes. Maybe I'm just a fast learner but it took me like today to figure out how to use pendulum cards. that of course doesn't mean I'm good at the game, I just know what the cards do for the most part.
I wish protection stuff like Can't be destoryed by battle, can't be targeted, etc. Was just a symbol up near the level. And the level was just a damn number.
I can understand the level thing, but keywords or symbols would be the worst. It's what keeps me away from other card games, instead of reading the card I need a fucking dictionary just to know what they do
One easy thing they could do is clearly separate each effect on a card from another. It’s hard for beginners to figure out where one effect ends and another begins.
Me: "I want to play a fun deck." Opponent at locals(Never went to a big tournament): "Well let me just play my super competitive deck that will kill you on turn 1." Wins 2-0 and asked if I want to play again but with one of is decks...
I just recommend ditching "Tuners/Synchro's/Link's/Pendulums" to enjoy the classic rules. I really wish local tournaments encouraged the classic playstyle.
@@andychamberlain1085 Causal play is dead so you will not be able to play with the classic rules and that's because competitive players hate casual play so they will do anything in their power to get rid of it, It's as team aps you're ether in our circle or your not. When they just play causally if you dislike the meta what they really mean is quit the game because competitive players have killed many casual formats like character decks and goat. They insult people for being casual and try to destroy casual formats yet they want people to go play causally if they dislike the meta mind you these the same people who complain about casuals constantly on twitter.
Bob74h When I hear causal play I think of playing matches with your mates, not trying to go to locals with yugi’s deck from the anime, that’s not casual play that’s just stupid.
@@bob74h67 How tf can people in this community be so pretentious. If MTG is allowed to have a gazillion formats (with some specifically built around allowing people to make affordable decks, like Pauper), then Yugioh should be allowed to do that as well.
Xyz was probably the thing that convinced me to quit playing; it made me realize they were just going to keep adding new summon types that would dominate future formats, thus forcing me to retool my favorite deck to keep accommodating these newer, faster summons. Sure enough, Pendulums and Links happened long after I quit. TBH, I think even Synchro Summoning could've been better, but what I liked about it at first was how it seemed to be trying to make Normal Monsters relevant again by giving them this Tuner capability. Unfortunately, after about a year, the game ditched them for Effect Tuners. Synchro could've been a lot better if it required that just a Normal Monster had to be one of your Synchro Materials.
Hey Paul, so at my locals we kinda have a solution for this issue. Every Saturday we run meta ots tournaments and have a really competitive atmosphere but we also run something called SCRUB league basically designed to give lesser known or weaker decks a chance. Each deck is split into the same tiers as pokemon smogon tiers with meta being OU, rogue decks being UU, not competitive decks being RU and NU and almost unplayable decks being PU. Each time a scrub league runs a category is picked, sometimes played online and sometimes at locals, you're allowed to play decks lower than the current rank but not higher so you can play an NU deck in RU but not the other way round. This makes decks like megaliths, tenyi and wind ups very competitive in their tier and leads to some very interesting decks. We also have something called an exception where some cards are banned in a certain tier or in a deck outside of their own archetype, for example crystron halqifibrax is banned outside of crystrons and cards like trade in and allure are banned in PU tiers as good generic cards allow some lower tier decks to be abused. It forms really fun and interesting metas and I thought you might be interested in hearing! Great vid!
Man that's a unique locals. Why they call it Scrub league though? Maybe it's more inviting to new players. And I'm a fan of any Pokemon below OU, because meta is not fun lol
@@DerkoVitz Yeah it's really cool, as you have a mix of top tier meta players all the way down to casual players so you get a tonne of people. I think the name is just a joke really, just scrub tier decks I wasn't around when it started so I'm not too sure.
That just don't happen here i play, but when im playing with friends (most times playing with my brother :V), sometimes we do what we call a "One of Duel", we build our decks completely without banlist, but you can't use more than one copie of a card in your deck, you have to build a deck with 40 diferent cards, so then every Duel can feel like the same thing they are in the anime. Zoodiac Assault modes, Nordics, pure lightsworns, pure PKs, those are some of the decks we used. Whats funny about it, is that you can use some decks that are trash in the normal Yu-Gi-Oh, but in this format they have some actual chance of winning, like Nordics, they can even be broken since you can still use Gulveig, so any Nordic monster are free Aesirs. But obviously, we had to agree with one thing, no FTK decks allowed, because Jesus there's a FUCKING LOT of them.
@@mechamedeamigo3984 yeah that's a lot of fun, I don't know if you've ever heard of trinity format but it's basically what you said but there are exceptions, you can use a 3 of if the card specifically mentions itself such as d hero Mali or thunder dragon. Leads to some fun decks if you wanna check it out.
I really wished we had our own "smogon" to do this sort of thing. I think it would be fine to put archetypes in their own respective tier... and for generic things like lightning storm, use the banlist if it's really a problem.
@@HyperSolarix255 look to cardfight vanguard, they rebooted their game via what they call the V-series, splitting the game into two formats, standard and premium
I would like to see some kind of tier balance. Like smogon does for pokemon. They have ubers for the strongest and ZU for the weakest. If yugioh could somehow work with a similar structure, then that would be great
Honestly, I wish we would do like JP where each effect has a number to make sure they're are seperated. What I feel vanguard does well is with card text. Since each effect is seperated with a effect type icon. Since their three effects are Auto, Cont, and Act. It's easy to teach this I feel. Auto is when condition is met. Cont is always going as long as it's condition is met. And Act is used during main phase and can be used as many times as you like as long as you can pay the cost unless it says otherwise. Aka 1/turn(Once Per Turn). Basically if Yu-Gi-Oh could simply the text layout/ just making it easier to read it'd be a big help to helping someone understand the game.
I tried to jump back into Yugioh after 17 years and things went well when I bought a Wave of Light. Simple deck, based on negates, etc. Then I thought I could understand Yugioh but I bought Soulburner, and it no joke took a good 3 weeks to learn everything and anything about that deck.
I just jumped back into yugioh after about the same time Haha I started with the shaddoll structure this year.... and then endymion... and links. It took me just as long shoot I'm still trying to grasp all this.haha
However that is part of the charm! Remember yugioh in nature is competitive (win lose or tie) and like other competitive games (street fighter, I’m looking at you) learning is part of the process and part of the fun! Learning is a bit of a barrier but it also brings the charm.
I think yugioh cards need to simplify their effects. I love Dark Magician, Blue Eyes, and Red Eyes because a lot of their effects are pretty easy to understand
@@Thestar17x Depends what format you are looking at for Magic. Standard, I could see that. Pioneer or Modern, I could see them being pretty close. Regular EDH is too varied to say. Legacy or competitive EDH, if you aren't running something like Chaos Emperor in your Yu-Gi-Oh deck, you probably aren't matching. Vintage, well, that's the choice between 1 deck or a new car (not exaggerating). These are all looking at average tiered decks. Edit: these are bare bones prices, no special expensive promos or extra foiling bells and whistles type stuff. I was only taking into account the cost to make a deck with the cheapest versions of the cards in the deck available.
I can understand that. My personal finding is once you figure out what each section of the description is trying to tell you then it's a lot easier to understand how to use. However you should take my opinion with a grain of salt because I'm not at all good at the game, I just know how the cards work for the most part.
I agree with all the points in the video. For the context: I'm an old yugioh player and I've been on hiatus since the beginning of Xyz monsters. Back then strategies were around developing your field, have some backrows and try to prevent or play around future plays of your opponent. I'm trying to go back to play to yugioh since last november and it's HARD to follow. When I try to look at replays, cards have long ass effects that are just impossible to understand since people that play them are used to it. It's a real struggle for me because I badly want to resume competitive play in yugioh but I don't want to spend hundreds and hundreds on cards just to be able to win once in a while, but then if I don't do that i'll take the risk of having my ass kicked everytime for months and it's one of the worst feelings when you play weekly in your local game store.
You stopped at the same time as me, and I wholeheartedly agree. I don't even find it hard to get what goes on with the new cards, but the game is just so damned tediously unfun now, not to mention how incredibly uncreative a meta of "better hope you can afford these particular cards/decks or you have no hope" is. But that's always the issue players run into with companies who make such things...they don't make as much money if something old-school is always relevant, so they powercreep everything to make sure you have to pay to keep up. It's about business, not balance, not fun, not the playerbase. Just money.
I recently got back into Yu-Gi-Oh and I hate the meta lol. It's fun to watch videos on what cards are good for the meta, but actually playing it is so much of a headache. I just go back to the old style of Yu-Gi-Oh where it takes some effort to summon strong monsters and it feels rewarding to get them out instead of it being an expected thing to do on the very first turn or else you just lose. I refuse to use Pendulum or Link monsters. Even Xyz is dumb with their ability to use Xyz monsters to special summon other Xyz monsters from the extra deck. Synchro was at least fun and not terribly broken (imo Synchro is just a better fusion summon).
@@ShallBePurified Synchro was right before player thought went out the window and the whole game started "automating", so to say. Used to, oh, I gotta use these specific monsters/attributes to successfully set up a summon, while working to GET said monster in hand to summon, while trying to set up defense as well. Now it's all turned into "I use this card, which allows me to..." and many minutes and half their freaking deck later, your backline was destroyed by 2 different effects, your cards got destroyed AND banished by another 3 effects, and they have a boss monster out. In one turn. No thought, no strategy, just "watch me do exactly what these cards do with no prior planning because thinking is no longer required in this game". And damn, I mean, Yu-Gi-Oh, while fun, was never THAT strategic to start with, how they took something like that and turned it into this mess, I have no idea.
@@Phobophage901 Essentially Yu-Gi-Oh turned into a single player game where you just chain a bunch of your effects and your opponent just watches. There are just way too many effects that prevents the opponent from doing anything fun.
@@ShallBePurified Maybe if it just lasted one minute then it would be at least bearable but watching your opponent summon continuously for what can go on for 30 mins is just not entertaining whatsoever and at that point, It's not a game it's a show because you are unable to play or make any moves.
Being a dragon duel player (13 and under) the main problem would be prices, I can’t get a job and have to rely on my parents pay check for it, I can’t just simply get the new good cards or buy a box of sealed packs, I have to wait and work for money and when I have the money the cards I want are so expensive that my parents just say no, price is a huge reason why kids quit Learning yugioh isn’t hard, you just need to simplify everything, I got 7 kids playing yugioh who haven’t even watched the anime yet Also about volcanic support, there is no chance of it happening, volcanics need to have SOME succes for Konami to notice, it’s why quants and Gravekeeper’s got support bc they were old decks that were still good, konami needs to notice volcanics by succes and not fans
Lagoon, coach of the Oceanics I’m jealous of you guys. Every Dragon Duelist I’ve played against has been blinged out and skilled. Like future Einstein’s of America. P.S I tell that simp to top with Volcanics in Duel Links but he’s all talk.
Bijuu Tamer thanks for the compliment I guess? Also for correction I’m not fully pro or anything, but the other kids in my locals are, we even have the 2018 Australian dragon duel champion in our locals! The thing is overall if We want yugioh to exist for the far future, we need kids like me to be supported, so if your little dragon dueler at your locals needs help buying something, please help him :)
Volcanics have had success in the pass, mainly on release of balze accelerator reload. Also having success doesn't mean you get legacy support. Cloudian and flamvell got a new card each and are garbage
Etienne Bonin 1. Volcanics were meta for around half a format 2. What I’m saying is that if Konami wants to make new support for the archetype is that there has to be a REASON for it other then fans and Konami there self have to like the archetype. Wonder why hero’s always get new support? They’re loved by Konami, see ycs succes AND the more hero cards made the more kids to get involved with it
I knew the game had power creep problems when my deck full of cards that had mostly been on the banned list was having trouble competing with more modern decks. This was in 2010.
Yugioh is ridiculous nowadays. It was so much simpler and fun back when all you had to worry about was fusions and rituals. Now, you’ve got synchro, pendulum and link. 1 turn takes several minutes and Monster effects chain endlessly. It’s just not fun to sit down there and wait 5 minutes for someone to go through the entire deck, constantly summoning and tributing/banishing cards.
Honestly I think it was fine up until XYZ, because these were simple variations of the preexisting rules. (Synchro is just 1 Tuner + adding the levels to match the Synchro card, XYZ is just monsters of the same level). But with Pendumum and Links they started adding new card slots, new type of informations on the cards, etc...which is going way too far.
I actually quite like the idea of a lot of the new stuff, although restrictions do need to be put into place. The best way to do that seems to be playing casually and having a limit for the amount of special summons per turn.
@@droptherapy2085 putting a special summon limit will make soooo many players quit lol Bad idea, the whole concept of the special summon is that it is NOT limited like the normal summon. Limiting it will make it loose all its purpose, it's not a good way of fixing a mechanic. Eventually, limiting the number of Etra Deck summons only would be kind of ok. But not the main Deck. You can think of other less frustrating limitations, like being able to S.S. only one card with the same name per turn. Or just ban the main card of each combo that exceeds a certain number of S.S. per turn. Or just stop making cards that allow you to endlessly summon lol
+ Team Epiphany Connor I don't think it's needed. You have the field spell that allows you to draw cards and also negate trap and spell cards. You also have a card that destroys all cards on the field.
That and the listed summoning requirements for Links. The number listed in the first line of the text box being only the lower limit, which only comes in to play if you are using other links as materials.
Back then: I begin, this will be fun! Now: I begin, I win Future: I begin, you give up Even further Future: Why don’t we just play Rock Paper Scissors? I mean, that’s basically the only thing we do when playing yugioh!
I had an issue with card text. MPB Dracossack as an example. "While you control a token, this card cannot be destroyed by battle or card effects". You could literally just remove the last 5 words of that.
@@Ahloveyafuhso Holy damn smart-ass, way to miss the point. He was obviously talking about the fact that cardboard has a higher value than shit you actually need to live. We get how it happens, it's just ridiculous that even happens at all.
@@Ahloveyafuhso oh you're so right what was I thinking of course a card is worth the same as keeping the light on in my house cause it work great in high level play
@@JphantomXIII okay can the attitude , I just answered the question look it's the same as a sport take a look at some videos of how world championships look like in this game. I'm not even a tournament player but I answered based on what I've seen over the years. Here's proof if you want look at team samuraiX' video and go to when he's in the card store ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HQ8reVVda9w.html and for draw reference I also meant how some cards can also be value due to their rarity or even short printness and effectiveness. www.amazon.ca/gp/offer-listing/B0834CCDR1/ref=dp_olp_0?ie=UTF8&condition=all&qid=1587774399&sr=8-1
@@zwartesoep2010 What is your problem? No seriously I just answered the question. Look it's the same as a sport take a look at some videos of how world championships look like in this game. I'm not even a tournament player but I answered based on what I've seen over the years. Heck you can even take a look at the cardstores in Japan if you want further proof. It's the same as a painting for some of the cards depending on it's quality as well. It may sound silly at first but that's the way how it is. When Tourguide of the underworld first came out and was used several years ago.. she was worth close to $300-to $350. If a card was short printed and wasn't printed that much again and there are only a few copies it would be worth more something like elemental air neos as an example whenever I'm online it's very expensive to get it doesn't come cheap. www.amazon.ca/gp/offer-listing/B0062DTTGK/ref=dp_olp_0?ie=UTF8&condition=all&qid=1587774153&sr=8-3
The rarity thing for tournaments is a thing in Magic, a format called Pauper, and it rules. It could totally be like that, have a different format for lower tier decks.
Thing is rarity in yugioh is a little different than it is in magic rarity in yugioh is essentially how much foil the card has on it. That's not to say a secret rare card is not rare and powerful in yugioh. The difference comes with this alot of rare and above cards have common versions printed of them as yugioh goes on. In magic a rare card I'm not gunna say 100% of the time but 99% of the time will never be printed at common rarity. Some uncommon cards have been printed at common sure and those cards do make pauper alot more powerful as a format but not the rarest infact some uncommon cards get printed at are in larger sets because they are so strong sometimes. My overall point here is in magic cards are printed at sertain rarities based on how powerful the card is in yugioh while that may be true at first cards like say ash blossom do get printed at common eventually (sometimes) making them legal in a pauper format. And that might break a pauper yugioh honestly.
How would that work if some cards say for instance “Stardust Charge warrior” comes only in secret rare, while cards like “ash blossom and joyous spring” comes in common rarity. I’m getting back into the game and well I’m not having any luck on actually playing the game at all nor surviving barely 1 turn
@@luisherrera8049 it honestly wouldnt for yugioh the game wasn't designed the be played like that honestly. Yugiohs "common" rarity is basically "what cards we wanted to make cheaper or more available" where as in magic the rarity of a card rarely changes with reprints sure some uncommons drop to commons in master sets or commander sets hell I think a common has moved up to rare too but a rare or higher no matter how crap it is will never be reprinted at common level making pauper in magic more balanced than it would be in yugioh. You would need an extensive ban list and basically hand pick cards to make the format in yugioh.
Ok guys you misunderstood me, I know its not possible with the current system of rarity, I was just adding value to what was being said in the video because it's not that crazy since Magic did it work
I just bought the legendary dragon decks 3 times when they came out and have my Dark Magician and Cyber Dragon deck which were one of my favourite arch-types when i watched the anime back then.
I just wanted to stop in and mention how this same person defended power creep in the "Why I quit playing Yugioh" reaction video. This guy is trolling and will say and do anything for views. His opinion is meaningless.
@@jakelong71 I saw that video, and he was being pretty reasonable, also people are allowed to grow their opinions over time. That being said, Yugioh has become actually awful.
Even then, most cards in most other CCGs (including MtG) don't actually do _individually complex_ things. There's nothing like in YGO!, where one card does three or four different things all on its own. It's about the way you can get players and cards to interact... whereas, ironically, YGO! with its floodgates and negates is the exact opposite: Win by preventing your opponent from playing.
I had this situation a year ago when my friend played a card that was very old. I was not able to understand what it does because it was written differently than modern cards. It is crazy how complicated the language of the cards became
What keeps me out of yugioh and why I mostly play magic (looking at getting into vanguard tho) the sheer amount of text on individual cards in yugioh is insane especially on smaller cards
Alternative formats has been in my mind lately especially when compared to Magic which has like 5 other formats I think other than the latest one. I think another idea other than Yugioh pauper would be Legacy or Legends format, named because they could print every set in Legends which could be just a bunch of reprints of older cards in demand in order for this format to play. Lithium2300 has proven time and time and time again that such a cross banlist play could work. It just needs a little tweaking into it. You said about weights and power levels and that got me thinking that not only does the player base has to do play testing, Konami itself should be able to direct this format. In a rough sketch, we'll follow Lithium's case in that decks of a specific era cannot play cards that release after a specific year, this is easily solved by looking at previous decklists that tops used to play however it gets confusing as to which card cannot or can be used since the player base has stuck to a single banlist and always will. It will take a lot of struggle but I think if this can be pulled off then for sure we'll have a format comparable to Magic's Legacy, to which the players brings out their veteran pride in the game. So the first phase of this would be simple, only allow decks from 2015 and backwards. That would mean Nekroz and way before that, This is such a crucial point because almost any deck after Nekroz format that was meta can easily stomp the competition, PePe, Zoodiac and True Draco for example. You could stretch this out by extending it to 2016 with Blue-Eyes or Extra Deck Monarchs but we'll stick with 2015. They can only Main Deck cards from their era and their side deck would be cards from the Advanced (the format we play in) would be limited. This could be quantified as something like 3 side deck cards for combos or 5 side deck cards for back row and the like. Now I have laid out some very rough ideas but if this idea were to be popularized, and to be implemented for sure it will be a blast to see Dragon Rulers fight against something like Chaos from 2004.
The last master rule before the current one had one intention: slow down the game. I think the intention was really good, but the execution was flawed. Limiting the amount of extra decks summons is the way. 1 of each type per turn, and done. Then ban the powercrept cards like Lightning Storm and the unnecessary hand traps, because now you don’t need to worry about the crazy extra deck spam of the current metagame.
@@dukeofkings8942 yeah, but it is kind of necessary if the idea is to slow down the game, a deck that can run through or almost through their 15 extra deck cards in one turn is the prime example of why the game is too fast, so some decks just gotta lose for that goal to happen. and yeah @corounne100 , Konami never stated that they wanted to slow down the game, but why else would they limit the amount of extra deck zones? It is agreed amongst all pro players that this was Konami's intention. We have to keep in mind that Konami is not the best company out there, so probably they wanted to slow down play so you needed to play the Link monsters, not for game's health sake. Nevertheless, I think a slower game would be better overall.
Problem is that if you run a deck with main focus being xyz summons you would only be able to summon once a turn then a deck with all the extra deck monsters could summon multiple and most deck run at least three different summoning types. Most decks run ever Dragoon or Destroyer Phoenix (Fusion), Accesscode Halq or Apollousa (Link), and then whatever the main summoning mechanic is of there archetype.
I recently bought most of the core of the adamancipator deck for around $40, I was playing the deck online and I wanted to buy the actual cards. But I had to make the deck a lot less consistent because of being a budget player and not being able to spend $230 for 3 copies of Adamancipator Researcher which kind of disappoints me because I can't play the deck at full power because of the overpriced cards
@@bloodarcher7841 exactly my point. But for a player like me who mainly only goes to local tournaments, it's getting more difficult to play on a budget because not everyone can buy an entire case or two just to get 3 copies of a short printed card
I had the most fun while playing odd-eyes magician pendulum in 2015~2016 until they killed the pendulum mechanic. For me, it was like every match i played had a way of winning but not by being unfair, but by having a response to most situations and that required planning your summons.
I feel they could go about this a few different ways; New game mode like casual play or old school yugioh - They could start releasing new sets that would be kinda along the lines of the cards you'd get when this game came out originally mixed with other cards deemed as 'super simple to use'. However in the rule book for this new casual play or whatever, only the cards in the specific casual play sets or past prints of cards in this set are permitted to be used. Just like how there's the normal game, speed duel, duel links (if you want to count that), there could be something else called 'casual dueling' or even 'old school yugioh'. So in a nutshell, a set would be released and just like all yugioh cards their marked with a set number, you could say in the rules that only cards in that set can be used in this particular way of playing or something of that nature. If the company was willing to they could even say that people can use older cards if they want to as long as its a past print of a card form the set. Runescape and WOW killed it on their old school remakes, maybe they could do the same thing. With odd school Runescape they only add new features if something like 75-80 percent of the people want that particular update added, which is how this could function as well. Hell ORS is definitely more popular than the newest version too, I think they could kill with this if they are willing to listen to a casual community. To get kids into the games do kinda what lego does and section parts of the game off my age - Lego imo does a great job at getting kids to essentially get their whole lives hooked on lego. From duplo to advanced builds, and Yugioh would EXTREMELY benefit from some sort of structure like this. They need to make specific sets for certain ages, keep it simple and straight to the point for younger kids and ease them into it. I think the best part of it is you could essentially recreate the experience that all yugioh kids went through. Start kids on simple stuff with things like mirror force, blue eyes, monster reborn, the classics if you will. Then as they get older they get introduced to newer things, evolve their decks, etc. Then when they get to the nostalgic part of life they realize blue eyes decks are a thing and they can make new decks to revive their cards. Honestly the anime itself is like a textbook way of looking how they should guide players through yugioh. Start with the basics, normal monsters, effect monsters, spells, traps, rituals, fusions, etc. GX you get a lot more detail on how important arcatypes are (I could be wrong but I don't remember arcetypes being an emphasised thing in the OG yuigioh). 5ds intros you into syncros. Zexal into xyzs, etc. I think a cool part too about this is that sets that would be released for younger kids could still be valuable to adults that need a certain card to complete a deck or etc. They could release like 5 sets a year, categorize them by difficulty to use and all have them related in a way that the experienced player or adult whos incredibly committed or has some sort of disposable income can spend money throughout all the sets released to get the cards they need to compete, while a younger or casual player could buy the level one sets or something to just duel well casually lol.
God, the nuances in this game are also hard to explain. "MST Negating" is a meme but honestly there's some interactions where if you time MST correctly, a card doesnt get an effect off! AND EXPLAINING THIS TO PEOPLE MAKES THEIR HEADS EXPLODE! As it's either it always negates or it doesn't to them.
Joe Lohengramm wait really? So MST would stop Rage With Eyes of Blue from banishing itself, thereby stopping the rest of the effect from taking place???
Yugioh is dirt cheap. Extremely expensive is Magic the gathering. Everything in yugioh usually goes to the bulk rare pile after multiple reprints within a year span
Two simple rules that keep the games fun and exciting are: 1. Card limit is one. This prevents spamming, and makes each subsequent duel interesting because everyone inevitably draws different cards. 2. No net decks. This requires everyone to actually think of combos and strategies for themselves, thus making the game more personal and less obvious.
The biggest problem is that there isn't a capsule monster coliseum 2. That game slapped even though you ended up needing a spreadsheet to remember during which match you could evolve some monsters
Yes literally every deck is expensive is expensive as fuck to play why because you need genetic cards light lightning storm and evenly and other very expensive cards depending on the deck and is dumb when a deck costs like 1000 dollars because of all those cards in your deck it doesn't help 2hen cards get a reprint and say expensive as fuck even with that reprint and then the reprint us expensive as fuck too
Only real alternative is playing online with things like YGPro. Can choose your banlist and get access to all the cards, doesn't beat playing irl but good to simulate having money lmao
It’s pretty cheap to play yugioh, period. Magic allows you to have 4 copies of a card so imagine trying to buy a card. Majority of cards in yugioh are a quarter or less the price of magic.
@@GenesisXtr3me both are very expensive, magic just more so. You can get a serviceable yugioh deck for around thirty quid, soon as you look at an actual competitive deck the price skyrockets. Unless you like Toons, then you have to donate a kidney to play an antique archetype
Bingus I agree with you to a point but I still can find common versions of those older ones. When Magic prints a card in a rare/mythic rarity, its chances of it getting reprinted in uncommon or common are slim to none so that’s why the value goes up. In yugioh, a beautiful card like ash blossom in secret rare will get reprinted in common at a few bucks. This topic changes as soon as you change the type of people buying cards too. Like if you’re a rare hunter lol. I have a 1st edition dark paladin with the wrong art and it’s worth about $200 (I pulled this as a kid though and it’s still in lightly played)
I personally think the "If" and "When" should mean the same thing. Cause missing timing is something for new players to grasp is way harder than understanding why you cant activate something in the damage step. And I don't think any cards would become overpowered from this change. If Im wrong let me know.
As a magic player if and when mean the same thing which is called trigger abilitys on card effects. Missing timing triggers is just bullshit and makes no sense. In magic multiple triggers go on the stack and you choose which to resolve first.
I miss the good old days of yugioh I just wish that there were still ways to play that and they should make like a 3 tier tournament Tier 3: casuals who want to have fun Tier 2: people who have meta decks that aren’t the best but want a challenge Tier 1: the tryhards who have the best meta decks whose turns last for an hour and want to win That’s what I would like to see so the casuals can have a good time as well
Your last point is spot on! I’ve been trying to get back in the game after not playing since the Legend of the Blue Eyes White Dragon days, and I find all the new summoning mechanics and rules so confusing!
Its pretty nuts how ramped up the powercreep has gotten with links, they had to ramp up the power level for links since every deck needed to summon atleast 2 monsters a turn even on a bad hand in addition to so much generic boss monsters that are brainless to summon (Borreload versus Shooting Quasar). In addition to how little gratifying the cards feel to summon, like seeing someone summon a Shooting Quasar or Red Hot Dragon Archfiend or something and maybe another big monster or something felt gratifying to do and was cool to see even on the other side of the table. But just seeing someone summon a borreload is just meh. Although i feel Saryuja felt like one of the most fun and coolest link monsters released. And it felt like if you knew what to do, you could atleast try to work around being countered ex: attacking with your lowest attack monster first, etc but countering some modern cards require you playing bricks.
i find the level of yugioh powercreep hilarious from a vanguard player's perspective, where the standard format powercreeps itself basically every main set. as a result, very few cards are actually worth anything, so the secondary market is.... pretty garbage.
I honestly think that Yugioh should have made 2 types of cards. Elite (which would have a special marking) and then regular cards where there isn't power creep and where it's basically the same old Yugioh that is easy to get into. A time where you can play more with what you like and a lot less focus on which decks you need and what not (I mean, I know these existed for a while, but still, there was a time where Starter Decks just needed a small boost to have a shot at winning; not much of a shot, but a shot). Hand traps, xyz, pendulum, links... put those in an advanced tier... Hell, maybe even split it into 3 tiers so that people can slowly move up. But maybe even Konami didn't know it'd get like this... like, how were they going to know it would survive past 5ds or Zexel? The card game originally started as a product for the anime, but now, the anime is a promotion for the card game...
I'm not a Yugioh player, so I don't even really know why I'm on this video, but I think I have a solution to the whole "Decks of the same Weight Class" problem. I'm Magic, there's a format called Canadian Highlander. In it, you can play cards from all throughout the game's history, so lots of super powerful cards are bound to end up here. The way they solved the issue of power level was to give all the most powerful cards a point value, and decks can only contain 10 points worth of cards. So for example, Black Lotus and Ancestral Recall (two contenders for the title of best card in the game) are both 7 points, whereas a Mox Sapphire is 3 points. A deck could then run one Recall and one Mox, or one Lotus and one Mox, but not one Lotus and one Recall. Now, I don't know a lot about YGO cards, but in this video I heard "Lightning Storm," "Adamancipator" and "Negates" a lot so let's take those as examples. Use the same idea; 10 points worth of cards per deck. Most cards are 0 points and can be run unrestricted, but the most powerful have points. The strongest negate cards get 5 points each - Now you can only run two of them, and have to find 0 point alternatives if you want more. Also, Lightning Storm gets 4 points, so you can't run two Negates and then a Lightning Storm - Just as an example. The points would be decided by the community or by a rules committee made up of people who know what they're doing. Other potential solutions that we have in Magic are: Pauper and Peasant (Only cards of a certain Rarity and below are allowed), Singleton formats (Only one copy of each card per deck) and Cube (Player-constructed booster draft environment)
this would not solve the proble, the problem is that in turn 1, a player can summon a monsters and set cards that can negate everything that the other player would like to do.
@@omarlugos It would absolutely solve the problem as they would only be able to include so many of these abusable cards in their deck due to the point value. It might force them to bulk the deck out with a certain amount of normal monsters which would have the lowest costs.
A new format would fix things Signature(anime, manga) cards are played at the same ratio that they were played in the series. Strong cards of an archtype limited specially up to 2 or 1 Generic strong cards are limited per deck like 3 Searchers are limited depending on the stregnth of the archetype. This should encourage players to make more varied decks and have more interactive games
Good cards shouldn’t be short printed but collective cards should such as the chamber monsters. To be honest, they are really bad but are very fun to collect
-They need to re introduce slowing the game down gradually. -also having the option to have duels/tournaments with the old format of playing to encourage new players to participate without being overwhelmed by card text and summoning mechanics. -They can also have a tier for learning. Start new players at the original Yugioh format, then gradually move them up to fusion, then ritual, then synchro, then xyz, pendulum, link. But make sure they are comfortable with each mechanic before moving them up to the next tier.
One of the biggest improvements they could make would be to eliminate "missing the timing" entirely and just have the cards do what they actually say they do.
@@SwagMaster824 only because they "simplified" chains to block branches. They could instead take the Magic the Gathering route and actually allow all chains to properly resolve instead.
To put this into perspective, in pokemon the card Buzzwole is a realy core component in a meta deck. Trust me I play the deck. It isn't broken per say, but can get you realy far. It cost you (and I kid you not) 2.00. In magic, Cavalier of the Flame is realy good in Jeskai decks. 7 dollars for it. Yes yugioh is a diferent game, however Konami could realy take some tips in set building. And Paul is right. Stop buying the cards and the prices could go down. Edit: r/yugioh is a way better place to discuss this. If you realy want to have a conversation with people, go there.
If you wanted to look at magic I would use the fetch lands as prime examples of bullshitery if want your deck to perform as best as it can in modern since modern is more comparable to yugioh than magics rotating standard you need the fetchlands. Reprinted not nearly enough at all play sets costing hundreds each. Wizards just refusing to reprint them ever is just causing all kinds of tension in the community. And the recent "delux" produc of 5 of them for basically $400 is insane 400 for 5 pieces of cardboard essentially needed by everyone. Now I will say you can win without them they arent as Impactful as say ash blossom but the principle is the same and you need more them in your decks
@@Cinomod6066 While technically true, they aren't as impactful to plays, some decks are just unplayable without them, looking at decks like Snowblade and Death's Shadow as prime examples. Though those carry the weight of other great examples of cards that are just too expensive. And as Vince says "Reprint Fetchlands you cowards"
What about an official tier deck for solving powercreep. It may work like this, if a deck does well in tournaments it goes up to tier 1, and viceversa. Then Konami makes an official tier 2 tournament, and now you can't use shaddoll invoked, adamancipator and eldrich
I keep hearing you say "Play Duel Links" over and over. Turns take to long = most turns are under a minute in Duel Links. Short Print keeps you from getting what you want = boxes will absolutely have all the cards in the set in duel links. Hard to explain the rules = duel links is automated.
Even tho i play it cause its mobile i REALLY dislike the shrunken board size and deck size. It barely feels like im building the decks because there's no room for anything but the core cards. It just gets stale fast. Also gems are 100% not earned fast enough. And if im spending money on yugioh ill be damned if i buy virtual cards over the real thing
Also they lock literally all power cards as ulti 1 ofs which is annoying. Pretty much every deck they have also is missing most of their most important cards. Some of them dont even have their respective mechanics. The structure decks are all jokes and unless you wanna shell out cash you only get one copy of all the cards at that so you cant even do the irl strat of buying 3 structs and having a decent deck.
When Paul references how to judge a decks power level, I get where he is coming from. I genuinly believe they should take a "tier x" system(close to how decks themselves are rated) and a "Tier" covers an amount of archetypes and combos. It would be more labor intensive on the ruling staff and who ever hosts the tournaments, but hear me out. It would be tier 1 to tier 6(tier 1 being the highest) Tier 1 lists 7 different main archetypes and 11 different combos that are allowed. • repeat list until tier 6 being the strongest decks. • If a deck has cards and support from a tier 1 and tier 3 deck, they get placed into tier 2. • After that tournament you look at the most predominant decklists and if certain archetypes dominated, bump them up a tier. If one struggled, drop them down one. Each tier has a respective play time/day. So if you're playing in a tier 4 tournament, you would typically play at an earlier time or different day then someone who is playing tier 1. It would require a lot of effort to get enough players in every Tier for it to work, if only 3 people register in a tier, they play their matches on the side(with a judge watching) and figure out who played 1st, 2nd, and 3rd. Hand them their rewards or whatever, and they can take their prizes home.
16:40... I'm feeling this. One of my close friends and I play, another friend showed interest so he picked up legacy of the duelist to play with us and he feels a tad overwhelmed but is managing. Learning little by little, but it's def not easy.
On the subject of giving Yugioh some way to have relative power levels, what if they took a cue from tabletop games? If some tournament organizer went over a bunch of cards and assigned them a point value, then challenged players to bring decks with a hard limit on their point value, that would theoretically bring about a meta with decks of similar power level. Unfortunately, there are several problems with this system: humans can make mistakes when assessing how many points a card is worth, some cards could be forced into a high point cost due to broken combos despite being theoretically weak without other high-point playmakers, and there's over 10 thousand cards to review at the moment (with more printed regularly), meaning it's entirely possible that some cards would be skimmed over at best. On the plus side, it would potentially open up the ban list cards again. You wanna play Pot of Greed and Painful Choice? Sure, they're 200 points each and your deck needs to be 1000 points or less.
I've had a similar idea to this before. There could be an online spread sheet that has all the cards and their deck capacity costs/ratings. Then tournaments can fluxuate in allowed Max capacity, possibly creating more varied play.