4:30 Those Retreat Mode S-Foils are way more handy than you might think. The micro potential for StarVipers is super-duper high. If you do it right, you can get both that powerful alpha fighters get while approaching a target, and then immediately do it again by activating S-Foils and flying out the other side.
5:30 Skriprays are another with high micro potential. If you have a handful of them and stagger their missile jammer, you can protect an area from missiles for a very long time or even indefinitely. They do get shot down by other fighters quite a lot though, so giving them an escort is essential.
30:20 Unfortunately the tooltip here only displays their ground unit stats. IG A (the OG) has Fighter Commander. IG B, in the captor, has cruiser commander (somewhat ironically, since captors are frigates...). IG C, in the provi, has battleship commander. IG D, in the lucrehulk, has admiral 3*, of course.
32:35 I've watched this back like a dozen times and I still have no idea what got you all those credits lol. Congrats, you made ~4k credits in 3 seconds. The bombs do deal actual AoE damage, so in theory if something was close enough it would clip it, but I didn't see anything else there...
I noticed that same thing, definitely some sort of glitch, anything small enough to be hidden wouldn’t be paying out 500 credits. Maybe for some reason I was getting credits for hardpoints but I have no idea
@@captonx2 They're pretty accurate (except against nimble repulsorlift vehicles), the torpedoes home in on their targets, the shield penetration and burn damage over time makes up for its lack of fire rate.
@@captonx2they are pretty accurate since they are LIGHT proton torps but their damage aint as good as before in 2.10 and before, they used to be mediums or reg torps i think