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ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw 

Alex Cheparev
Подписаться 29 тыс.
Просмотров 254 тыс.
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In this tutorial I will go over my Retopology and UVing workflow from ZBrush to Maya and back to ZBrush. Retopologizing in Maya is much faster and easier than in ZBrush with the benefit of easily creating UVs.
chrashingmaya
cheparev
www.patreon.com/acheparev
ZBrush - pixologic.com/
Maya - www.autodesk.co...
Music - • "We Always Thought the...

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1 окт 2024

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Комментарии : 332   
@ak3pm378
@ak3pm378 11 месяцев назад
Bro, i love you...i have a high mesh project to submit in 15 days and was worried that remeshing in zbrush would make me lose all my details. But now i can remesh and get a good uv even tho my mesh has a lot of sculptris tris and dynamesh. So once again 7 years after you made this. I love you and can i marry you
@Pandan3D
@Pandan3D 7 лет назад
That GPU cache trick is amazing. Thank you
@BingleFlimp
@BingleFlimp 7 лет назад
Well he did it. He made retoping look relaxing.
@silvaright
@silvaright 8 лет назад
This is by far the best tutorial on the Quad Draw tool i've ever seen, the sound was perfect, and the tutor very knowledgeable for sure :), I'm subscribing by the way, keep up the good content!
@AlexCheparev
@AlexCheparev 8 лет назад
Thanks!
@strotoven
@strotoven 7 лет назад
Background music is the best in any tutorial
@TheChannel1978
@TheChannel1978 7 лет назад
yes, too lound in some others
@sheldondrake8935
@sheldondrake8935 5 лет назад
background music is the first time in the history of youtube that it was perfect. It's rarely even bearable. the tutorial is also nice ; )
@Scrahdabley
@Scrahdabley 4 года назад
i think i might be the only one who hates it soo much booom buung booom bbuungg fuckin stahp!
@666Exodia666
@666Exodia666 4 года назад
@@Scrahdabley Im gonna steal the background music.. someones know the song? Amazing, thanks for help.
@Imickskrals
@Imickskrals 4 года назад
@@666Exodia666 Not saying it's the same, but it reminds me of the game "Mini Metro". It's like those sounds in loop, maybe you can use those.
@Bl1tzkriegx
@Bl1tzkriegx 3 года назад
If you find Maya chugging with such a large mesh at well over a million polygons, you can use the Decimation Master plugin to get a very similar resulting mesh at a fraction of the polycount.
@jaya_surya_a5118
@jaya_surya_a5118 2 года назад
I can't understand...is any fastest way to remeshing the zbrush model in maya ?!
@Mirakuruuu
@Mirakuruuu 2 года назад
@@jaya_surya_a5118 There is a "Remesh" and "Retopologize" tool in maya but it takes billions of years to complete the process if you have millions of polycounts
@GearsCarminesGirl
@GearsCarminesGirl 8 лет назад
Hey Alex, Thank you so much for the video it's really going to help me with my high poly Zbrush models. I was wondering when you retopo into a lower poly mesh why did you then bring the polycount up again by subdiving to use project all? Why wouldn't you Bake the Highpoly and Lowpoly normals into a texture map to give you the same detail on the low poly? Just curious because that's how I learned it at the college I graduated from for Game Art Thanks
@AayushAggarwal_IntoLife
@AayushAggarwal_IntoLife 2 года назад
Hi April.. That is the way to work in the Games Industry I believe. High and Low Poly models are used to Bake details on the low poly model to become game ready for use in game engines. For Games I believe, the details are highly dependent on the normal map and the other baked maps but not displacement/height map. Whereas for films, displacement map is also needed and this map is directly dependent on the number of subdivisions used while rendering but game assets do not use subdivisions to keep the performance high while real time rendering. Therefore, the process Alex used may be inclined towards creating assets for film rendering using a render engine like Arnold or Vray etc... Kindly correct me if I am misguided but this all came through some observation. Although I myself have many fundamentals that need explaining, I hope my answer clears your question.
@improvementTime10.3.17
@improvementTime10.3.17 7 лет назад
1:00 turn off export sub groups in zbrush so it doesnt split your model into a million pieces (based on your polygroups) when you export it
@NusantaraJourney
@NusantaraJourney 2 года назад
What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by
@andreasbariseel9492
@andreasbariseel9492 7 лет назад
Thanks for the tutorial!! By the way you don't have to close ZBrush to restart it. You can just go to preference, initialise. This will restart the program without closing it, much faster as well.
@大地方撒
@大地方撒 3 года назад
Thank you for sharing
@rizladigi
@rizladigi 7 лет назад
Would it not be better to use decimation master then export to Maya? less polygons same detail.
@douka3993
@douka3993 8 лет назад
Alex i fucking love you man, pls more Zbrush pls
@Zeriel00
@Zeriel00 7 лет назад
I'm so sick of 3D coat doing amazing things but something stupid like adding one vertex I can't figure out. Thanks for this
@khangbaanstudio
@khangbaanstudio 2 года назад
Ty bro. Really the fastest install what i see.
@pepsidragon1
@pepsidragon1 7 лет назад
i'm an absolute beginner in MAYA, can you tell me how did you make the zbrush model transparent so you could see the polygons you were drawing?
@dragonfire810
@dragonfire810 Год назад
Can you please design a Chimera in ZBrush, Photoshop, Autodesk Maya and After Effects to make a horned lion like mythical creature for a a fantasy movie, and a video game?
@girlybits
@girlybits 8 лет назад
You, sir, are a scholar and a gentleman.
@AlexCheparev
@AlexCheparev 8 лет назад
Thank You!
@jackharding6483
@jackharding6483 8 лет назад
Duncan???
@danielevans3165
@danielevans3165 6 лет назад
Alex Cheparev brilliant video, so would this retypology With projections be able to animate with its new typology, or is there a way to take the projections out of zbrush as a bump/normal or displacement to be placed over less poly dense version of mesh?
@PiyushYankee
@PiyushYankee 4 года назад
this Is the Best Tutorial on the Ungodly subject of Retopolizing and Unwrapping.. It wasn't Boring And I understood it better than ever :) thanks Dude :D
@lilitbeglarian7942
@lilitbeglarian7942 5 лет назад
Thank you! So many people just fly over the retopo to zbrush workflow and leave me in the dark. Thank you so much!
@THEBILLLIONAIREBRAIN
@THEBILLLIONAIREBRAIN Год назад
Are you freelancing?
@tomlecl17
@tomlecl17 6 лет назад
that GPU cache thing is actually reallyyyyy useful to now
@l_t_m_f
@l_t_m_f Год назад
Very cool. is this type of manual workflow still valid for 2022 or should I look at something else in your opinion? because quality is top notch
@AlexCheparev
@AlexCheparev Год назад
Still Valid!
@getrekt8365
@getrekt8365 8 лет назад
Great VIDEO man! I hope you havent given up on us or your channel. :D
@reydock
@reydock 5 лет назад
Thanks a LOT for this tutorial ! I found many retopology tutorials, but none of them could explain the next step ! thanks !
@alrightythen7156
@alrightythen7156 3 месяца назад
Great music choise !
@bukchoiii
@bukchoiii 7 лет назад
love the video, and soft background music. thanks for teaching me something new! why did you turn off symmetry half way through?
@AlexCheparev
@AlexCheparev 7 лет назад
I was having trouble seeing my retopology mesh, deleting half helps with visualization. It's an optional step, you don't have to delete half.
@Damage21X2
@Damage21X2 4 года назад
I will never retopoligize in zbrush again. Thank you for making a believer out of me
@THEBILLLIONAIREBRAIN
@THEBILLLIONAIREBRAIN Год назад
Awesome work.
@phreakii
@phreakii 2 года назад
Great!
@CherylynnLima
@CherylynnLima 6 лет назад
That trick with the scaling saved a life
@markardisson2791
@markardisson2791 4 года назад
Fantastic, your tutorials are really helpful thank you!
@evildreamerx
@evildreamerx 3 года назад
I’m always confused, so when do you retopologies the horns? If you exported separately they wouldn’t match up?
@Jmspark
@Jmspark 8 лет назад
ur sick ty alex
@colonellzaran2207
@colonellzaran2207 7 лет назад
guy 4 me waste of time i thought he will animate srry
@ntrzaskowska
@ntrzaskowska 2 года назад
amazing tutorial, exactly what I've been looking for!
@nilexh3476
@nilexh3476 3 года назад
Watching in 2021, still the best Retopo tutorial
@MrBmxerFTW
@MrBmxerFTW 6 лет назад
This wasn't exactly what i was looking for, but ended up being more than what i needed, thanks
@Kim-tl4lw
@Kim-tl4lw Год назад
Hi, Im having a problem where the the gpu cache is not importing/exporting properly. I tried this a few days ago and it worked perfectly but today i tried exporting and importing something as a abc file but it doesnt have the lightning bolt icon and the mesh still indicates in has polygons. the abc mesh also gets triangulated. I think I disabled something in my plug in manager but i tried enabling the gpu cache and abc import export plugins already. it doesnt work. how can i fix this? i really love how convenient the gpu cache is. thanks!
@businessclank1564
@businessclank1564 5 месяцев назад
The scale thing is exactly what I was trying to figure out, thanks
@workrase1
@workrase1 2 года назад
Quite exactly the tutorial i was looking for. Cheers my man!
@kelanasmarajaya
@kelanasmarajaya 4 года назад
why my retopology in maya can't lined up in hi poly zbrush?
@Xenthorx
@Xenthorx 7 лет назад
You're the man. Exactly what i was looking for!
@hyperr1979
@hyperr1979 2 года назад
Thank you saved me a lot of time trying to browse videos for an actual working one
@anonymousme3571
@anonymousme3571 6 месяцев назад
Sry this might be a silly qn, but how do I go back to seeing the lowres :') Is it just cmd+Z?
@mb_vfx1790
@mb_vfx1790 4 месяца назад
Amazing,Thanks a LOT for this tutorial
@alexvalkyrie.6487
@alexvalkyrie.6487 2 года назад
Installed, everything works, thanks!
@LibertyForAll-l3q
@LibertyForAll-l3q 7 лет назад
what is the point of this? You dropped it inot maya made it low res then you putted it back into zbrush and made it the same again.
@AlexCheparev
@AlexCheparev 7 лет назад
If you start a model in zbrush using a sphere or using zspheres, the topology is usually not ideal for animation. You have to retopologize your model to make it production friendly and this video goes over the process.
@LibertyForAll-l3q
@LibertyForAll-l3q 7 лет назад
Oh ok, thank you for you answer. :)
@Ar7ific1al
@Ar7ific1al 5 лет назад
Idk about anyone else, but I'm finding it difficult to focus on what he's doing with the music in the background. It's very repetitive and there's a low, almost phone-vibrating-on-a-wooden-desk tone in it that keeps repeating, and it's getting on my nerves.
@GandalfWithAPipe
@GandalfWithAPipe 7 лет назад
damn this video was so deeply relaxing but still reeeeally helpful! Thank you kind sir!
@trick2013
@trick2013 2 года назад
Oh sNice tutorialt... I did not realize I got tNice tutorials many replies to my comnt cuz youtube did not send the notifications lmao. I didn't even know I
@stefanschmidt7793
@stefanschmidt7793 2 года назад
I'm too stoned for tNice tutorials, I'll be back later...
@kylez1750
@kylez1750 4 года назад
Why did you stop? How do we export the displacement map!?!
@alrightythen7156
@alrightythen7156 3 месяца назад
The first tutorial video that felt good ! Thank you!
@shavin18
@shavin18 2 месяца назад
Just one question the new retopo mesh with all the details..how dense is that now with all the subdivisions..is that ideal to show a wireframe pass.
@SheyenneART
@SheyenneART 7 лет назад
I loved this tutorial so much, it helped me a lot. Clear and understandable. Thank you. :)
@loboden
@loboden 6 лет назад
Thank you very much Alex. By far one of the best tutorials about the retopology workflow.
@eggmster
@eggmster Год назад
this helped me so much i could hug you. thank you!!!!!
@AayushAggarwal_IntoLife
@AayushAggarwal_IntoLife 2 года назад
Can you please help me on this? Once all this is done, how to use this re-topo mesh with projected details to create displacement map to be used in Maya??
@truver5732
@truver5732 8 лет назад
Thank you !!!
@kattywhite4765
@kattywhite4765 10 месяцев назад
as a student this helps me out a ton, thanks!
@carlosmartins-h1x
@carlosmartins-h1x Год назад
if i want painting my mesh hight poly in zbrush i need open the uv?
@vivekrawat9765
@vivekrawat9765 2 года назад
sir can you help me i have a issue in zbrush , i retopologise my sculpt then import to zbrush same as u but next day i open zbrush say your file replaced by maya file so cant open it
@wilhelm992
@wilhelm992 5 лет назад
So what is the point of doing retopo the UVing the object then brining it back into ZBrush? I dont get it :(
@pgnvenkatsaikumar2499
@pgnvenkatsaikumar2499 2 года назад
thank you really help me bro how to displays fps option on u r maya viewport let me know
@gabriellaene
@gabriellaene 7 лет назад
Thank you for the tutorial!! I followed the same process and wonder whats the next step to load it into Substance Painter for texturing ?
@juanayala4678
@juanayala4678 6 лет назад
can i make first my retopoloogyze and after make details with my low mesh in zbrush?
@ronlewis8601
@ronlewis8601 6 лет назад
That's what I do!!! I realize that it's cool to START in ZBrush but to save myself work, I retopologize and build correct edgeloops in Maya and THEN bring that over into ZBrush......or MudBox!!!
@TshiamoKadiege
@TshiamoKadiege 8 лет назад
thank you !!!!!
@Maximus-db9zm
@Maximus-db9zm 5 лет назад
music is annoying 2 minutes was enough too distracting
@ady7d77
@ady7d77 5 лет назад
you neet zbrushcore or zbrush all features to do this?
@rumeysayalcn2960
@rumeysayalcn2960 2 года назад
how would you insert a half note in the channel rack
@silvaazarian4296
@silvaazarian4296 5 лет назад
Awesome video . Thank you so much .
@md.arifahmed1831
@md.arifahmed1831 4 года назад
I like this way ... Thank you so much
@tome1476
@tome1476 7 лет назад
whats the best way to learn modelling in maya?
@TNT.spielt-Estella-Sh-TV
@TNT.spielt-Estella-Sh-TV 4 года назад
класс
@naoremedisonsingh6035
@naoremedisonsingh6035 4 года назад
Can u please upload the dragon head so that we can practice
@floweyishere7122
@floweyishere7122 3 года назад
your voice is soothing and audible, really love your tutorial
@floweyishere7122
@floweyishere7122 3 года назад
oh and btw your agressive mouse click really startled me
@killian5510
@killian5510 3 года назад
incredible vid learned a lot thanks
@mahmoudibraheem2645
@mahmoudibraheem2645 2 года назад
Amazing video ❤️❤️
@Marcin_Kulpa
@Marcin_Kulpa 8 лет назад
I cant open from zbrush (goZ) subtool in maya 2016, (but no problem maya to zbrush. and no problem zbrush to maya 2015 -two sides goz)
@AlexCheparev
@AlexCheparev 8 лет назад
Check that the obj plugin is enabled in Maya's plugin manager. Export from zbrush as obj.
@kim_louise_404
@kim_louise_404 2 года назад
Thank you so much for this :)
@ankh428
@ankh428 7 лет назад
Great job, excellent video! Very detailed yet concise, teaches not only the "how" but also the "why". Thank you so much.
@krypticstudio
@krypticstudio 3 года назад
u are a GOD Thank you
@devjitpaul1191
@devjitpaul1191 6 лет назад
you must have done this process like a thousand times, i noticed the poly count is exactly 2048, i guess this doesn't matter or make sense, btw, great tutorial, thanks for handing out this information for free, anyway, just wanted to comment
@andrej2868
@andrej2868 2 года назад
so that didnt work.. great
@allamericanrejects2671
@allamericanrejects2671 3 года назад
I just learned more in 27.12 mins than I have learned in my program. They refuse to let us utilze Zbrush so I have to learn it on my own. How far should you get into the sculpting process before retopologizing? Can you start a sculpt and finish it then use the retopology technique? Or is it better to do this in passes the way you did? Or is it more of a case-by-case issue?
@AlexCheparev
@AlexCheparev 3 года назад
Situation based. But I like to retopo as early as possible.
@MartinLittleArt
@MartinLittleArt 7 лет назад
can you make a video as a follow up to this process where you take the zbrush retopologized mesh and texture and color it and then UV those in maya?
@cabecacabecao
@cabecacabecao 8 лет назад
What is your GPU Card Alex Cheparev ? Thanks
@AlexCheparev
@AlexCheparev 8 лет назад
GeForce GTX 980ti
@neobatalla137
@neobatalla137 4 года назад
Thanks .. It helps a lot
@kongchho
@kongchho 7 лет назад
why not decimate the model first before importing into maya? you could bring the model down to 50k tris and still maintain a lot of detail.
@maveej6249
@maveej6249 5 лет назад
You deserve a beer friend.
@MisterGibbycrumbles
@MisterGibbycrumbles Год назад
Can I just say Thank You for the nice ambient soundtrack? I wish more people would do that.
@kaprecut
@kaprecut 7 лет назад
I turned on my symmetry but still it doesn't do anything. Why is that?
@AlexCheparev
@AlexCheparev 7 лет назад
Shaun Patrick Cledera you have to check your symmetry settings, is it set to works or object space or based on topology. You can set topology symmetry by selecting a single edge on the center of you model and then clicking the symmetry button in the modeling toolbox.
@opsxp23
@opsxp23 7 лет назад
My zremesher isn't working properly which is why I'm watching this video, but why don't you use Zremesher.Seems like it's a lot faster.
@b-rodd
@b-rodd 7 лет назад
When i try to go back to quad draw, i dont get the same black lines, instead its like face is selected where the object covers some of the lines. This makes it very difficult to see what you are doing. Any suggestion?
@b-rodd
@b-rodd 7 лет назад
Nvm, I created a new camera and set the angle of view to 1. that seemed to solve it
@ionthrusterboy7262
@ionthrusterboy7262 8 лет назад
Impressive experience
@calys-burn563
@calys-burn563 4 года назад
thx for it !
@JozantoSA
@JozantoSA 6 лет назад
My symmetry button doesn't seem to work. Even when I clicked object X the other side doesn't appear. Any help?
@kalbearts237
@kalbearts237 5 лет назад
Anyone know how you would save mid retypo? Im at work and have just started but the clocks almost out for the day. How would you save this so you can resume later on?
@AlexCheparev
@AlexCheparev 5 лет назад
Kalbe Arts Just save your scene. To continue later, select the in progress geo and select the quaddraw tool, it will pick up from where you left off.
@jaya_surya_a5118
@jaya_surya_a5118 2 года назад
Can this model be animated in maya?!
@AlexCheparev
@AlexCheparev 2 года назад
Yes
@jaya_surya_a5118
@jaya_surya_a5118 2 года назад
@@AlexCheparev is there any fastest way for zbrush mesh converted into Maya.. Like automated
@AlexCheparev
@AlexCheparev 2 года назад
@@jaya_surya_a5118 You can Dynamesh/Zremesh, but it doesn't always give good topology.
@rohitkashyap6268
@rohitkashyap6268 2 года назад
I wish its get work
@xinjin9592
@xinjin9592 5 лет назад
BEST TUTORIAL EVER
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