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Also get the early release of the Assassin's Creed Climbing BETA here: gum.co/acclimb
New Tutorial for Hard Surfaces here: • How to Create Hard Sur...
Here is the complete workflow for creating a high polygon model starting in Maya and sculpting in Zbrush exporting to Xnormal for baking, texturing in Quixel and then importing to a game engine Unity.
This covers all the aspects of something I haven't seen demoed in the industry and remains a looming question people have after creating a dense model in Zbrush. This will help you take that model and get it ready for use in Game Engines, background in films or anything you can imagine.
Software needed:
- Maya (Any Version)
- Zbrush (costs)
- Xnormal (free!)
- Knald (optional + costs)
- Quixel (texturing solution + costs)
- Unity (free personal)
If you get stuck or need help just let me know, I'm always happy to help!
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1 окт 2024