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Zeepkist Showcase 16: Exploring Creativity, Challenges, and Surprises! 

Arder
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30 сен 2024

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Комментарии : 10   
@diabler92
@diabler92 5 месяцев назад
Our track took 3 months of work, we both worked on the track layout and decoration The lag is due to the block density, we didn't intend to be such dense but because we did the layout and decoration at the same time, it happened It was real fun to build with Cornshot 😊 Sorry RonanC, no gecko, we totally forgot😅 What you thought was gecko was in fact axolotl :) As always thx for review and great video :)
@diabler92
@diabler92 5 месяцев назад
One question for you Arder, why did you turn left to the rocks on the snow instead of right like the arrow is showing? Was it a fail? Because the rocks is not the intended route 😅
@arder_D
@arder_D 5 месяцев назад
Yep, total fail, for some reason I thought that arrow that point left means U turn🙃, wats worst, it was my second run... But still glad that i made it through
@diabler92
@diabler92 5 месяцев назад
Aaah, I see, I think we're gonna fix this along an unintended skip, thx :)
@Tiger_plays_on_pc
@Tiger_plays_on_pc 5 месяцев назад
Arder, I am a fairly new builder, I don't know much about the game. I am only trying to experiment with different things and if they are hard, it isn't purposeful. if they are kacky, I apologise and will try not to do it, the second one I was asked to do sadly, and the first was not kacky at all, it was janky because I am still trying to learn building, if you or any other builders have tips, I will accept them if they are truthful tips but these were experimental. People don't like differences because they are different. I felt my tracks were fun. I also think that if I put the number you have to slow down to, it will help but I understand that you don't want sky slowing. The reason for wallrides is that I enjoy playing on wall rides. I thank you though for trying to be as kind as possible when you think it is a bad map but I am just new, that's all. any advice appreciated Thanks, Tiger
@AndMe18
@AndMe18 5 месяцев назад
So for the first track, it's nice you are trying doing off grid tracks, but it's important making sure that there is a nice flowing line, and that the line is consistent to execute after leaning it. That fist wall ride was very inconsistent, probably moving it a bit could make it much smoother. But that comes from experience and playing other off-grid tracks. Also avoid blind turns or drops. And finally, in general zeepkist players don't like to brake that much (this is debatable since there are some really nice tracks which requires it)
@Tiger_plays_on_pc
@Tiger_plays_on_pc 5 месяцев назад
@@AndMe18 thank you, you are one of my favourite builders, I am still unsure how to improve flow though and I don't really use blind turns or jumps but thank you :D
@Tiger_plays_on_pc
@Tiger_plays_on_pc 5 месяцев назад
really appreciate it
@arder_D
@arder_D 5 месяцев назад
Nothing really I can add after @AndMe18 hes wey expirience in track building as I am, the only thing that Ronan mention that there is mod that helps stick one piece to another to help you build track smoother. There is nothing bad with wallride, we had full ZSL round dedicated to Wallride. If you like wallrides you can take level where wallride you like and put it in editor and look ho they did it, how they combine all pices. And most important: Please dont stop making track, its alway good to have new builders. Look at JustMaki tracks 2 of 3 of his track I cant even finish!!!
@Tiger_plays_on_pc
@Tiger_plays_on_pc 5 месяцев назад
@@arder_D ok, longest reply I have done here so, I will check out the mod, the only reason I didn't have it was I thought cos of the angles I had the ones at wouldn't snap. I will not stop making tracks, its just I don't want to cause trouble by putting the kacky maps cos they are too hard. Also, the reason you made it through was because when I went through the track to test I put the slowsters to my own speed as I thought 'there are a lot of people better than me'
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