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Zelda 1 Review - Hot Take: This Game is Good 

Pariah695
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Yup. I'm turning "Was Always Good" into my thing when I do a big video series covering a single franchise. I know it makes no sense for Zelda, or anything else outside the context of Sonic. This is no longer me trying to make an argument against a popular notion. But that's why I like it. It's going to confuse people. And I find that funny. And long after I stop doing Sonic videos, the og Pariah fans will be the only ones who understand why my videos are called that.
btw, I have no idea how this game is supposed to be displayed. Most old games did not render at a 4:3 aspect ratio. They actually were narrower, then stretched to 4:3. And many games accounted for this stretch in the art, to look correct. Zelda 1 however, is inconsistent with its art. Some things are perfect squares or circles before being stretched. Others only after. So it seems they didn't yet fully grasp the 4:3 stretch concept at this time, resulting in some things always looking wrong one way or the other.
I'm sure anyone familiar with this game noticed the many changes Zelda Redux makes to the original game. Fast item switching, arrows, no rupee cap, etc. Lots of nice changes and improvements all over. I believe the original game didn't even have cracks showing where to bomb or which trees could be burned. How were you supposed to find most of those things? Just bomb everything? Seems like you could easily run into problems of running out of bombs like that. Just another issue with grinding for resources.
Here's a link to Zelda Redux. www.romhacking.net/hacks/5752/
You can support me here if you want. ko-fi.com/pariah695

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23 янв 2023

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Комментарии : 262   
@SubsonicSparkle
@SubsonicSparkle Год назад
Only watched this first 8 mins so far but wanted to get this point off my chest: Zelda 1 is not a game designed to be played without outside tools. The original game came with a very detailed manual and complete map of Hyrule, and this is what Nintendo expected every player to have going in. The manual explains every item, guides you to the first 3 dungeons, strongly hints at the next 3, and generally gives you a bunch of tips for getting a lay of the land. The map was also annotated with clues and points of interest without actually spoiling anything. They were both extremely well done, though Miyamoto would also encourage kids to give the game a shot without relying too much on them if they wanted to challenge themselves. Zelda 1 isn’t really a complete playable experience without them; it doesn’t even have any item descriptions or control hints. The fact that new versions of the game don’t include the map or manual has single-handedly nuked Zelda 1’s reputation with first-time players, since they lack any way of gaining their bearings. I bought a cartridge of the game years ago and could never bring myself to play it for more 30 mins before giving up. Suddenly, after picking up the manual, I became hopelessly obsessed with it and now it’s one of my absolute favourites to blast through in a day. I’d highly recommend looking up the map and manual to get a feel for what it was like to play the game back in its original 1980s context.
@Shendapy
@Shendapy Год назад
Thank u for sharing sir
@evdestroy5304
@evdestroy5304 Год назад
True
@SLRPS
@SLRPS Год назад
yeah it also was a watercooler type talk to your friends about it game, which doesn't really translate to current times, unless you could convince some friends who never played it to go through it at the same time as you.. sure you can look up stuff online but getting some info from a friend who is also stumbling through the world and then going and trying it was quite different.
@aortaplatinum
@aortaplatinum Год назад
Yes, one thing that's important to remember when playing games before like the 6th gen is that you NEED the manual for almost every one. This was fine and made sense with the first through fourth gens, since cartridge space didn't really allow for a tutorial in addition to the game, and because everyone was so used to how arcades did it, with a "here's a simple explanation through the attract mode, or maybe a moves list on the physical cabinet, but otherwise figure it out bitch" approach, but then once discs came around and console gaming was starting to eclipse arcades, there's no excuse to make a player rely on a paper manual. I prefer older games for the most part, but in-game tutorials was absolutely a smart move that should have been a thing in every game since the PS1 and Saturn.
@spritvio639
@spritvio639 Год назад
If that's what a player needs to have fun, Nintendo shoot themselves in the foot from day 1. A game should be able to stand on its own without outside material.
@Farkonso
@Farkonso Год назад
Can't wait for "Starfox adventures - Zelda Was Always Good"
@cellperfecto421
@cellperfecto421 Год назад
Everyone loves spinoffs
@sandudelcea6707
@sandudelcea6707 Год назад
Sonic team don't
@BryantheArchivist
@BryantheArchivist Год назад
@@sandudelcea6707 wvery sonic game since the adventure series is practically a spin-dash-off
@sandudelcea6707
@sandudelcea6707 Год назад
@@BryantheArchivist not really, i guess heroes didn't have AS much story as the adventure games, shadow could be considered non canon, 06 didn't happen so i guess unleashed would've been the 1st main series sonic game since SA2
@BryantheArchivist
@BryantheArchivist Год назад
@@sandudelcea6707 Unleashed is exactly what I mean by spinoff. Heroes and '06 are still firmly like the Adventure series enough. Shadow would be a spinoff of those. IDK that it's fair to say '06 didn't happen much longer knowing P-06 is out there.
@sandudelcea6707
@sandudelcea6707 Год назад
@@BryantheArchivist im talking story wise 06 didn't happen.
@themissingbits6375
@themissingbits6375 Год назад
5 years later: New Fans: Why are most of Pariah’s videos have “Was always good” in the title, that stupid! OG Fans: Well … that a Long story
@cookietehcat
@cookietehcat Год назад
I think your comment about not looking to immerse yourself in a game and caring more for arcadey/old stuff perfectly sums up my thoughts on modern gaming in general. Even with someone like me that cares a lot about story and writing in games, I feel like the focus on immersion and spectacle kind of takes away from the medium rather than plays to its strength, at least in the vast majority of cases. I found myself steering a lot more in favor towards older-style games, such as old-school shooters, platformers, rpgs, etc. In a way I think the layer of disconnect you will inevitably get allows for more natural sort of immersion, rather than just walking around a gorgeous looking spectacle, you're forced to actively engage with the world and the way it works through its mechanics, there's more of a personal connection there as you form your own unique experiences through playing the game, rather than what a team of a hundred designers *want* you to feel when playing the game. I think that's kind of the beauty of games as an artform in a way, where even some very linear games can be an entirely different experience for nearly everyone who plays. There's just something inherently more interesting in engaging with a space that has that sort of gamey feel to it. It's something only really games can do, but since AAA gaming wants to mimic movies as hard as they can, what makes games special kinda gets lost. It's what makes returning to these old games or the more recent indie gems I've discovered so rewarding and more engaging to me. Tangent aside, great video as always!
@stevebobhorace
@stevebobhorace Год назад
Underrated comment
@blunderguy2571
@blunderguy2571 Месяц назад
You're absolutely right, and the reason why Nintendo keeps making "perfect" games to this day is because they are treating games as toys, not just as products, they take years to polish small details just to make the game feel responsive to the Player's inputs, they essentially don't care about aesthetic, plot and characters until the game itself is done. People don't love Mario because he is a italian plumber, they love him simply because his games are fun. Even if Nintendo is letting the "decoration" of the game aside, they still need to make their games look like spectacles, which is when they analyse their game and try to add an art-style which will make it look appealing to what it is. They simply put the Game first.
@LeonardoRodrigues-uj1sm
@LeonardoRodrigues-uj1sm Год назад
People often tend to forget that most of these NES GAMES that had "no direction" actually had directions, story, purpose, tips and tricks that came in the Manual, such is the case for Zelda 1. The manual was part of the product you were buying, ppl often ignore those when playing these games nowadays, however that is incorrect, you should be playing with the manual, that was the intended experience for the game.
@cofofo
@cofofo Год назад
This
@grimey3480
@grimey3480 Год назад
Oh shit, new Pariah review series on my favorite franchise, I've been blessed.
@ak47dragunov
@ak47dragunov Год назад
As if the Sonic vids weren't already great enough, our cup truly runneth over
@ishanimallawarachchi1307
@ishanimallawarachchi1307 Год назад
Hyped for this series! Your video output is insane!
@Seenospidey
@Seenospidey Год назад
I absolutely love your stuff. I’m so happy to see this in my in box. This is going to be an amazing series
@DynastyZero1
@DynastyZero1 Год назад
Now that I've finished the video, I highly, highly recommend the indie game Tunic. It takes the same Metroidvania progression concept as Zelda 1 but dials it up to 11 (including game manual pages as a key collectable like the manual this game was intended to be played with). Some of the puzzles are the craziest I've seen in any game, and solving them was some of the most fun I've had in a game in a long time.
@Gordypow
@Gordypow Год назад
Excited for this video series! Love the thumbnail format you use - they always stand out with their simplicity and style
@descartesthehedgehog6064
@descartesthehedgehog6064 Год назад
Yes! I was hoping for more "___ was always good" style videos from other series. It's really cool to do such a deep dive of an entire franchise. Keep up the great work.
@kuribos
@kuribos Год назад
Yes!!! Huge fan of the zelda series! How are you able to produce videos so quickly? It’s insane! Keep up the good work
@trianor
@trianor Год назад
Love that you've started a new series, really enjoying Sonic of course, but nice to know there's more stuff once those are done. Really good choice on Zelda! I'm looking forward to the story explainers too... *looks hopefully, presuming you're doing those too* 🥲
@sabiirust6348
@sabiirust6348 Год назад
i think the currency problem is actually because of the way zelda redux patched it. you see, in the original game, the rupees actually worked as the same as arrows, so every time you shot an arrow, you spent a rupee. that way the loot the enemies dropped were rupees as well instead of arrows, so you had more rupees, but you also had to manage if you wanted to spend rupees on using the bow or keep them for after in the game. also the secret cave entrances weren't supposed to be visible on plain sight. the idea was for the players to share the entrances they found with other players, so they could and help one another, and that way also avoid the ones where you lost your rupees (or troll other people). finally, i wanted to say as for the first complaint on the video, i used a hand drawn map for my playtrough of both zelda as for the first metroid, and i found the playtrough a lot more fun and "adventure like" that way, so i would recommend blind players, if they have the time and patience, to try doing it for themselves, its very gratifying. after all, i think this game was meant to be played outside the box as well, and that's part of the charm of really old nes and arcade games.
@RUIZSTUDIOZ
@RUIZSTUDIOZ Год назад
Dude no way I’m very excited. I’ve been watching your sonic videos for a while and never expected Zelda too! It’s Christmas for me 🤓
@brendanblair64
@brendanblair64 Год назад
It's cool to see you covering another long running series! I'm excited to see your video on Majora's Mask, that being one of my absolute favorite games. Whether you like it or not; I'm excited to hear what you think. Also I've always had the same issues with Zelda 1, but this ROM hack looks cool. I might finally give the game another chance soon.
@CappnRob
@CappnRob Год назад
Zelda 1 is a game that is the sum of its experiences and that is something I feel a lot of people misunderstand. Beyond other comments already mentioning you were meant to play this game with the manual and map at your side, there's also the fact people try and break this game down into a linear progression of dungeons, and it simply does not work that way. Dungeons eventually became the calling card and defining feature of Zelda games for sure, but it's always equally been about the space in between as well. Progression isn't just finding the next cave to trundle through for a key item and a heart piece, its findng the swords, its finding secret spots for rupees and munitions and heart containers, its the entire adventure as a whole. Speaking of, did you know Zelda 1 has a deceptively fantastic progression system hidden in plain sight? Enemies when defeated in a sequence without Link taking damage drop progressively better items (different enemies have different loot tables). This means the more efficiently you defeat enemies, the more money you make more quickly. The more money you make, the easier you are to afford things that in turn make fighting enemies easier and easier - the Blue Ring. Bombs to blow up caves to find hearts. More hearts lets you get better swords. Better swords lets you kill enemies better and better without breaking your loot tempo. It's a gorgeous thing that goes highly unappreciated by the playerbase at large.
@dn22pkkdd476
@dn22pkkdd476 Год назад
Truly, this is "The Souls" of Zelda 1 videos
@wreday720
@wreday720 Год назад
"Friendship ended with Sonic. Now Zelda is my best friend" All jokes aside, looking forward to you digging into these games and anything else you do
@foxoninetails_
@foxoninetails_ Год назад
Your guess is correct about why Metroid and Castlevania got the honor of the metroidvania naming scheme - while Zelda does share a lot of elements with metroidvania-style design, it specifically is not one, because the 2D platformer playstyle is an integral part of the term's definition. Were that not the case, there are a lot of games we don't call metroidvanias that would be considered part of the genre; heck, if we're trying to discover which came first, early text adventure games like Zork would take that title from Zelda anyway.
@maskofthedragon
@maskofthedragon Год назад
That 50/50 at the end of the 2nd quest, having the secret door be the wrong one is hilariously evil
@shaankelly1302
@shaankelly1302 Год назад
Love you're doing other series as well. I hope youll finish the Sonic series but you can do this "was always good" series for a lot of things bc i love when someone decides to go over EVERY single game as since im watching this ive always played every single game way way too much and i love seeing your unique analysis on everything. Love this video glad youre doing zelda. Hope you continue Sonic too
@meleeludens
@meleeludens Год назад
Dude I can’t fkn wait for this new series. I wanna sincerely say I look forward to your uploads. Where I work, the evening shift when the bosses have gone home, I like to put an earphone in and listen to youtube video essays about nerdy stuff, and yours are easily the best for that :) thanks for all the content!! (also i fkn love zelda, can’t wait to see what you think of em)
@Wingedyoshi2259
@Wingedyoshi2259 Год назад
Super interesting to hear your takes on Zelda. Always love your vids and it's cool to see you branch to other classic franchises. I know I've mentioned DKC before but having recently played the Wario Land series myself I'd really like to see you cover them some day. Wario Land 2 is pretty underrated and I feel they do the exploration puzzle aspect super well in platformer form.
@TheDiego908
@TheDiego908 Год назад
Damn really excited for this one. One thing I love about your videos is that they always feel pragmatic and to the point. If you're talking about stuff like the history of video games, it doesn't feel like it's done out of obligation, but rather that it's done to illustrate a point and add something meaningful to the conversation. Can't wait to see your future cold and hot takes about this series in this format edit: also a Binding of Isaac Rebirth video would be kino
@DynastyZero1
@DynastyZero1 Год назад
Really excited for this series since Zelda was my other favorite childhood game franchise
@patofanatico
@patofanatico Год назад
This was certainly unexpected! It's gonna be cool hearing you talk about Zelda, especially when we get to it's rough transition into 3D lol Jokes aside, do you plan on having story videos for this series too? Also, another thing I want to ask: did you ever play the classic Castlevania games?
@Pariah6950
@Pariah6950 Год назад
I might do story videos for certain games. Most Zelda games don't really have much story worth talking about. But ones like TP or SS, I could. Classicvania is my preference over the Igavanias. Played almost all of them, and loved them.
@HeyFella
@HeyFella Год назад
@@Pariah6950 I mean they have more story than Sonic
@sterisharms1468
@sterisharms1468 Год назад
39:32 255 is the highest possible value of an (unsigned) byte. (signed lets you have negative numbers, in exchange for shifting the range of numbers down by half the maximum) the maximum value of a bit is 1
@artey6671
@artey6671 Год назад
About why Link can't move freely and is restricted to a grid: My guess is that it makes collision easier, both for the players and the programmers. Then you don't get stuck on a wall because you're one pixel off and it makes dodging enemies more predictable, I think (except projectiles). Moving diagonally probably wouldn't mesh (haha) well with the grid-like structure either because square root of 2 is irrational, so you wouldn't move exactly the same speed as when moving in the four cardinal directions. I agree that fighting darknuts is tough under these limitations, but I like that. When you're in a room filled with knights, killing them all would be very hard. Maybe the idea was to play reactively, as in avoiding them for a while and waiting for your time to strike. I think it works well, but it's different from how the gameplay normally works. Again, it's similar to Dark Souls. Indeed, Ocarina of Time has invincibility frames during rolls, so maybe that's where that came from.
@KidPrarchord95
@KidPrarchord95 Год назад
I think there are quite a few things that make a Metroidvania what it is that Zelda doesn't have, but amongst them, that 2D platforming element is probably the biggest offender. This is why you're more likely to see people refer to Zelda II as one instead of any of the other Zelda games.
@macgregorman1963
@macgregorman1963 Год назад
Zelda 1 is too much like real life for me. "Why am I here? What am I supposed to do?"
@OccuredJakub12
@OccuredJakub12 Год назад
On Diagonal movement: Dan Felder made a video on Zelda 1's design and he argued that, due to limitations of the game, it would be impossible to convey things flying or being on different planes of movement in Zelda 1, so things like bats and the boomerang were given diagonal movement to imply their freedom of movement in comparison to link and the grounded enemies. It still doesn't excuse the fact it's pretty annoying but at least that's a good reason
@defaultxr
@defaultxr 5 месяцев назад
The likely reason you can't move diagonally but enemies can is because collision detection and response is surprisingly complex and difficult to program, particularly back in this era. There are so many edge cases when it comes to detecting whether something is colliding/intersecting with another object, and if it is, how that fact should be responded to. It's easier to say "if the player is intersecting with this wall, push them out the nearest side, and then you're done." If they're intersecting with two walls (which is a lot easier to do when you can move diagonally) then which wall should they be pushed out of first, and in what direction? If you pick the wrong wall and/or the wrong direction, you can push the player towards a different wall, and push them INSIDE of it. I don't think it's necessarily an inherent limitation of the NES hardware, but I think it was probably a limitation of the game itself, i.e. there is already slowdown sometimes when a lot of enemies are on screen. So they probably just prioritized diagonal movement lower than the rest of the game's design. Most of the enemies that move diagonally don't actually respond to collisions with solid objects. That's why they can move diagonally. They simply don't need to run collision detection and respond to collision for those enemies. Source: I have programmed collision detection and response from scratch myself. It's not easy :) Not sure if someone else already answered this, but I skimmed the top comments and didn't see anyone talking about it.
@matttyree1002
@matttyree1002 Год назад
Great vid! Always good to see the younger generations find appreciation in the draconian game design zeitgeist of old
@thajocoth
@thajocoth Год назад
I'm a big fan of both Zeldalikes and Metroidvanias, and yeah, they don't play any differently from one another. The difference between a Zeldalike and a Metroidvania is just whether it's top view or side view. In 3D, there would be no difference, but only one game has managed to do it right in 3D so far that I'm aware of (Blue Fire). Plenty of Zeldas & Metroids have tried, but they keep making them too linear (or in the case of Breath of the Wild, too open; it's a delicate balance). It's a very superficial difference between a Zeldalike & a Metroidvania, but plenty of other game genre distinctions have done the same. Look at first person shooters and third person shooters, for example. They play identically, but are considered to be two different genres. There are other changes between what you've played and the original besides the map visibility. In the original game, arrows and rupees weren't separate things. Nothing ever dropped arrows... You had to buy an arrow once to use the bow, but every shot fired spent a rupee. (I like to imagine an arrow shaped rupee launcher, with no arrow head, that clips to the bow and puts all the momentum into the rupee that Link put on it when pulled back and released... but I know that's not canon.) Also, the original game didn't mark what walls were bombable or what trees were burnable. You had to try every wall and tree manually... But from the manual you'd at least know that no screen had more than one entrance to something. "There's no Master Sword" - Technically correct, but when upgrading your sword, you get "Master using it and you can have this". I feel like this is the origin of the term that Link to the Past then adapted to be the Master Sword, which starts off looking a lot like the White Sword from this game. I'm not saying that the White Sword is the Master Sword... It's not... I'm saying it's likely the inspiration behind it. Minish Cap is the next game to actually call a sword the White Sword...
@tsvtsvtsv
@tsvtsvtsv Месяц назад
blue fire is NOT GOOD
@thajocoth
@thajocoth Месяц назад
@@tsvtsvtsv It could use a little polish, but I enjoyed it.
@dogfrogbird8710
@dogfrogbird8710 Год назад
As someone who has never quite clicked with Zelda, I am excited for this series. I have always liked the idea of playing Zelda, but I normally get stuck on a puzzle day 2 and never pick up the game again. You gave me a complete new perspective on Sonic, so I hope a new perspective on this series is what it takes to get me hooked on one of the games.
@AizakkuAnalysis
@AizakkuAnalysis Год назад
I'm here for this video. If you treat this the same way as you do for the sonic ones, then I'm excited for the "story of" section.
@eloujtimereaver4504
@eloujtimereaver4504 Год назад
The term Metroidvania comes from fans trying to describe how Symphony of the Night's gameplay differed from the previous stage based castlevanias. Symphony of the Night's creators though specified that they based the exploration and progression systems on Zelda, but since Metroid was a platformer, it is the one that got included in the slang.
@Darkkfated
@Darkkfated Год назад
Fascinating. I really enjoyed this video, despite disagreeing with you on almost every point and criticism. To me the utter lack of direction was a positive. Coming to know the overworld like the back of your hand with no in-game map to help you was a challenge. Also, the original game came with a fold-up paper map of * most * of the overworld, leaving chunks blank for you to add your own scribblings/notes on, something you obviously didn't have (short of trying to reproduce it with your printer or somesuch). If Darknuts and Wizrobes weren't so unpredictable, the game's combat would be total joke in 80% of the rooms instead of about 50%, although you're correct in the the Wizrobe-heavy Dungeon (Level 5? 6?) is pretty infamous for being just... not fun. We also LOVED the second quest, figuring out the new "push on the wall to walk through" gimmick, finding the new Dungeon entrances, figuring out where the good shops and the Blue Ring had been moved to... it was something totally unheard of at the time. Usually if you beat an NES game and started a new run, the game either stayed the same or just got harder (CastleVania, for instance). Having a "remixed" game was mind-blowing for 1986. I know a lot of this is rose-tinted nostalgia talking - my dad bought the game brand-new from the local ShopKo and we played the absolute shit out of it for MONTHS back in '86. Still my favorite Zelda game (followed closely by Link's Awakening).
@HughAverageHomoMan
@HughAverageHomoMan Год назад
LA is top tier zelda.
@giannicayon2806
@giannicayon2806 Год назад
I found your channel from the sonic was always good And now I can't wait to see the same with zelda
@therealvibes8955
@therealvibes8955 Год назад
New series underway. I'm excited.
@niconexus5914
@niconexus5914 Год назад
Never expected you to cover Zelda of all things but I am totally down for this, especially for what your thoughts can be on games like Link To The Past or games that have weird reputations like Zelda 2.
@Arc_ride
@Arc_ride Год назад
This is a series I wanted but never knew
@blues4509
@blues4509 Год назад
Glad to see you tackling the Zelda series as well as I do consider it to be one of if not my favorite franchises as well (good taste with Kirby too). You offered me a new perspective with botw by saying it extrapolated different things from the original game and took it in a different direction. I actually quite enjoy the original game and have played it over countless times thanks to it's brevity. Which is why it always sort of irritated me when people said botw is just like tloz so that's why I don't like the former (when really I don't like botw because I don't consider it a zelda game myself, I also do not like modern open world game design). When I think much of tloz is a lot more similar to the other games in the franchise with how it handles exploration and progression. However if alttp is extrapolating more out of the progression aspect of the original and the franchise cultivated it's identity off of that more. Botw is scrapping progression entirely to try and extrapolate all it can out of the exploration aspect of the original. Essentially it's like a series reset but the cultivated identity of this reset was taken to the opposite extreme of SS far too quickly imo. This video, without it even being the focus gave me a new perspective on the latest "zelda" entry, even if I am still not particularly a fan of it.
@flintfrommother3gaming
@flintfrommother3gaming Год назад
BoTW is a Zelda game, every Zelda game tried to change the formula a good amount, it's just BoTW changed it a bit too much (which is far too substansial of a change for a person to ignore) for the linear-type fans. I haven't played any 2D Zelda games except A Link to The Past and some of the 3D's but BoTW is still my favourite due to it's vast world literally carries everything that's bad in my opinion. It's not the general formula but I think I'm more of an open world game person.
@blues4509
@blues4509 Год назад
@flint from mother 3 gaming of course, it's technically a Zelda game in name alone. However I personally don't consider it a Zelda game due to how much of a departure it is from the franchise as it was known for 30 years, it's something completely different. I've played every Zelda game multiple times even Zelda 2 (the only true outlier imo). I don't necessarily agree that the Zelda games tried to change the formula with each game, rather, they tried to add to it. However I'm glad you enjoy botw, many do, just happens to be low on the bar for me. I do notice a pattern though. Lots of people that are not very familiar with Zelda tend to hold botw as their favorite. Not a bad thing but it goes to show just how much of a different game it is. It certainly drew in an audience that otherwise did not particularly like Zelda as it existed, or at the very least did not care for it all too much.
@flintfrommother3gaming
@flintfrommother3gaming Год назад
@@blues4509 I've been trying to beat all 3D ones so thanks on your comment, it might be true that newcomers are more flexible to the changes like me because they aren't as settled on the formula as much as ogs. It's kinda because I've held other open games on high regard as I've always adored them all.
@blues4509
@blues4509 Год назад
@flint from mother 3 gaming It makes sense that you're a fan of open world games. In that regard botw is certainly great, for what it's trying to be I don't think botw is a bad game. It's just a shame that Zelda as it existed had to, at risk of being dramatic, die for it to be made.
@_dot_tea2774
@_dot_tea2774 Год назад
Was pleasantly surprised about hearing you comparing this game to Binding of Isaac, since this was my reaction as well upon seeing the dungeons of Zelda 1 for the first time. Since you've played Rebirth, a couple of questions. Did you play it with or without DLCs? How far did you get into it? ...Do you plan to cover this game as well? (I feel like it's probably a bit too much, 100% completion of it could take a long while.)
@Pariah6950
@Pariah6950 Год назад
Got platinum god before Repentence. Yet to pick that up. I'll probably talk about it at some point. But considering how the game is, it will probably be something a little different.
@ALocalClown
@ALocalClown Год назад
Knowing there will now be an inevitable Majora's Mask review from Pariah695 makes me VERY excited.
@auxometer
@auxometer Месяц назад
i really like the grey box in the corner. its less of map and more of a compass, shows you your general position in the world. but thats just me lol, i like making my own maps and notes love and peace, love and peace
@gmaster2647
@gmaster2647 Год назад
Oh awesome! I know the name doesn't make sense but keeping it as a "retrospective" title makes me anticipating what other franchises you'll be covering. Zelda's one of my favorites along with Metroid.
@toast5076
@toast5076 Год назад
Damn after my sonic binge I started going on a zelda marathon so this is a welcome surprise!
@catcocomics1601
@catcocomics1601 Год назад
If you haven't already, you might want to have a look at The Legend of Zelda: The Minish Cap overall it *is* a linear Zelda game, but the combat is fairly challenging (especially in the final dungeon, good god) and aside from optional content (figurine collection grind in particular), the only major complaint people tend to have with it is that it's a bit on the shorter side with only 6 main dungeons. Even though it was made after Wind Waker, it's not afraid to put up a fight. I can't exactly give you a rating on the puzzles though since they can definitely be challenging both to figure out and to actually do in a number of cases, but largely all the hidden intuitive stuff is a bunch of caves that you don't really start seeing until you begin your approach on the second dungeon and onwards, so up to you if you like that or not.
@thelastwindwaker7948
@thelastwindwaker7948 Год назад
25:14 That pronunciation of "immersing" was something I felt with my SOUL.
@remu6923
@remu6923 Год назад
Looking forward to this.
@zizo5349
@zizo5349 Год назад
Looking forward to the 'Best Way to Play Every Zelda Game' video. Given that this starts right away by saying you're playing a rom hack.
@joshuwamckinsey5666
@joshuwamckinsey5666 Год назад
34:24 in the original Zelda 1 Rupees were used as ammo for the bow as well, which I feel would be the main use outside of currency.
@voltricity1942
@voltricity1942 Год назад
this was not expected. while i'm a casual zelda fan (played all the 3d games except majoras mask and played zelda 1 and lttp) this will still be a graeat series to watch
@arcbuff44
@arcbuff44 Год назад
Can't say I had the same problem you did with Metroid 1. Even without a map in Metroid 1 all it took was some note taking and I was able to complete the game without too much issues
@m.mproductions2461
@m.mproductions2461 Год назад
Heck yesh a new chapter!
@elibonham4388
@elibonham4388 Год назад
Man I actually really like this game its probably my favourite Zelda game surprisingly. I loved exploring (with admittedly an image from Google of the map of Zelda and I found it fun
@___8241
@___8241 Год назад
gotta say, it's clever that you're doing nintendo games here and there to branch off of sonic. i think there's an intrinsic thread there between the two topics that allow for you to retain a good amount of viewership. anyways, awesome to see you covering zelda. would love to hear your takes on the series.
@Trianull
@Trianull Год назад
I got around the need for griding by working it into my travels or runs through the dungeons. I'd battle what I could along the way while trying to progress, and that would get me enough to afford things. They would also cost deaths, sure, but in a game as hard as this I didn't have much incentive to care about my death count anyways. For example, each game over in Death Mountain was a step towards Ganon and as a bonus gave me the money to buy more potions.
@andOlgaF
@andOlgaF Год назад
I'd be curious to see a review of "BS Zelda" (aka Third/Fourth Quest) from you. These are the official, but Japan-exclusive, SNES remakes of Zelda 1. They address many of the problems the original had and generally feel more guided, like a cross between Z1 and LttP of sorts. Would be interesting to know what you think about the changes made in those games.
@rogerdudra178
@rogerdudra178 Год назад
I'm sure agreeing with your analysis of this game. I worked at NOA when this game and Mario 1st came out. BotW and this game are very related in my mind. All of the game play counselors where stumped at first by this game.
@seacliff217
@seacliff217 Год назад
Something to note was that the Zelda 1 instruction booklet provided a very detailed guide of the first two dungeons of the game, and also gave the locations to the 3rd and 4th dungeons. A discussion more reserved for game preservation, honestly. But one could argue that some ports of the game are functionally incomplete without the instruction booklet.
@dass8193
@dass8193 Год назад
I wonder if you'll get a kick off the MegaMan battle network series, they're really good games with a mix of action games with trading card elements that mesh surprisingly well together.
@Pariah6950
@Pariah6950 Год назад
Battle Network doesn't interest me. But I've only every played the first X game, and I've been eyeing that series for a long time...
@neonjm8289
@neonjm8289 Год назад
@@Pariah6950 you should try to get into the Mega Man series more, it is such a good franchise, and it's especially better when you figure out how the devs intended you to play those games.
@Rex13013
@Rex13013 Год назад
The Battle Network series is one of my favorite video game series and obviously my favorite Mega man series, I love those games with 3 and 6 being my favorites (followed by 5)
@TommFoolery
@TommFoolery Год назад
Not to do with Zelda, but you mentioned that you were thrown off by the original Metroid because of it's lack of direction. I really recommend Metroid: Zero Mission. I played it for the first time a couple days ago and it's honestly pretty great. It's a remake of the original Metroid that adds some QOL improvements like adding a map and giving vaigue instructions on where to go. Definitely worth a play
@Pariah6950
@Pariah6950 Год назад
Bruh, Zero Mission is one of my favorite Metroids.
@manzanito3652
@manzanito3652 Год назад
Pariah new he had to review Sonic Boom at some point, so he switched to another series instead XD.
@XX-sp3tt
@XX-sp3tt Год назад
32:06 The Darknuts are programmed so that there is an invisible 'mirror' of Link on the opposite side of the screen. The Darknuts will go for either you, or that shadow of you. Also, there's a very tactical way of fighting Darknuts. They ALWAYS have to turn on a whole tile. So you can safely stab them once when they're transitioning between tiles.
@AlphaOblivion7
@AlphaOblivion7 Год назад
How do you manage to play so many games in such a short timespan? I have a lot of difficulty just marathoning games back-to-back
@danteshollowedgrounds
@danteshollowedgrounds Год назад
Cool and I'm all here for it
@Barkerbg001
@Barkerbg001 Год назад
I think I'm going to try this game out now
@g.u.959
@g.u.959 Год назад
In terms of the “why is there an economy” question - there ~are~ ways to score rupees way faster. There are hidden moblins that give you secret rupee bonuses, as well as certain places to gamble your rupees if you want more. (There are also people who take a fee for burning their door down, lol.) I feel it provides greater room to get rupees for both required items (bait, the bow, etc) while also giving the player choices how they want to customize their load out (potions, the blue ring, so forth.) also, arrows were tied to your rupee count in the original It’s not the greatest system, farming rupees from ghinis definitely happens but there *are* workarounds instead of the only option being to grind. :) (Saving the big moblin payouts for the ring, yknow?)
@silveramyknux241
@silveramyknux241 Год назад
The enemy difficulty always reminds me of when Somecallmejohnny described them saying, “Fresh meat, fresh meat, fresh meat!”
@wellsshady
@wellsshady Год назад
That's a nicely drawn Zelda on the thumbnail you got
@Vixcitement
@Vixcitement Год назад
All the Isaac talk makes me want to see a video on it
@yrbeat
@yrbeat Год назад
You should do the Metroid series at some point too! it's one of my favorite series and I'm super curious on your perspective.
@Desticler
@Desticler 7 месяцев назад
I was watching this while grinding for exp in Zelda 2 to not be bored, and then I hear you say "you don't have leveling up in Zelda".. How ironic.
@StelmoShow
@StelmoShow Год назад
YOOOOOO Zelda? Super pumped for this
@pengeibro7548
@pengeibro7548 Год назад
Love Binidng of Isaac. Still waiting for my Binding of Isaac Four Souls card game to arrive to play with my brother. Apparently it's a card game that is just as chaotic as Binding of Isaac so I'm looking forward to it. Zelda 1 is a game that could do with a remake imo. Surprisingly, I don't think it would be a hard game to modernise at all. They already got a lot of things right. And apparently there was a Zelda 1 remake in the works. I forgot what replaced it, but would love it.
@NineTwentyThreeTwentyThree
@NineTwentyThreeTwentyThree Год назад
I actually haven't heard of Zelda Redux before, so when I played the original, I hated this game. Haven't played in years, so I definitely need to retry it with this version of the game. Great video btw, I always love hearing your unique perspective on games.
@ghosty2548
@ghosty2548 Год назад
It's kinda interesting how Zelda 1 and Metroid 1 are kinda similar. While I'm not into Zelda 1 from how it looks like it's mostly a much better game than Metroid 1 it seems like(Metroid 2 really is the start of how good that franchise can be imo tho Metroid 1 isn't that bad either. Especially if you have a map). I think you answered your own question on why Metroidvania is the name of the genre tho. It basically is 2D platforming with huge worlds(That's why most people are confused to call games like Metroid Prime Metroidvanias tho I think 3D also should count.). Outside of that I'm not fully sure what causes Metroid to be seen as the first. Metroid basically is if we combine Mario and Zelda with 2D shooters. And that is the essence of Metroidvania I guess. Zelda+Mario. Edit: Also funny enough I would thought that if Zelda 1 ever got a remake it would be like Metroid:Zero Mission. Where it in outside seems like it abonded what the original game was going for but as you continue playing and realizing what the game actually hints you what you can do you realize they balanced the idea of making the og game like rest of the series while still regaining what it all was but just being better.
@caioquiqueto
@caioquiqueto Год назад
the metriodvania got it name in a castlevania forum to separate castlevania games that are linear, like super castlevania , from the ones that look like metroid, like symphony of the night, thats why is most used for 2d side-scrollers
@Pariah6950
@Pariah6950 Год назад
That makes sense.
@Vadim_Slastihin
@Vadim_Slastihin 7 месяцев назад
I searched all dungeons and needed stuf on the internet just because i wanted to finish with this older games quickly to play 3D Zelda games. Still got a lot of pleasure paying them, even without exploration part .
@bbr17
@bbr17 5 месяцев назад
I think what a lot of people miss about older games like the original Zelda is that the game came with a foldable map and guide that showed where things are. This game and the original Final Fantasy are much more enjoyable with them pulled up (I usually have a pdf of them pulled up if I do a playthrough).
@rogerdudra178
@rogerdudra178 Год назад
LIFE AND DEATH. The concept that was used in this game must have had a psychological crew on the development team.
@Tineyman93
@Tineyman93 Год назад
Hellllll yeah
@carlostejeda4341
@carlostejeda4341 Год назад
I wonder if you will analyze the arcade cousin of Zelda I, also called "misterious castle murasame" also made by Nintendo.
@Lazypackmule
@Lazypackmule Год назад
If you think the movement is limiting, you'd hate it so much more without the romhack giving you wide animated sword swings
@JustinW332
@JustinW332 Год назад
I was really into Zelda when I was a kid, but I didn't really vibe with the series much after Twilight Princess. That felt like a good game for me to end on and the way the series was going, I felt like I was outgrowing it. Until Frontiers, I was starting to feel that way about Sonic. But yeah I'd like to see another mature take on Zelda again someday. Maybe I'd get into the series again.
@rainopaino
@rainopaino Год назад
I have almost a thousand hours into Binding Isaac Repentance and got all the achievements 😅. Would love to see you review that game one day and go in depth with the mechanics. But the game is fucking massive and there's a lot to talk about
@wusstunes
@wusstunes Год назад
Metroidvania was coined by Jeremy parish and it just happened to catch on. If you want to learn more about the genres roots he has a metroidvania works series that covers Zelda and earlier games.
@FanaticChain
@FanaticChain Год назад
Bro ran out of sonic games 💀 All jokes aside I’m excited for this series!!
@miraclewillow1
@miraclewillow1 2 месяца назад
metroid actually was based on mixing mario platforming and zelda's item upgrades so yeah
@Yuti640
@Yuti640 Год назад
It’s alright, we can just say that the title means that Zelda 1 was always good
@XX-sp3tt
@XX-sp3tt Год назад
36:55 Grinding has a different cultural attitude in Japan. It's seen as the player being REWARDED for their time.
@vitor4913
@vitor4913 Год назад
In the last review the rings were totally called rupees to foreshadow, this series weren't they
@AdaraHepburn938
@AdaraHepburn938 Год назад
YEEEEEES
@SweaterSwagg
@SweaterSwagg Год назад
Pariah got his foot on da gas 🔥🐐
@caveirainvocada9438
@caveirainvocada9438 Год назад
NO WAY, JUST AS I WAS GETTING INTO IT TOO?
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