Interesting way to balance out the guns, could see speccing different types for different situations, but that close quarters perk should be on every gun. Big bullets don't do less damage at shorter range, that's just silly.
I've played with the perks some in game, and none of them seem super OP as yet, but then again, I've only progressed to level 5 at the most on any particular weapon class.
they give us "enhanced/faster reloading" but first they nerfed the normal reload speed. with ARs: the "faster" reload speed is what the normal reload speed before was.
None of the gun skills feel overpowered, the individual or gradual +% feel like they would be in the later gameplay. But with the devs taking out gunsmithing, i won't be continuing my .52 playthrough. I like to think they took out gunsmithing because of the specializations not being balanced, but how they work, i dont see how. I hope its not a hindsight thing, but ill be waiting for the gunsmithing patch
These are like perks from the original Destiny. I liked the semi realism the game brings. Some of these are ridiculous or OP. I hope there is an option to enable or disable them.
The weaker weapon classes get more perks to make them more effective. Makes sense, really, and this doesn't necessarily reflect any changes that may be made later so it could be totally different in a few weeks.