This mechanism could be part of the trunk of a Christmas tree, and every time one of the arrows points upwards, a part of the tree lights up until all the arrows point upwards and the tree is fully illuminated. During the process, the different sections of the tree would light up and turn off, creating a pleasant ambiance during the solve
I have a lot of nostalgia for the old binary puzzle called The Brain. I would love another iteration on a similar binary counting device like these Ziggu- puzzles you've been making.
Maybe instead of arrows, each piece could be in the form of the dial of a combination lock. Then it would be in the theme of safe cracking. Once you get the right combination, the pieces come out and there is a secret message written underneath.
to make it more meaningful the arrow could be a tube with a ramp in it that allows a marble to travel through it when aligned but only in one direction then you can move the marble back and fourth but only after solving it each way
you could definitely build a lock with this I already thought that since the last video you know, when the last piece is down the door or drawer etc. will unlock
As a kid I played variations of this many times in difference video games with puzzles. Also dreaded finding them but the more I encountered them, the better I could intuitively solve them and rather than spending days or weeks on them, maybe minutes or hours eventually
You are the master of gears after all, perhaps rather than a single solid piece you could work with two layers connected by gears, first of all so the arrows could align and "point" to the piece that can or should make a move, or alternatively giving each piece a different gearing ratio so you need to find just how much each piece needs to turn (this would require a different shape than an arrow). I also like the suggestion in another comment of adding an electrical circuit inside of the puzzle that lights up when the piece is in its solved position, so that solving it to its fully completed state is a little more rewarding.
Something you could try is make the arrows into knobs and print a picture of a vista onto the flat discs for the player to line up properly. The picture would need you to make the puzzle into a square instead of just a simple row.
Binary puzzles are bad because their principle is quite simple, but they take a very long time to open. We need to disguise this by placing them around the perimeter of the rectangle and make the turns less monotonous. The goal is to open the lock and remove the lid of the box (with a precious link to this channel). :-) THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :-)
Most fun is indeed in the creation, design and prototyping. Solving binary puzzles mainly requires focus, so that you don't change solving direction midway your solve. And it also requires some analysis to understand the specific binary logic, which may differ between binary puzzles.
Maybe you can use letters instead of arrows that create a word when pointing in one of the directions. Something like RAINBOW or PEACE. Then the completed puzzle looks nice standing somewhere like in a bookshelve.
You could make it so the pieces can slide out when they're oriented in the solved direction. They'd have to slide out starting at the purple end doing in the direction from red to purple.
Hi, Put them at +-90°, or 45,° or 135° . Or put them on an hexagon instead of a straight line. Or may be 6 on a triangle, 3 on the vertices and 3 on the middle of the sides.
idea: a ziggurat-style puzzle where you have rectangles in the ziggurat colours, you modify the rectangles so they have a recursive-sliding type mechanism, then you an,e it something like “zigguslide”
Bill Culter's "Binary Burr" is a 3D sliding-piece puzzle that is recursive. Pik Khiam Goh designed a two-dimensional version. Both sliding puzzles have a "metronome". The modified-rectangles version that you suggest seems to match my Zigguflat design. Your rotating-bowls suggestion seems to match my Ziggustretch design.
Couldn't this be a mechanism for a clock? Something like every 1 second the top hand moves, every 2 seconds the second moves, and so on, and then the last one going off would signify the day is over. This we would have a better time system for counting the day than the current system. You would simply look at the clock and immediately know the day is 3/4 way done by looking at the 1/2 hand and the 1/4 hand. I think that would be meaningful. It is not exactly a direct application of this puzzle, but an adjacent idea that I believe this mechanism could be used for.
Rainbow puzzle, but with underlying binary mechanism? Meaningful enough. :) This may be a dead end. The same level of fun as tic-tac-toe or Hanoi towers. Gets boring too soon, as there's no tactics involved, only simple math.
Most fun is indeed in the creation, design and prototyping. Solving binary puzzles mainly requires focus, so that you don't change solving direction midway your solve. And it also requires some analysis to understand the specific binary logic, which may differ between binary puzzles.
This would make for an interesting puzzle if each one had an LED on it. Upon completion, it could play a tune, or a number of different tunes depending on a variety of different puzzle combinations