9fingers but it was no Spaceballs and on a floppy disk. but a similar theme. I'm sorry for english but google it explains. and remember somebody State of the art?
It was nice but I liked the demo of cocoon better. I only gave it a four out of five at revision due, because I felt that it had an overreliance of effects and "flashiness".
Since modern gaming rigs have gotten powerful to the point of excess, is the point of demoscene limited to merely artistic presentation? How much do the old values of efficiency and resourcefullness play in the modern demoscene?
+XerrolAvengerII As resources have become abundant on consumer hardware, priorities have understandably shifted from pure efficiency towards novel ways of utilizing said resources: rendering pipeline innovations, using techniques thought to be very slow for efficient use (SPH, raytracing, etc.), and so on. This is especially true for sizecoding, where everything is procedurally generated, so calculations can become extremely heavy. In either case demoscene in general has been moving in pretty much the same direction for quite a while: photorealistic realtime computer graphics. This demo is another significant step forward.
moozooh Yeah some of them are getting really demanding these days. Metamorphs are quite heavy on the hardware too. So rewarding, however, to see them in all their glory without resorting to youtube.