*Patreon:* bit.ly/3yfkGMh | *Facebook Community:* bit.ly/38aY3On | *Discord:* bit.ly/3ylw5KE Rollers! Today we begin the solo playthrough of Zombicide: Undead or Alive created by Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult with art by Édouard Guiton, Giorgia Lanza and published by CMON! In this video our posse strolls into town for Mission 1: The Bandwagon aiming to find six Bounty Weapons and then catch the next train out of town (if everything goes to plan). Hope this helps you get the game to the table. Enjoy! ;D FYI: Gatling Gun: The Escalation Ranged ability kicks in for subsequent actions (after the first action) adding an additional die. Intro 0:00 Overview 0:28 Mission 1 Overview / Win & Loss Conditions & FYIs 0:55 Part #1 Gameplay 6:40 Conclusion 40:30 Patreon Rolling Solo Producers 41:53 "There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies. Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways." *Media Inquiries: rollingsologamer@gmail.com* *Want to support the channel? Here's how!* Rolling Solo Pateron: bit.ly/3yfkGMh Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
I like to be as accurate as possible and give the game the coverage it deserves vs a rush job. Thanks for the kind words James. Hope to see you around.
I think you're supposed to keep adding a dice to the number of shots when you fire the Gatling Gun in consecutive actions. Escalation: [Action] - The Survivor gains 1 extra die to roll for subsequent Actions of the specified type (Combat, Melee, or Ranged). The bonus is cumulative and applies until the end of the Survivor’s Turn. The bonus is lost whenever the Survivor performs another kind of Action. EXAMPLE: A Survivor with the Escalation: Ranged Skill spends their first Action performing a Ranged Action with a Winchester (Dice 2). Their second Action is also spent for a Ranged Action, adding an additional die thanks to the Escalation Skill (Dice 3). The third Action is spent for a Move Action, so the Escalation bonus is lost.
The Gatling's escalation skill surely means that the first action gets three dice (normal), the second action gets four dice (3+1) and the third gets five (3+2). Or am I misreading this? [Edit: you do indeed address this issue in the next video and its comments section, thanks!]
Not sure if you get three AP for using the water to deactivate the spawn zone, discard for three or discard to get the effect, one or the other not both. Not got the rules to hand so I may be wrong…
Very interesting comment. If you look at the card it has "Discard: Gain 3 AP" and then "Faithful may discard...". This does read like an OR and not an AND to me personally. However, if you look at the Holy Water card it explicitly states that you gain 5 AP for cleansing a corpse pile. So I can see how this should be applied to normal water as well. Hope the rulebook has something in it :)
@@philipnel3546 Hello Philip, I guess that could apply as the Water card would be “blessed” by The Faithful to become Holy Water! House rule if nor RAW!
In the rulebook it states that the faithful gets 5AP for using it as a holy water. "Class Ability: Can use Water as Holy Water. Faithful may consider ordinary Water Equipment cards as Holy Water to move or remove Spawn tokens (P. 27). In this case, they gain the 5 AP reward for destroying the Spawn token, instead of the 3 AP reward for discarding the Water card." pg. 23
Zombies don't activate when they run out during spawn phase in this version. I missed it when I first read through. It's been such a staple for the past iterations.
You're welcome Louis! I think Marvel Zombicide will be way up there once I try it. For now in no order I enjoy Invader, Undead or Alive, Living Dead and 2nd Edition.
@@shineLouisShine Nope! Just a personal preference. I have enough fantasy based games to sink a ship so other themes for a dice chucker appeal more to me. BP/GH are still great though of course. Nothing wrong with them. 😄
First I wanna say I love Your playthroughs :) Could You please explain what happened at 29:00 ? I thought You would move Trixie up on the balcony. But then she shot the zombi in the building, moved in, searched and moved out. I'm a little confused :)
Colt Buntline. Reputedly, dime novelist Edward Zane Carroll Judson Sr (writing as Ned Buntline) commissioned what are essentially long barreled Colt Single Action Army revolvers to gift to five lawmen as a thanks for being inspiration for his stories.