I finally did it. Are you satisfied? Leave a like if you enjoyed the video 😤 Music Used: Le Castle Vania - LED Spirals Le Castle Vania - John Wick Mode Le Castle Vania - Shots Fired Archie - Back Again
entire thing typed out *C Rank* Scalpel/M9 Bayonet/Karambit Classification: Blade > Please just use the scalpel for surgery. The bleed effect doesn't really help much and it takes too many swings to kill. PPSh-41 Classification: Submachine Gun > I never thought I would call the Hi Point better than the PPSh, but it's better. The PPSh is so hard to control with such high spread that a MELEE weapon is more effective at the range it works at. Please don't use this. Maverick Classification: Shotgun > Average pump-action with the option of Incendiary Rounds. (They're not as good as you think. Only good on crowds.) *B Rank* M870 Classification: Shotgun > Nothing special about this, however the fletchette ammo can help a little bit with crowd control. Machete Classification: Blade > Nice and light melee weapon - good to use on weaker zombies, it's not the most reliable but it works. Hi-Point C9 Classification: Pistol > Weak at first, but puts up a better fight than nothing. Mod Kit really makes this worth using in the end. FNX-9 Classification: Pistol > Fast and efficient pistol - just not practical enough to fight off a lot of zombies. P226 Classification: Pistol > Typical semi-auto which can be effective if used by the right person. That person needs good recoil control. CZ 75 Classification: Pistol > A high fire-rate semi auto that is expected to be used with the Auto Mod MKII. Pretty effective, but burns ammo and isn't good at range. Walther Classification: Pistol > An easy two-tap pistol that just doesn't have a lot of ammo. That's the only problem. Wrench/Pan/Rubber Chicken Classification: Blunt > Can hit two enemies at once. Quite rudimentary, but does enough to take a group of zombies out no problem. Winchester 1873 Classification: Marksman Rifle (Lever-Action) > This is the most confusing gun I've used, it has a 5.4x Headshot Multiplier and 25 body damage. > I don't know what to say, it's not bad, but it's definitely not good. Persuader 500 Classification: Shotgun > As much as the community wants an AA-12, this is as close as we can get. As expected, it's not the best weapon in the game. Wingmaster Classification: Shotgun > The chad shotgun of all the other weak bois. The slug just makes this a sniper, not much to say. UMP 45 Classification: Submachine Gun > High powered SMG that isn't headshot reliant - But the cost is the annoying recoil. M4 Carbine Classification: Assault Rifle > Burst-fire AR with great accuracy. No, seriously. It's actually great for the individuals who aren't good at controlled bursts. M7 Caseless SMG Classification: Submachine Gun > Alight SMG with a lot of ammo. Not the fastest to kill, but still effective. *A Rank* AKS-74U Classification: Assault Rifle > Technically the one of the weak Assault Rifles of the bunch, but it's also the most controllable. The recoil is low and the spread is moderate - the tradeoff is the inability to 2-shot chargers. A-3000 Classification: Pistol > Not something special at first, but the Mod Kit could come in handy as the reload speed just couldn't be fast enough. Thompson Classification: Submachine Gun > A beginner weapon, with all the characteristics needed to do its job. The drum magazine gives it an extra edge if needed. (well, you're always gonna use it.) M4A1 Classification: Assault Rifle > Effective at keeping zombies at bay, for sure. Anyone can use it... I mean it's your average 3-tap rifle that won't change. MK-18 Classification: Assault Rifle > The beefiest rifle of them all. Truly the definition of a Chad's gun. Basic in many aspects. M9 Classification: Pistol > Considerably effective sidearm, even for a starter, it's quite good. M1 Carbine Classification: Marksman Rifle > Powerful but not the fastest. Generally OK in stats, but nothing very special. AUG A3 Classification: Assault Rifle > The most accurate assault rifle of them all. Slow reload, but spread is a laser beam. Ruger 10/22 Classification: Marksman Rifle > Not the rifle it used to be, but still super spammy as it should be. Although it has no penetration, the rifle still makes a good point. M14 Classification: Marksman Rifle > Super spammy marksman rifle, taking on the role of an assault rifle with FMJ. Super accurate and beginner friendly. Makarov PM Classification: Pistol > Still the compact russian monster it is. Can make a decent dent in anything as long as it takes under 80 shots to kill. Haha. M1014 Classification: Shotgun > Thank god for double-load. We can use this efficiently without having to painstakingly wait for this shotgun to load back up... RPK Classification: Light Machine Gun > The first LMG you unlock. Consistent and has plenty of ammo, but may not be the easiest to control. MP5 Classification: Submachine Gun > Can't two-shot chargers, but it's accurate with low recoil, and shoots quite fast! G18 Classification: Machine Pistol > From the worst gun to the best gun... well, almost. It shouldn't deserve to be a mini-HK21, but here we are. HK USP Classification: Pistol > Quite modular in multiple aspects - and there's a choice between your preferred calibre. 9mm or 45 ACP?... Doesn't matter, both work great! G17 Classification: Pistol > What a buff! Super accurate, the most beginner friendly sidearm of them all. Let's not forget to thank the Tactical Conversion for this feat. HK21 Classification: Light Machine Gun > Still serves its bullet-hose needs. Insane fire rate that's consistent enough to hold off anything... Quite the ammo waster, though. Ultimax 100 Classification: Light Machine Gun > Fairly stable MG, but it's dependant on headshots. A fan favourite for the support. CBJ-MS Classification: Submachine Gun > Simple but effective. All that's needed its a short burst to kill a single slasher. Not satisfied? Just hold down the trigger and watch the heads pop! Hatchet Classification: Axe > Heavy and tough hatchet with really high damage. Can hit two zobies at once... Works for any loadout that needs a heavy weapon that makes a good point. ARK-3 Classification: Marksman Rifle (Railgun) > Its main purpose is to hit as many enemies as possible - which, it does quite well. Good in some aspects... just not always the best option. *S Rank* Hammer Classification: Bludgeon > Good old hammer that can one shot and always stuns. Let's just admit this is our favourite. Cack Jarbine (Jack Carbine) Classification: Assault Rifle > Like the AUG A3, very accurate and very efficient. (The Jack Carbine reloads faster though) AK-12 Classification: Assault Rifle > Large mag size and good power (finally). Something effective for defending the team with. AE-21C Classification: Assault Rifle > Seriously powerful piece of equipment that is hard to obtain, but is a great rifle at the end of the day. Katana Classification: Blade > Longer range than hammer, and can hit up to 3 enemies at a time. Gets you out of a pinch easily, good for a Base Hawk Samurai. M14 EBR Classification: Marksman Rifle > Takes two taps, and fires blisteringly fast. Quite a interesting upgrade from the M1 Carbine. G-21C Classification: Submachine Gun > Extremely accurate, fire rate is consistent. All around good, can be used by anybody with no trouble. MP7A2 Classification: Submachine Gun > Flawless high fire rate SMG, controllable by everyone and mows down crowds like nothing. Vityaz Classification: Submachine Gun > The medic's best friend. Has similar stats to your average assault rifle - but with plenty of ammo and it's got an awesome inspect. SCAR-H Classification: Battle Rifle - But technicallv an assault rifle. > Easy two-taps with great accuracy and a swift reload. Great for people who prioritize hitting their shots rather than delivering them fast. AK-47 Classification: Assault Rifle > The AK-47 is unlocked at a low rank, and its power is undeniably powerful. It's got problematic spread, but that's easily remedied by just crouching at a still position. Revolver Classification: Revolver > The Revolver is the most well known weapon in the entirety of our Zombie Stories arsenal. It's a sniper's primary in your pocket. Any questions? Didn't think so. Lee Enfield Classification: Marksman Rifle > The Lee Enfield has many ups and downs. Its most redeeming quality is how much the headshot damage totals up to, which is 315. This is devastating for bosses, especially Nick's Team in Findings. Seriously, it makes Berzerker look like a joke. ACR Classification: Assault Rifle > This is a must-have for any assault willing to go pro. The high headshot multiplier is necessary to mastering your marksmanship. *Xertz Gun* Vulcan Minigun > Xertz Gun
the P226 originally had low recoil and low damage, a lot like the G17. It went through a rebalance which gave it a high headshot multi and low mag cap.
Stick with the Lee Enfield whenever you want to screw up bosses. Ruger is great for spammability and M1 Carb + M14 + EBR are all around rifles ARK-3 is great for penetration so use it on horde-heavy missions like Zombie Tower
ACR (cause, it has great DPS while having low spread. Although the AK is technically more powerful, you can't change the fact it has high spread. The AK is limited to short ranges because of the stupid spread...)
@@Storm-930 I'm grinding all the shotguns right now, also I don't have any skin versions or the stock version rn :( Yes I know its a bullet hose but its only gonna spew bullets with 20 damage and a 1.2 headshot multi? That's only 24 damage! ACR's body shots do more damage than that... Spread also sucks, so its not gonna hit crap even with my excellent recoil control. Left-right rng based bullet trails are harder to guess where they go. It's easier to manage up-down gun rise/recoil, where the bullets don't fly in random directions as much. TL;DR 1: I don't have the HK21 stock version 2: HK21 can have spread that is bigger than the enemy head diameter. That essentially renders it useless at a distance. All guns will do this eventually but HK does that earlier, from a closer distance. Leave this gun to the big head bois if you want to extract all damage. DPS is fine though. Edit: Ok, having the HK stock version changes it slightly. I'll admit it can do damage, but it doesn't do ENOUGH damage. Especially if I'm shooting something with a large head.
If you're doing Zombie Tower completely solo, you should not use Assault (The ideal option is Sniper or Support). In the case you do want to do 20 Floors as assault, you'll have to use an ammo efficient gun that doesn't depend on headshots... like the AK-12 and less MK-18 type guns. For the final boss, remember it's not completely required to kill all of the zombies before continuing to attack the boss. Kill zombies near you, and keep Gluttony zombies at bay. You'll also get a second life if you die... If you need to pick up ammo, make sure it's not when the Giant Zombie is anywhere near you!
What guns and melee weapon would be good for a medic on the zombie tower I would use the jack carbine for primary, a-2000 for second, and a melee weapon that can stun zombies would this be good or not?
It's pretty average. I would recommend a secondary weapon like the FNX-9 to do bodyshots, because there are a lot of headless enemies that are effective if you use a 1x headshot weapon on them. I would recommend using support or sniper on zombie tower though.
Completely different but what's the worth of trading an exclusive weapon? A person wanted to trade his Ice ACR and Gold rev for my Aurora Borealis, Ik ACR is best weapon for assault but was just wondering so I don't screw up the trade since the person was determined :D
Exclusive weapons are worth a lot, because once the event is over they become limited to the existing versions. Honestly, I'd say the Ice ACR and Gold Rev are better because the Gold Revolver is freakin' sweet.
I’m really struggling, I traded my ice acr because I thought the trade would be worth it (it was not) anyway what do you think is better, acr or ae-21c (ae got buffed)
Thats actually a feature, As the zombies have multiple hitboxes, weapons with penetration has to aim on the hands and go by next to them, and U hit their hand and body. 1 swing 1 kill without headshot, 2 with headshot lol.
Technically, I like the Jack Carbine better for medic, because the RPM in the gun is the highest for a medic but, it has a nerf. The nerf is less ammo but i only care about damage and RPM so yep. ( The damage in the Jack Carbine is the same as a Vityaz )
can someone explain for my why Viyaz is ranked so high, it just basically a worse jack carbine, it has higher recoil, worse mod, lower fire rate, its headshot multiplier is only 1.5, it reload slower, the only thing better is the 300 stored ammo which is higher than jack carbine's 270 a little
All of them are useful in their own ways, but I believe Assault would be the best because of how reliable it is for solo and generally being able to spam out lots of damage at once.
I think sniper is as long as you can headshot. It is ammo conservative plus it can be changed to anything. Ark-3/Lee enfield for the mission with hordes and place to run. M14/EBR for missions that need quick damage like contamination. The list goes on.
The Jack Carbine can't be unlocked by levels - just by rarities. The Stock Jack Carbine is one of the rarest items in the game that's very hard to get. The Vityaz is super popular among medics.
ACR+HP+HEADSHOT= 2sk to the head This is just how strong the ACR’s damage is Since when did pandemic thought it was an great idea to give an assault rifle Battle-Rifle grade Ballistics
Some of the things that you rank are incorrect to me but I understand what you said in the intro so I'm not trying to be rude or offensive I'm sorry. Have a good day/night.
why does a 1895 lee enfield do more damage than a fictional railgun made in area 51 that blows through things as thick as titanium walls? ark-3 is my personal favourite weapon mainly because of its design and sounds. It just feels slightly underwhelming because of how bad it is on almost every boss in the game. Its still a good weapon, but it simply makes no sense on how it does so little damage. It would be really op if it destroyed bosses anyways, so I cant really complain about that.
Likely won't be updating the tier list again - recently it's just been minor changes. Ask an experienced member for their opinion on a weapon if you need it