Hello Neighbor alpha 3 was rushed out by the community but then with alpha 4 I think they would of taken the same amount of time if they weren't rushed
I think "let bro cook" is the right attitude. He's a guy making a game, not a community manager or public relations expert. He's probably exhausted by the drama and doesn't want to get into trying to explain things. Even a thorough and well-written explanation could be misunderstood, questioned, and criticized. He just wants to make the game.
Hey, in this basement part, I have never gone the intended way by wandering around without a wire or you’re supposed to follow a wire, but it stops at some point at a wall so after that, I just ran around endlessly and eventually figured out I could just sack over the gate I needed to go to And I have never actually found that generator I needed it to go to😭😭😭😭😭😭😭 18:24
MatPat coincidentally came to the same conclusion - that these game publishers were focused too much on making games theorizable rather than enjoyable.
i personally enjoyed the game but mainly from nostalgia and hated the basement from the jump over the gate to get to that door like whats with that gate i can never jump over it
Kent has been close to death for all of his life. I do believe the house is haunted, but mostly him. Kent has capitalized with merch... I dont blame him, I just hope he does not attract darker things in his life because he wanted to provoke signs of the afterlife
The memory loss mechanic could've been utilized so well, but they really didn't do anything with it. You could've lost skills if you went too deep, had districts rearrange themselves, lose items in your inventory as you "misplace" them or change/erase/retread quests because your character can't remember what they were doing. Such a waste of potential
Kinda reminds me of that soda company that misprinted win codes under their bottlecaps, leading to them legally bond to pay out 10 million dollars in winnings. They solved it by having a security guard get some surplus from the army and throwing a handgrenate at their own truck. Claiming their customers terrorists and avoiding payouts.
I rather play a finished game that was delayed a couple of times, instead of playing an unfinished, bugged mess they call a game. Unfortunately, the majority is too shortsighted to understand. They want it now!.. And then complain it's not finished.
It may be glitchy and wacky, but it still made my smile watching other people play ot like dantdm and when i finally decided to play it for myself i knew everything.
I mean, the beta is kinda wierd but i think the artifact system could be a seperate system for enhancing the character, not it’s class/role that the skill tree system is responsible for. I would not like the region lock making a comeback, but combining the alpha with beta is interesting since i’ve only played the beta but seen a lot of the alpha from others.
The thing is that right now. If you want to buy a ship, you must have money, but also some really rare materials and it's so expensive that you can only achieve it with a huge grind.
Pastra and Th3Badd3st watched the cartoon series and made a review - it was actually not bad. The pilot sucked but the actual show was like horror for kids, done right. It won't scare anyone over the age of 12 but the story was compelling to both of them and it has some good moments of horror that would be scary to kids. I think the team behind Hello Neighbor is actually not bad with telling a story, but they just aren't good with the medium of video games. Not only are they unable to make the story make sense in a game format due to the lack of control they have over the story, the limit to what they can do for character building, locations, and other story elements within a game like Hello Neighbor, but the team also just had more ambitions than they were capable of and they'd made promises they just couldn't fulfill. It's a shame the games suck and are what they're most known for. I don't know about the books but the show was actually pretty good, and the franchise could be respected if it were known for the medium(s) it was competent in
It's always been my dream to make a game and as a person who gets stressed in social situations I feel for this guy and I genuinely hope cube world succeeds.
Cringe moment - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eYzzPBq8GDU.html Laughs for 15 seconds and does that thing where he kisses his lips then proudly says he worked in Unity and afterwards brings out the "AKCTUALLY made flash games back in the day" So did I and I was 9. It has no merit. But lets talk about the HUNDREDS of pages of documentation. What? So you surfed some wikis?
Im here after learning the dev that ruined this game, is now in charge of the balance for Helldivers 2 and he is ruining that game too. Auto Cannon, Auto Cannon Sentry and Auto Cannon Mech all fire the same rounds. This dev cant even balance the game so the rounds do the same damage across the 3 different platforms and calls utter trash weapons "S Class" when they should be in D rank and are broken. He's not listening either and every patch the game is more broken.
Thank you for the video. As a Helldivers 2 player I've heard all about the "Hello Neighbor 2" shenanigans by the infamous 'lead dev' and wondered what all the fuss was about. This lays it all out nicely. Pretty surprised he ended up at Arrowhead. But it explains a bit better everybody's serious concerns about his input on HD2...
I mean i get why ppl dont like this game, but this game was actually a somewhat core part of my childhood. Me, my friends and my sister had alot of childhood memories through this game.
Not having any real preproduction plans, design documents, and ( set piece ) scripts ... sounds like a typical case of "feature creep" / "scope creep". A lot of half-baked ideas end up jammed into 1 game.