Big guy threatening to kick your ass? Sure, you could spend time and money training, getting bigger, learning how to fight and devise tactics... Or you could just pick up a hornet's nest and throw it at him That is Epser's strategy in a nutshell
I tested this build yesterday but got destroyed by just 1 Ordo fleet. They were able to penetrate my cloud of defense and kill my MK2s easily. I repeated the fight several times and noticed my MK2s don't fire as frequently as yours despite having the same build. Most of the time it only fires torpedos from one side of the ship. Also they don't fire mjolnir as frequent either, despite the low flux. I'm wondering if it's due to the version of the game or am I missing something that's not show on the configuration?
I had Speedup enabled during the whole fight cuz I ain't waiting around for twice as long. Squalls have been nerfed and faster remnant ships have been added so you will be overrun easier but it might still be possible. HAGs were also buffed so those might be ok and make the load on getting the right skills lower. The skills were the most important part of the build. I threw away every officer who didn't have those exact skills.
y'know id look at a fleet of 10 Mk.2 atlases and go 'LMAO i can beat that with one ship mounting 2 tach beams' then i look at this and thank the stars its not a case of 10 mk.2 mounting squalls
I thought pirate ships were bad, especially Atlas MkII because it's a modified freighter ( and generally I don't like the modified freighters ). You proved me the exact opposite. Seeing that they cost only 24 dp started to change my mind. When I saw the efficiency against Remnant, it changed my mind completely.
Two noble knights. Adorned in the finest weapons and armor our civilisation could produce, trained for decades in techniques that took hundreds of years to develop, felled by a hundred peasants throwing rocks and carrying angry bees. If those AIs had a face, it would be flabbergasted.
The most reliable ship in my playthrough is a Buffalo MK2 I scavenged on combat encounter #2. It has exploded at least 8 times but keeps returning to action.
Have you tried Gauss Cannons or is the Rate of Fire too low to keep pressure on the Remnant Ships? Wonder if different ship layouts with the update and the added bonus effects of built in hull mods. Gonna try this meta and see what it can do. Appreciate the vid and carnage!
This was in .95.1 so a lot has changed but at the time mjolnir was 100% the best weapon here. I tried every other large ballistic but mjolnirs were the best with hephaestus as a close second. Rate of fire is a big issue with Gauss but the Atlas mk2s also can't keep up with the flux and being even slightly flux negative is a killer here since they need to be firing 24/7. Gauss are still good/best choice for officerless atlas mk2 or if you don't have perfect officers like this. I use 1 Gauss 1 Devastator for officerless missile boat Atlas mk2
@@epser5842 Dang! Quick on the draw getting back to me, I'm still at work! Want to try these guys against [VERY REDACTED] but I might need to build in Resistant Flux Coils and Shield Front to up the survivability. A frigate screen to keep them distracted like you did would work but I didn't spec into Automated Ships so guess I'll have to shop around.
0:46 Playing without transverse jump is honestly like traveling without sustained burn, you're just straight up doing it wrong if you don't use it lol. No wonder they made getting it part of the main quest.