god imagine flying in this fuckin fighter formation "ALL FIGHTERS. FUCK THIS GUY UP" you hear, as you and 200 other thunders turn to a single tesseract
the only time i ever defeated the mega ordo the bounty one that has like 10 fucking radiants and 70 alpha cores was shitting as many dmodded frigates out of my colony to rush them i think a good 30% had 3+ dmods and i ended with a total fleet of 130 frigates the only survivors were two omens(excluding the legion of fuel ships required to lug them all there)
The Germans have something to say about that. Statistics show that the German tiger tanks killed 11 enemy tanks on average for each tiger lost, but lose them they did. Hilariously they conform to the high tech vs. low tech doctrine almost to the letter: Tiger tanks were terrors on the battlefield but suffered a lot more out-of-combat problems due their high precision engineering made them more prone to technical difficulties and breakdowns than the less finnicky allies tanks. They simply got outnumbered.
The whole draw of the Buffalo, and really any of the low tech vessels, is the ability for multiple allies to concentrate firepower on the same target. Sure, the Buffalo is just about the softest bundle of wet toilet paper on the battlefield. But four to six Buffalos screened by a tough detatchment of enforcers and monitors significantly increases your fleetwide DPS without needing a direct line of sight. Buffalos are basically really big, slow bombers.
Or several D-Mod-full Atlas-mk2 as cheap and powerful long-range artillery just should be careful, as these are the most literal glass cannons in this game
@@Beregorn88 I normally play with the mod that limits fleet size by deployment cost rather than just numbers. It... honestly makes much more sense, and gives you a reason to have an actual diverse fleet build rather than just all your best ship.
@@TK-nn8jd I admit that my knowledge of starsector is not very deep, but, as far as I know, in vanilla the fleet size is capped to 30, period. No skill, no ability, no increased maintenance, just 30 ship maximum.
lmao here I was wiping tears from losing 2 paragons, 2 astrals and 2 onslaughts to the spicy doritos... which is like what, 280 DP? Turns out all I needed was a ton of converted transports...
who will win, 2 extremely technologically advanced reality bending machines with cutting edge artificial intelligence technology or a shit ton of scrap metal
The AI wars were fought over the use of AI, the AI themselves were just commanding fleets for tritach in the first war after which the command codes were lost.
Two Tesseracts would get utterly mangled by a massive fleet of anything. Now field them with half the number of buffalos in Destroyer Shards and watch the buffalo fleet get disintegrated.
4:28 I JUST REALIZED THEY ARE CALLED BUFFALO BECAUSE THEY USE BUFFALO TACTICS!!! One sacrifices himself for the horde while the rest take advantage of it!
Now i know pirates could take the sector if they really wanted to. They are just too interested in Drinking Grog and having a fine time taking your belongs.
Two noble knights. Adorned in the finest weapons and armor our civilisation could produce, trained for decades in techniques that took hundreds of years to develop, felled by a hundred peasants throwing rocks and carrying angry bees. If those AIs had a face, it would be flabbergasted.
Ya know, I had a mod a ways back that set the fleet limit to be based on DP instead of ship count. The DP? 600. I'm -heavily- contemplating reloading that mod on a save to see what mischief 600 DPs can get up to.
The most reliable ship in my playthrough is a Buffalo MK2 I scavenged on combat encounter #2. It has exploded at least 8 times but keeps returning to action.
Big guy threatening to kick your ass? Sure, you could spend time and money training, getting bigger, learning how to fight and devise tactics... Or you could just pick up a hornet's nest and throw it at him That is Epser's strategy in a nutshell
@@epser5842 I'm going to make it work somehow , even if it's just for ramming lol, it's kind of a shame that some mods still aren't converted into this new version of the game