I'm glad to see there are cats in the game! Cats were often hated in the Middle Ages because they were nocturnal and the night was associated with the devil. The fact that their eyes glowed and that they were very silent made a lot of people fear them. But I'm a cat person and I won't tolerate anymore to be forced in a relationship with extreme permanently barking annoyance that was Mutt!!! :D On another note, I really hope that polearms will be more than an afterthought this time and have their own dedicated skill with perks and that we will be able to carry them around on the long term. Swords, maces and axes were by and large secondary weapons in the 15th century. I also really hope that they will overhaul mounted combat and add cavalry lances Mount & Blade style.
I didn't know that CW's Liberty City was actually GTA 4's Liberty City but without Alderney Island & with some landscape changes(most of the sloppy & curved roads become flat & straight, no complex flyover bridges & tunnels at the main roads/freeways, some of the wide roads become narrower, railway tracks are moved aside on the pavements, no small hills & cliffs)
The protagonist of this game does not know how to drive a manual transmission, he puts it in second gear on a hill where the vehicle he is driving is barely capable of going up in first gear. 🧐
The crosshair thing isn't a problem for anyone who owns a halfway decent gaming monitor, most of them have options for crosshairs in the screen options.
"Given the opportunity, players will optimize the fun out of a game." Painting a dot on the screen... In a non competitive, singleplayer, hyper-immersive RPG... Jesus wept. Yes why not let's add an in game crosshairs. While we're at it let's make it auto lock on to enemy heads. And also we should have unlimited arrows. And we don't need a draw animation, it should fire immediately soon as I click a button. And it should fire in a straight line, no parabolic arc. And should cost no stamina. And should pierce all armor and be a 1 hit kill. Also I think we should have dual gattling arrow launchers mounted on our horses saddle. Also I've never even heard of modding, these things must be included in the base game!
I always thought that a cool idea would be to have a massive circle when using a bow and as you level that circle gets smaller and smaller until it's a reticle. Although I do enjoy the challenge and skill it takes to master the bow. When in other games your character is a skilled Archer from the start. I wonder how aming will change from normal bow to cross bow because arrows would usually go a little bit next to your bow unless you were using a really light one.
Crossbow will probably be simply easier to aim, because you can basically look directly in the direction of the arrow. Maybe they could even have some sort of rudimentary sights.
i absolutely DO need crosshair. if it's not there i'm just going to mod it back in again. shooting bow is fun. missing 9 out of 10 shots isn't fun. fun > not fun
@@miwoj ughhh how many hours did u even play? Or do you have a visual problem? No offense meant but maybe in the accessibility settings they could add it, but to to the real OG PLAYERS, that’s heresy. Go repent, ya heathen.. Kidding.. ok totally kidding… I don’t have the best eyes but after watching a few short tutorials and lots of IRL PRACTICE, I got it down… I just played two days ago for the first time in two years and sucked.. so it’s pretty realistic. Also the higher your proficiency the easier it gets.. anyway it should be optional- I don’t wanna stare at a crosshairs whilst trying to defend myself against multiple opponents. 700+ hours of game play… that’s my opinion.
@@AlexanderHonsVonEber a lot of hours. i've 100%-ed the game twice. and it was A LOT more fun with mods for unlimited saving, crosshair for bows, no letterbox vision in helmets etc. you know, fixed annoying things that were ruining the fun, that's what mods are for.
To be fair some form of reticle could be a perk. Like the screen would blur towards sharper center. Doesn't had to be dot. Just a spot, inch in a diameter.
My understanding is despite popular belief, flails were almost unheard of back in medieval europe. They took much more effort to craft than a mace and were much harder to use and significantly less effective.
And not just harder to use, way more risky. If I've understood it correctly, the main idea behind flail is that you can get behind an enemy shield the way rigid weapons can't, but the downsides are just way too big for it to be a good choice most of the time.
Fist person herb picking was one of the first mods I installed as soon as I got started with the game. I don't mind at all that picking takes time, but that swap to 3rd person was really throwing me off. Another similar one was disable headbob mod. I felt I was going to be motion sick standing still. I think if I ever started swaying like that in real life I hope someone would take me to a doctor :D I really hope they will have modding support available as soon as possible! Or just a toggle for these kinds of things.
Yeah I have no idea why a game that relies so much on immersion throws you into a 3rd person view for herb picking. It's a bit jarring. As for headbobbing, I'd be surprised if the character animations aren't just way better in the sequel in general, with no mods needed.
you actually are swaying like that in real life. but your brain compensates for it. same thing with depth perception. when games add blurring effects to surrounding areas that you are not focusing on can also be confusing. because our eyes and brains dont work like that in real life.
crosshairs should only be allowed in the easy difficulty. anything from medium to above should be default off. i dont understand why people would want a crosshair in a game like this xD
Ah I'm relieved. No crosshair is the best crosshair. Learn to do it yourself. Immersion. I love these devs. Edit: I already knew about the visor button, but that's such a big one. I'm so excited for launch
I mean i don't even know why would you need that dot crosshair for bow i tried it and i felt it's worse because it's not very accurate where it will fly it's better without it.
Kids would require tons of extra animations and interaction which was not doable for them, even in the second game. Also there are strict ratings about being able to hurt kids in games, so it would influence the release of the game as well.
I learned how to shoot the bow without crosshairs and it was much more satisfying. I don't understand why people don't appreciate a small struggle for a bigger payoff.
Exactly. All it took was a little practice and it shot perfectly well. The combat system, which many people criticize, was also perfect. All I had to do was learn various tricks from Bernard and I really enjoyed the fights.
Exactly. Besides as I grew up I fell in love with tactical shooters that didn't use crosshairs, which to me is always the better design. Sure you can aim down sights, but I got to a point where I would always turn off crosshairs in a COD campaign. Wouldn't want KCD any other way. How do you think people aim bows? You just gotta get a feel for it.
Picking herbs was kind of a calming thing for me. Just go out there and pick some herbs... I remember I was overloaded and my horse was full and I picked herbs back towards town. Very relaxing.
Yeah the animations are a snooze fest. I love the idea and the visuals of alchemy in KCD but man, Henry really ain't in a rush. Also the game locking the camera so often to synch with the slow animations gets really annoying. Brilliant idea, clunky execution. I hope they don't give up on ideas like that because they weren't well implemented in KCD1.