Welcome to In It To Win It, where our main goal is to playing Magic and have a good time. We mainly play commander at a casual level. So all we want is to have some fun, clean games of Commander.
I dove deep into the rules and had good conversations with some judges. The reason this works is because after the combat damage phase the active player get priority, which uses the stack, once that closes, the second combat damage phase begins. Granted, whatever you fetch isn't going to be attacking, or doing damage, and the other creatures who haven't assigned dmg yet because of the wait caused by first and double strike... but you can get things that buff those other creatures so your 2/2 knight token can become a 3/3 or 2/2 with indestructible. Also, technically this happens if there aren't any additional attackers with Sidar too.
I think a 31:48 Tishana would stop first ability besides adding the first lore counter of enchantment and then that's it, next turn you could go into the second and third ability from the saga because tishana doesn't say anything about enchantments
The Great Henge not being here is criminal. It’s ramp, card draw, it distributes +1 counters and gains back life lost to radiation. What else do you want a card to do??
This was great to see. I am pulling a Marvo deck together at the moment and its nice to have confirmation that he is more than a meme commander and can actually go toe-to-toe with the big boys.
Call the coppercoats. It’s a budget instant speed wincon in this deck 2 mana pick the opponent with the most creatures makes soldiers. You can dump more mana in it to hit more opponents for more tokens. Any token doublers obviously helps.
I do not follow meta (I lie but try not to) but Tarmo will always have a place in my decks along with a lot of other classic cards #JusticeforLivingSpinachMonster
Honestly i think using a 1-5 scale to gauge the power level of a deck could make things much simpler. as no one ever says their deck is really anything below a 5. 1 could be just a legal commander deck 2 Is precon and 3 is usually where most normal decks will be. 4 could be decks that's are extremely optimized with strong cards and 5 is cedh.
I agree with you in terms of simplicity. A 1-5 scale is probably the best for newer players to understand. I think the 10 levels was just a nice number to round off the power level.
@inittowinitmtg the most clutch save of my life was this combo being pulled while i had a bolas citidel out and i cast a anguished unmaking off the top to stop it
So, how are you getting Marvo’s effect off without the other clash cards? Given that Marvo has to attack first, I feel like without a suite of unblockable cards it would be killed from attacking pretty easily
In my experience playing Marvo, he’s never died to combat damage. His 8 toughness is super hard to match and the fact that his ability happens on attack, most of the time my opponents just take the 1. In my pod, he works very well in terms of combat but he is definitely a removal target. Marvo is a very fun commander that your opponents will dislike, being able to cheat a threat out and hold up mana for interaction is extremely strong. You will need a suite of top deck manipulation to get the most out of his ability.
@@inittowinitmtg I figured it's not a big deal no one's going to call you, a couple of people in my play group do think it works like that so that's the only reason I even mentioned it
It doesn’t technically say “may” but it says it “fights up to one target creature”. Therefore, you can select 0 targets meaning that it will stop. If he had to fight then he’d just die on etb 😂
The 1st interaction you showed will not work that way, that Knights give a +1+1 counter will only work if that was already on the battlefield not entering after Sidar's trigger. However your example with Knight Exemplar is correct because normal combat has not happened yet because the Sidar has 1st strike
this is wrong. OP is correct. The way first strike and double strike (even last strike) resolves is it creates an additional combat damage step. At the end of each combat damage step, the active player gets priority (opens the stack). First/Double/Last strike doesn't care if it's a creature or player - it just creates additional combat phases that limits who can attack and when.
Yep, Astral Dragon and One with the Multiverse go insano mode with each other. If you have a Hullbreaker Horror out and another permanent to bounce you can get infinite etbs and infinite 3/3 dragons. If that other permanent is a mana rock you can just get infinite mana so the free casts don't matter anymore and you can start playing other cards over and over. With something like Shard of the Nightbringer you just drain the table. If your Hullbreaker Horror had still been alive in this game you could've just milled the table out with Breach the Multiverse over and over again. Anyway I digress. It takes a lot of setup but it's a pretty awesome combo when it works!
Heyo, passing on some advice that someone once left for me. If you don't want White Corner cards, when you go to Scryfall, click the button under Images and Data ;)