Hey it's Joseph and I'm a Product Designer and Professor of Design at the Laguna College of Art and Design in California. I'm also the founder of a website called Shapefest.com where I've created the largest single library of cohesively designed 3D illustrations on the internet. This channel is where I'll be sharing my expertise, learnings, and explorations from the world of design.
Great video! Your explanation of the principles is really clear and engaging. I use the free version of Plerdy for my site because it helps me understand user interactions better 😊. Looking forward to more content like this!
This one is more about making the user aware of uncompleted tasks as a way to encourage them to complete them. I'd say it's less about "memory" from a recollection perspective and more so about a sense of incompletion as a catalyst to take action.
DON'T MIND THIS ; JUST A LITTLE NOTE FOR ME FOR LATER 0:00 intro + talking a bit about author of the 19 Laws Of UX 0:22 Aesthetic Usability Effect -> Users often percieve aesthetically pleasing design as design that's more usable. 0:50 Doherty Threshold -> Productivity soars when a computer and its users interact at a pace that ensures that neither has to wait on the other. (<400ms) 1:25 Fitt's Law -> The time to acquire a target is a function of the distance to and size of the target. 2:02 Hick's Law -> The time it takes to make a decision increases with the number and complexity of choices. 2:40 Jakob's Law -> Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. 3:10 Law of Common Region -> Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary. 3:40 Law of Prägnanz -> People will perceive and interpret ambiguous or complex images as the simples form possible, because it is the interpretation that requires the least cognitive effort of us. 4:20 Law of Proximity -> Objects that are near, or proximate to each other, tend to be grouped together. 4:40 Law of Similarity -> The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated. 5:00 Uniform Connectedness -> Elements that are visually connected are perceived as more related than elements with no connection. 5:20 Miller's Law -> The average person can only keep 7 ∓ 2 items in their working memory. 5:45 Occam's Razor -> Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected. 6:06 Pareto Principle -> The Pareto principle states that, for many events roughly 80% of the effects come from 20% of the causes. 6:40 Parkinson's Law -> Any task will inflate until all of the available time is spent. 7:07 Postel's Law -> Be liberal in what you accept, and conservative in what you send. 7:30 Serial Position Effect -> Users have a propensity to best remember the first and thhe last items in a series. 8:05 Tesler's Law -> Tesler's Law, aka The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced. 8:40 Von Restorff Effect -> The Von Restorff effect, aka The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered. 9:11 Zeigarnik Effect -> People remember uncompleted or interrupted tasks better than completed tasks. 9:40 outro
Thanks homie, this is a huge help - I currently have that exact Intel macbook pro. I work in After effects mainly but have been needing to render more C4D stuff recently. It help's knowing I can still work decently without having to buy a whole other desktop.
Hi, Can you make a video on making a currency field with smart layout where text is right aligned and currency symbol stays about 10-12 px far from Currency value?
This is a well-designed video I must say. It could have been better if explained with some examples but still, it's informative and beautifully composed. Well done.
plz check accessibility score while selecting coliurs , the contrast ratio may seem sexy but when u put the colour in accessibility metrix the colour choices will slowly start narrowing down . very difficult to make a handsome combination
Would have been great to see your render specs as that makes a huge difference. Are you doing GPU rendering with all of them or are you comparing GPU rendering on the PC with CPU rendering on the Macs?
Conceptually all these makes sense but it would be nicer If we had a point of reference or an example to demonstrate all these laws. Human brain can easily remember the application rather than theories it self (That's just my personal opinion)
I am an amateur trying to design a UI interface for a web/mobile app. I didn't think colors and their variations could be so overwhelming, to say the least. That being said, your video was really simple and easy to understand/adhere to for people like me. Would it be possible for you to share the hex codes for the red/green you used please? Thanks so much!!!