I know it's a lot of work but it would definitely be dope to have each one explained briefly with examples. I got the gist of it but it would be even better with examples. Love the vid man, so many of this is important to understand. We do a lot of it without even thinking about it.
Thank you so much bro for this video. I'm a graphic designer who is now learning UI/UX Design & honestly I didn't find any good sources of learning at RU-vid. I can't pay for the courses on sites so I want free solutions. Your video made my day. If you help me a little more, its an honor for me.
I started self-studying about designing so your video definitely made me learn some things. Subscribed immediately as I could already tell I would learn more from your other videos. Thank you for sharing with us (and to the one making the principles)!
Thanks Joseph, with your video I was able to create the basis of our database and achieve incredible added value. Thank you from the bottom of my heart.
Excellent, but most of ur video animations do not show relevant examples of pictures or videos to show a certain law. Better redo the animation with relevant pics & vids, then ur video woyld become popular, after that I'd love to show it to my class.
Great information. Definitely a good introduction to those aspiring designers/ and good refresher for seasoned professionals. At the end of the day, what we do as experience designers is design for people. Understanding core principles will help drive a better experience. Good Job.
This is a well-designed video I must say. It could have been better if explained with some examples but still, it's informative and beautifully composed. Well done.
DON'T MIND THIS ; JUST A LITTLE NOTE FOR ME FOR LATER 0:00 intro + talking a bit about author of the 19 Laws Of UX 0:22 Aesthetic Usability Effect -> Users often percieve aesthetically pleasing design as design that's more usable. 0:50 Doherty Threshold -> Productivity soars when a computer and its users interact at a pace that ensures that neither has to wait on the other. ( The time it takes to make a decision increases with the number and complexity of choices. 2:40 Jakob's Law -> Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. 3:10 Law of Common Region -> Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary. 3:40 Law of Prägnanz -> People will perceive and interpret ambiguous or complex images as the simples form possible, because it is the interpretation that requires the least cognitive effort of us. 4:20 Law of Proximity -> Objects that are near, or proximate to each other, tend to be grouped together. 4:40 Law of Similarity -> The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated. 5:00 Uniform Connectedness -> Elements that are visually connected are perceived as more related than elements with no connection. 5:20 Miller's Law -> The average person can only keep 7 ∓ 2 items in their working memory. 5:45 Occam's Razor -> Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected. 6:06 Pareto Principle -> The Pareto principle states that, for many events roughly 80% of the effects come from 20% of the causes. 6:40 Parkinson's Law -> Any task will inflate until all of the available time is spent. 7:07 Postel's Law -> Be liberal in what you accept, and conservative in what you send. 7:30 Serial Position Effect -> Users have a propensity to best remember the first and thhe last items in a series. 8:05 Tesler's Law -> Tesler's Law, aka The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced. 8:40 Von Restorff Effect -> The Von Restorff effect, aka The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered. 9:11 Zeigarnik Effect -> People remember uncompleted or interrupted tasks better than completed tasks. 9:40 outro
Expanding the application(s) While watching the program, I was struck by how many of the "laws" relate to other disciplines. From forensic analysis, economics, target acquisition, shelf-space positioning, to conformation bias, and more if I think more about it,, applying many of the ideas can help successful outcomes across multiple areas of inquiry.
Conceptually all these makes sense but it would be nicer If we had a point of reference or an example to demonstrate all these laws. Human brain can easily remember the application rather than theories it self (That's just my personal opinion)
Thanks for making this video and explaining the 19 rules. The animated images are beautiful and smooth, but I find them not useful or too abstract for me to understand the rules. Perhaps they are only decorative and I had the wrong expectations that they mean something?
This one is more about making the user aware of uncompleted tasks as a way to encourage them to complete them. I'd say it's less about "memory" from a recollection perspective and more so about a sense of incompletion as a catalyst to take action.
Did some work for you folks. Go forth and search .... 1. Aesthetic-Usabiity Effect 2. Doherty THreshold 3. Fitts' Law 4. Hick's Law 5. Jakob's Law 6. Law of Common Region 7. Law of Pragnanz 8. Law of Proximity 9. Law of Similarity 10. Uniform Connectedness 11. Miller's Law 12. Occam's Razor 13. Pareto Principle 14. Parkinson's Law 15. Postel's Law - Robsutedness Principle 16. Serial Position Effect 17. Tesler's Law 18. Von Restorff Effect 19. Zeigarnik Effect
hello you are professionally using color when you design something.And i wanna be designer, i wanna ask you ,professional designer,what i have to do, because i dont know where i have to begin,give me some advaise which book is better?
Try presenting without the bg music....its adding to the cognitive load....i couldn't understand few points as i was getting continuously distracted with the music.
Y'know, the thing I dislike about the Laws of UX website and its descriptions is that it utterly fails to give actual practical examples, I'm not a UX Engineer I need to be able to translate stuff to normal words.
as a ui / ux designer, do you have to literally draw every single frame of website or mobile app you're working on to explain every option user go through??? i am asking this because i tryed it and there is big amount of pages i need to draw and explain so it goes deeper and deeper....also i want to mention that i tryed this on a simple app like send sms message on the phone. I can not image how much frames and options would have some social networks apps ,or some websites,e-markets. How do you deal with it ?
This is a good video but you just read the text from his website and did not give any examples. It would have been better if you gave a UI example for each element