4 years old and still a banger. As a blender tinkerer, this was an amazing tutorial and this addon is amazing. Thanks for your contribution to the community.
I'm starting to get somewhere playing with this. Only issue I seem to be having is when I try to move the mesh through the Lattice, it just moves the entire lattice and mesh rather than just the mesh.
I am very new at modeling, trying to make pieces to spice up my photography portfolio. I feel like this was a huge missing piece of the equation! thank you!
its an impressive tool, in all the tuts I saw, its always duplicating the mesh and applying it to the whole mesh, I have a Mesh from a CAD body, where on some parts precision is key for a later fit...so I would prefer working on the original geometry and excluding some areas being modified by the tool to prevent an eventual corruption of size features...are there options to do this ?
Hi thanks. Yes you can, you need to activate two options: in Selective you can chose to work only on the selected faces or on a specific Material Index, but if you want to combine the result with the faces that do not belong to that selection, then under Iterations you can activate Combine Iterations: Unused.
@@AlessandroZomparelli thank you for your reply, it worked as described but with enabling "combine iteration unused" i get 2 separate meshes in the object tree (_tissue_temp_0_0 and tissue_temp_base) which also show in the property tab as non tessellated objects, is it supposed to be like that or an error, I have to say the mesh of the base is quite complex (2Mio edges) so that might be an issue.
Many thanks again for sharing this amazing work, was trying to follow along though stumbled on how to set up the multi component part. The multi component button is not showing in the data properties section under selective, we used the random materials to obtain the colors.. maybe this is for something else ? TIA
Actually, it does work with Blender 4, this is the feature that I was mentioning, you can use the last update from Github: docs.blender.org/manual/en/latest/addons/mesh/tissue.html#contour-mask
hey! thanks for the video! i have the latest Blender installed (3.4.1), that includes Tissue, and i subdivided the sphere 6 times, i also put 100 for steps, but it works way slower than your vide. my pc is above average. any idea what i could change to improve the speed? thanks again!
Thank you for your work Alessandro. This kind of videos with such high quality and very well explained are really inspiring for any 3d modeling artist.
Thanks a lot Alessandro! I'm currently working on my masters thesis which is about the development of an additively manufactured "Cranial Remolding Orthosis" which is an orthosis to treat head deformities of infants. And I try modeling the CRO with your epic addon. Best regards.
Gr8 stuff, Sir. But when I go "follow active quads" for UV-mapping, the quads are perfectly aligned in the UV-viewer. But in the actual tesselation the components on the mirrored part are all flipped 180°? Maybe you know this issue?
Hi freezyAndHaze, you are right. The rotation of the components with the mirror modifiers is still a bit problematic because Tissue tries to find an acceptable solution by playing with the rotation of the components on the mirror faces, and not with an actual mirroring of the components. In my experience though, you may be able to find an acceptable solution by playing with a rotation of 90° of the component in XY. Let me know. I will work on a more stable solution in the future.
@@freezyAndHaze I do have "Buy Me a Coffee" (the link is in the description). I did not have "Super Thanks", but I do have it now! Thanks for mentioning that 😀
@@AlessandroZomparelli yes, that's it .. there is t lhat ittle error sign that tried to explain the issue but I can't fully expand it .. sorry for this trivial question, Senpai.
Hello, such a great Tutorial ! But im stuck at the first stage with the Helmet with all different materials I guess using shrink-wrap ??? Could you please support us on doing this work please ( Splitting the areas on the Helmet ) ?