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Tissue - Morphing Components in Blender 2.80 

Alessandro Zomparelli
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How to use several Vertex Groups together with Shape Keys in order to morph a component along a surface.
Tissue download: github.com/ale...
Documentation: docs.blender.o...
SUPPORT:
If you like my work and you want to follow the development of Tissue, you can support me on Patreon: / alessandrozomparelli
Or you can simply "buy me a coffe": www.buymeacoff...
FOLLOW ME:
You can follow my works on my website: www.alessandrozomparelli.com
or my Instagram: / alessandro_zomparelli
COMMUNITY:
If you want to share your works, please share the Facebook community "Blender for Computational Design": / 1396995897211561
You can now also join Tissue's Discord community: / discord

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27 авг 2024

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Комментарии : 82   
@bradleyshumard3665
@bradleyshumard3665 Месяц назад
4 years old and still a banger. As a blender tinkerer, this was an amazing tutorial and this addon is amazing. Thanks for your contribution to the community.
@FireAngelOfLondon
@FireAngelOfLondon 3 года назад
This add-on is pure gold. It has more uses than one person could ever find but my own intention is to use it for modelling alien life forms and this tutorial will make some of them a lot easier.
@AlessandroZomparelli
@AlessandroZomparelli 3 года назад
Thanks Fire Angel. I'm a Giger fan indeed! :-D
@alexzandercolten9628
@alexzandercolten9628 3 года назад
i realize it's kind of off topic but does anybody know a good place to watch new series online?
@garycamilo7657
@garycamilo7657 3 года назад
@Alexzander Colten flixportal =)
@alexzandercolten9628
@alexzandercolten9628 3 года назад
@Gary Camilo thank you, signed up and it seems like a nice service :) I really appreciate it!!
@garycamilo7657
@garycamilo7657 3 года назад
@Alexzander Colten you are welcome =)
@loganpreshaw4430
@loganpreshaw4430 4 года назад
INCREDIBLE feature set Alessandro. Your in-person presentation was also excellent. Tissue has such creative and industrial potential!
@jensmeyer9958
@jensmeyer9958 2 года назад
Thank you so much for this add-on, Alessandro. Absolutely amazing features, versatility and depth - and excellent tutorials. This alone will keep me happy for years!
@AlessandroZomparelli
@AlessandroZomparelli 2 года назад
Thank you very much Jens :-)
@BenjaminGRATIA
@BenjaminGRATIA 5 лет назад
I'm so happy you made a video tutorial. It's so easy to follow and understand than text. Thanx Alessandro.
@RenzoIR144
@RenzoIR144 10 месяцев назад
this is what I was looking for to make a kinetic facade in Blender
@ccmcgaugh
@ccmcgaugh 2 года назад
You are so articulate in English! Thank you for taking time to create these excellent tutorials! You inspire us. 👍😃👍
@jamessiewert3561
@jamessiewert3561 4 года назад
This is one of the most amazing add ons for Blender. Thank you.
@andrea_ciani
@andrea_ciani 3 месяца назад
Grazie del tutorial Alessandro, un add-on molto potente. 💪
@jgiuguigiugigiugugiuuig4050
@jgiuguigiugigiugugiuuig4050 5 лет назад
Wow, advanced, but easy to use.. Thank you! :)
@Tenuki2
@Tenuki2 4 года назад
I'm quite good programmer and it still looks like magic to me. :D Great work! Respect.
@AlessandroZomparelli
@AlessandroZomparelli 4 года назад
Thanks Kestutis :-)
@rgt2358
@rgt2358 4 года назад
Thanks Alessandro, your addon is so powerful, I’ve used it and love how easy it is to use.
@nurb2kea
@nurb2kea 2 года назад
Very nice , thank you. I wish everyone could explain their tools like this.🙂
@AlessandroZomparelli
@AlessandroZomparelli 2 года назад
Thanks Nurb
@kliedesign
@kliedesign 11 месяцев назад
Very useful, and so well explained!
@kiklop22
@kiklop22 5 лет назад
amazing work! grazie
@hitalpatel
@hitalpatel 5 лет назад
Great.... very useful for monster character detailing... good job Artist mate... keep it up n keep inspiring us
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Thank you Hitalkumar
@DjTasteless
@DjTasteless 5 лет назад
ouyea another one! cant wait to try it out!
@kylenki
@kylenki 5 лет назад
Fascinating! Lots of potential uses. Thank you.
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 4 года назад
very cool, i can image you can make very nice coral underwater landscape with it.
@gregarmstrong4653
@gregarmstrong4653 5 лет назад
beautiful mind
@noorvfx
@noorvfx 5 лет назад
power full.nice
@AlphaXDE
@AlphaXDE 3 года назад
How did you create your base mesh? I feel like something with such a nice topology helps in creating good morphs :)
@RajeshJustaguy
@RajeshJustaguy 2 года назад
im new to blender.. this is amazing! :O
@csarbaloa
@csarbaloa 5 лет назад
Amazing!
@UHStudio
@UHStudio 5 лет назад
Excellent tutorial! Thank you :)
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Thanks!
@SacredFeline
@SacredFeline 4 года назад
Any chance you can make a video on designing components? Covering things like where the origin point should be, tips for lining things up to tile properly (like that component in your BCon presentation where you have edges cut off and on the sides where they need to be, is there an easy way to edge wrap those?), and maybe tips for thinking about how to desing patterns that connect well and are visually interesting.
@ysvry
@ysvry 5 лет назад
great tut thx.
@paulatreides6711
@paulatreides6711 5 лет назад
Just discovered you through the facebook group , looks very cool
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Thanks Paul!
@luc_91801gh
@luc_91801gh 3 года назад
excelent tutorial
@martinbaessler6461
@martinbaessler6461 5 лет назад
Great, Alessandro - for this kind of stuff i been somewhat waiting for years...should also work with vertex weight edit modifier and animated textures to get some motion into the weights, right ?
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Thanks Martin, yes you can use modifiers that change the Weight according to proximity or textures. This should work by default with Patch tessellation, while with Quad and Fan, you should activate "Use Modifiers" for the base object.
@darektidwell1158
@darektidwell1158 4 года назад
You stand a god among men.
@andrew_nayes
@andrew_nayes 4 года назад
amazing work! very inspiring!
@xandervera7026
@xandervera7026 5 лет назад
Absolutely insane, have you tried using these in conjunction with cloth or other physics modifiers?
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Yes, I did :-)
@heirloom3d937
@heirloom3d937 4 года назад
I love it and I use it nice add-on man ❤
@jafarbarmaki6668
@jafarbarmaki6668 3 года назад
Thank you
@1234stella
@1234stella 5 лет назад
Brilliant!!!!!!
@frittenpeter
@frittenpeter 7 месяцев назад
its an impressive tool, in all the tuts I saw, its always duplicating the mesh and applying it to the whole mesh, I have a Mesh from a CAD body, where on some parts precision is key for a later fit...so I would prefer working on the original geometry and excluding some areas being modified by the tool to prevent an eventual corruption of size features...are there options to do this ?
@AlessandroZomparelli
@AlessandroZomparelli 7 месяцев назад
Hi thanks. Yes you can, you need to activate two options: in Selective you can chose to work only on the selected faces or on a specific Material Index, but if you want to combine the result with the faces that do not belong to that selection, then under Iterations you can activate Combine Iterations: Unused.
@frittenpeter
@frittenpeter 7 месяцев назад
@@AlessandroZomparelli thank you for your reply, it worked as described but with enabling "combine iteration unused" i get 2 separate meshes in the object tree (_tissue_temp_0_0 and tissue_temp_base) which also show in the property tab as non tessellated objects, is it supposed to be like that or an error, I have to say the mesh of the base is quite complex (2Mio edges) so that might be an issue.
@AlessandroZomparelli
@AlessandroZomparelli 7 месяцев назад
@@frittenpeter looks like a bug. When I tried it worked for me. Are you using the last version of Tissue from GitHub and the last version of Blender?
@frittenpeter
@frittenpeter 7 месяцев назад
@@AlessandroZomparelli I am on blender 4.0.2 and tissue which ships with it, I'll try updating tissue from github, great tech support btw 👍
@thelatestshit
@thelatestshit 2 года назад
Blender version 3.1.2: as soon as you click the Use Shape Key button the tesselated object loses its weight groups, and blender automaticly jumps from the tesselated object to the component object.
@canguroviajero
@canguroviajero 4 года назад
thanks !
@tcheadriano
@tcheadriano 5 лет назад
Awesome!!!
@stefanotoneatto9045
@stefanotoneatto9045 4 года назад
This is awesome! How did you model the starting white shape? It's something really nice that I would try to replicate
@freezyAndHaze
@freezyAndHaze Год назад
Thanks for the great video. Strangely I can't activate "Use Shape Keys" in my "Object Data Properties" as you did at 8:53 .. do have an idea why?
@AlessandroZomparelli
@AlessandroZomparelli Год назад
Hi, I think you have to disable the use of the modifier for the component. The two options are not compatible
@freezyAndHaze
@freezyAndHaze Год назад
@@AlessandroZomparelli yes, that's it .. there is t lhat ittle error sign that tried to explain the issue but I can't fully expand it .. sorry for this trivial question, Senpai.
@gldi8408
@gldi8408 5 лет назад
Thank you so much for awesome plugin and tutorial. However I tried to make left object like 4 ear cups are joined. I could get just 2 ears joined object but no clue how to make such curved and 4 parts joined. When you have enough time please explain us a bit more detail how to make left object. Thank you!
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
I will, but in the meanwhile, just start from a cube extruding individual faces and delete the end faces. The. Just play with that
@gldi8408
@gldi8408 5 лет назад
@@AlessandroZomparelli Thank you. I've made similar shape but weird thing is when I press OK on TIssue Tessellate they are applied on outer faces rather than inner faces like your tutorial. I tried face normals flipping but it just turns small object upside down...
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
@@gldi8408 Mmm... weird... Have you tried using the Offset parameter? It's visible only with "Bounds" Component Coordinates, overwhise, it consider the position of the object's origin in "Local" mode, or the scene center in "Global" mode.
@gldi8408
@gldi8408 5 лет назад
@@AlessandroZomparelli I adjusted offset parameter but nothing is different. I've never touched global/local mode on this work but tried switch it but not working. In case I uploaded my .blend file and screen shot. If you give me some idea when you have time, that would be appreciated. Thank you. imgur.com/Jm9W0TS
@Xraller
@Xraller 5 лет назад
Very cool! How did you go about making that mesh on the left?
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Hi Steve, it's a very simple geometry, I added a subdivision, a triangulate, another subdivision and then a corrective smooth (pin boundaries and only smooth options)
@riccardoluise8630
@riccardoluise8630 4 года назад
@@AlessandroZomparelli and how you did the geometry?
@fonfon1
@fonfon1 4 года назад
@@riccardoluise8630 I don't have much math knowledge... but I think this is some variation of a jorge-meeks noid or a k-noid/trinoid. I think trying to replicate by manually modelling might prove difficult. If others have any advice it would be much appreciated.
@riccardoluise8630
@riccardoluise8630 4 года назад
@@fonfon1 hahhaha wtf? I understand nothing of what you said
@ahmedsaber4418
@ahmedsaber4418 3 года назад
(an issue in rigging) thank u for your tutorial Alessandro, but I have a question about the multi-shape keys component it doesn't work well with the tesselation modifier. I repeated many times and the same error appears a traceback error in lines 2715, 2451.1579. but it still works well with one shape key.
@ahmedsaber4418
@ahmedsaber4418 3 года назад
ok that's it I have solved the problem download the updated version and don't rely on the already installed addon with blender 2.91.2 from this link github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-48 and reinstall it from the edit preferences addons..
@YAKID
@YAKID 3 года назад
@@ahmedsaber4418 2.92 version of blender occurred same error. And reinstall doesn't solve this problem...
@gasemijulie1952
@gasemijulie1952 4 года назад
Many thanks for this tutorial. I have a question. Is it possible to animate the transformation? From a plan to this form ?
@AlessandroZomparelli
@AlessandroZomparelli 4 года назад
Hi Julie, I'm sorry I don't understand. Can you please be more specific?
@gasemijulie1952
@gasemijulie1952 4 года назад
@@AlessandroZomparelli Oh sorry !I was wondering if it was possible to make the structure evolve into animation. As in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9HI8FerKr6Q.html
@SwordToothTiger
@SwordToothTiger 5 лет назад
I don’t understand anything is there some guides for beginners?
@AlessandroZomparelli
@AlessandroZomparelli 5 лет назад
Hi Nikolay, this is an advanced tutorial, you should be a bit familiar with Blender's Vertex Groups and Shape Keys (I'm introducing them briefly, but I recommend to check some specific tutorials about that). Regarding Tissue's Tessellation, please check my previous videos and the wiki page on Github: github.com/alessandro-zomparelli/tissue/wiki/Tessellate let me know if you have specific questions.
@denysk.1178
@denysk.1178 4 года назад
If you are new to blender it is not expected to easily understand this.
@artffan5413
@artffan5413 4 года назад
I have trypophobia anf I'd like not to use this
@AlessandroZomparelli
@AlessandroZomparelli 4 года назад
I'm sorry, maybe in future I'll make a tutorial trypo-free... :P
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