Wow I'm just 7.5 minutes into the video and I'm AMAZED! Great great work Allessandro as now Tissue with Sverchok and Animation Nodes makes Blender an ever more serious contender for making generative/procedural art. Big thanks.
Quite the helpful tutorial even with the newer version of blender, I am usually a hands on learner who can't really get stuff like this if explained but even this walked me through it pretty well. So thanks!
Interesting manoeuvre at 2:18 -- un-subdivide and then subdivision surface, I guess the effect is to make the mesh triangulation less... 'level'? I don't know how to say it, thanks great tutorial!
I'm using blender 3.0 and the rotate face is not visible. How should we deal with it? (15:35) and Animation function works only in 2.80. It doesn't work on 2.9, 3.0.(21:33) This plug-in is not compatible with blender 3.0. Animation does not work in blender 2.93. In blender 2.80 it works fine. There are many additional features, so please take advantage of them. Thank you so much~
Hi Shellcky, the latest version of Tissue is actually the 0.3.52. You should find the rotate faces option in there: github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-52 :-)
Hey Alessandro, great work man, I've been having trouble rendering the animation itself. I have the Animatable checkbox checked and the mesh refreshes automatically after I press play, however when I render the animation, the mesh stays put and it doesn't move. Is my computer too slow that blender gave up rendering it or did I miss something? Thx man
@@AlessandroZomparelli hey! I was wondering if there was an update on this? I LOVE your work , its such a wonderful addon! would love to be able to animate some moving shapes!
@@steade in the latest version that you can find on GitHub, there is an option called "Tissue Render Animation". It's basically a turnaround script that iteratively change the frame and save a new render as image. It doesn't support direct video rendering, but it should work fine with image sequences. I recommend opening the terminal before in order to see clearly the progress. Since it doesn't show the render window as usual
good afternoon- my object won't add the shading when i start the view render animation the animation is working but when i add shading to it, it's not rendering properly - many thanks adrian
@@AlessandroZomparelli hello thanks for replying. My animation is perfect it’s working but when I put a material or shading on the tessalation object it goes back to just the regular object with out the material or the shading nodes
@@steade Ah ok. In this case I think you should solve it just adding you material to the component object. By default materials in Blender are associated with the "Object Data". The tessellation deletes it every time. If you material is in the component then it should be used correctly in every frame.
Hi Alessandro, love the plugin! I'm following this tutorial step by step (i'm in the 4th try now), but for some reason 'patch' (around 6 minutes in the vid) doesnt seem to work. Atleast, it doesnt change anything. Don't really know what to do.. I'm using a blend build from may 14th. Maybe you can suggest an idea? Happy to provide more info if necessary.
Okay, so I updated Tissue to the latest version and now it is working! In the proces of fixing my issue I also found out that Tissue is not working on the latest 2.80 build (22/05). Again, thank you for the great plugin, having a lot of fun with it!
@@boudewyn yes, it's not working with the latest build, because some API has been changed. Trying to updating it I found some bugs in the API that makes impossible to make it working 100%. I'm waiting for some fixes in Blender API ... :-/
Hey Alessandro, do you have a workaround for animating vertex proximity weight modifier (an animated secondary object moves closer and further away to affect the vertex weight) on the base geometry which is driving shape key geometry of the tesselation. Every new frame I use with the animatable tab selected I have to reassign the vertex group and also the shape key value? I have tried to add the vertex proximity modifier directly on to the tessellated geometry, but, no luck, in this scenario tissue only recognises the vertex map once I bake the modifier. Any ideas on how to overcome this issue? THANKS IN ADVANCE!!
2 Questions: Where do the big squares come from when you hit Optimal Display? When you say: "The last Sub Surface is defining the patches" What do you mean with patches?
1. They represent the topology of the faces before the subdivision surface, but adapted and curved according to the subdivision. 2. I use "Patch" for describing such "curved faces". There is no an official definition for that in Blender so I decided to use that name.
i have a problem... the animatable option automatically turns off after rendering first frame when i render animation so all my frames look the same. is this a bug or something? because it's so frustrating to render frame by frame enabling animatable after each render...
Hi Pooria1998, unfortunately the option doesn't work when doing "Render Animation". I had to disable that in order to prevent crashes... I'm still trying to fix that problem, but in the meanwhile, in the development version of Tissue I removed this switch behaviour: github.com/alessandro-zomparelli/tissue/tree/b280-dev (you will also find many changes in the UI and a couple of new options). For the moment the only way is to use "Viewport Render Animation" :-(
Hi Irina, I think you are working on something extremely heavy. How many polygons do you have in your scene? I suggest starting with few subdivisions in the SubdivisionSurface and increase gradually.
Hey Alessandro, Thank you for this great addon. Is there ant update for the animation issue? i`m trying the new utils feature but my computer freezes every time.
Hi Rayan, I tested recently the "Tissue Render Animation" tool on Blender 2.92 and the latest development branch and it worked for me: github.com/alessandro-zomparelli/tissue/tree/b290-dev Please, let me know if it works for you as well!
Hey Alessandro Thank you so much for this tutorial. I am running into some minor problems with rendering. I can render completely using the Viewport Render option. However, the traditional rendering option kicks off the Animatable Button each time. and I have to end rendering, turn animatable back on, and hit refresh to reset the animation. In Eevee this is just fine! But I am trying to run a Cycles Render, and the viewport option doesn't work for rendering cycles (at least I cant get it on my computer to work) but each time I render a frame by the regular render port option, it kicks off animatable. Please help?? This is for a mathematical Olympiad please :) I am a HUGE fan of all your work!!!
Hi Chad, thank you. Unfortunately I haven't figured out yet how to render animations without having crashes. This "uncheck" behaviour was introduced for safety reasons. Now with the latest development version it doesn't disable the Animatable option, but it will not update during the rendering of the animation. A possible turnaround could be to create a script that automatically change the frame, render and save the frame as image...
@@AlessandroZomparelli Wow thank you so much for an amazingly fast response!!! I am glad it is not just my computer then! And thank you for the possible work around! I have no idea how to make scripts just yet, but now is a better time than ever! I feel like this is something, someone, somewhere should have created already...at least I hope! Regardless of little bugs like this, this software is absolutely incredible! Thank you for developing it
@@AlessandroZomparelli also, I apologize, I didn't realize this issue was as known as it was. I researched the problem but google must not have brought me the right information :/
Good stuff, but i have some problem, when try rendering this composition all time my client crash(in eevve and cycle same problem) and when load my save file i need reclick "animatable" cause scene dont changed on timeline. So if some one have this problem plz help with this. I have 1080 ti gpu, and pick any render settings with some low, sry about my eng.