@@Benn25 it can be. Personally I think it comes down to how comfortable you are with the tool. Blender’s camera tracker is good but requires more manual work so for a more complex track it might be better. Resolve’s tracker can be a quick, one click auto solution for an easy shot like this one. On my personal and client projects I use Syntheyes but I don’t use it on tutorials since it’s a whole separate paid application which would require a tutorial for itself. So if you’re fast and efficient with Blender’s tracker then it might be the better option for you. (Ian Hubert has a really cool tutorial)
Amazing content, dude. Please don´t stop. I have a question, and excuse my ignorance. I know nothing about rigging, but will it be much easier to do the rigging if I use an addon like Auto Rig Pro?
Really appreciate that you checked out the video. These comments are the ones that drive me to make more 😄. Now to your question. Auto rig pro is great for 3D models since it was made to rig 3D characters and in this case we're mostly working with 2D meshes. Reorganizing the rig generated by Autorig pro might end up being more trouble than it's worth. The artwork I chose for example, she had one long hand and a short one cause she had the glass so that arm was a bit weird. A 2D character in a scene might have an empty right hand that requires finger bones while the left has a phone do it needs no bones. These little nuances add to why making a custom rig might be better. On the other hand though, If Auto rig pro has quick options that allow you to do something like select 2 joints and click one button to make an IK chain, then it would be great to have those little things to speed up the process.
The holdout comes in handy when you have a layer that is sandwiched in between another layer. For example you have a dust layer with dust in front of and behind a moving object for example. Say you have a helicopter kicking up dust when it lands. You have some dust in front of the helicopter you want to see, and some behind the helicopter you want to obscure, but that dust layer is alpha over the helicopter.
You are doing an incredible job! I need your help. Is it possible to make a tutorial to combine the USD format with camera tracking to create a VFX clip? Congratulations and thank you very much!
Bruh my render nightmares are finally over can't wait to test is out on a 4gb NVIDIA 1650 i can render 10 or more files without using my gpu holly molly.
@@DRLZEca pretty much in the eq for ur music u create this wide dip where ur highs and low are still audible but ur mids are brought down so they don’t clash with your own voice audio.
Sorry. I had a sleeping baby in the house. I mixed the audio on a tiny lil Skullcandy earphone. It sounded great on it but once got to hear the video on proper speakers I realized It sounded like hell.
Hey, I decided to upload the project file (linked in the description). I improved the dust composite a bit before I did. Sadly I can't change the video but the composite looks a bit better now.
@@terr20114 Cool workflow and compositing my friend. Do some particle simulations and have some dust and dirt flick and bounce off the "lens" with the right sound itll boost the effect immensely.
@@dirtreynolds7723 I was thinking of doing some smoke sims and adding flames to the spaceship but that was way out of the scope of the tutorial. It 100% would have made it better though.
the focal length should be automatically exported from fusion right? why it didn't? and what will you do, if it's going to be varying focal length shot? can't change manually in blender right?
For some reason it doesn't send the data over, and no matter wat settings I use, it doesn't help. I've never thought about this scanario with Fusion's tracker though. I use Syntheyes for 99% of my tracking. If I ever figure it out I'll definitely be doing a video about it.
I love how fast and “automatic” Fusion’s tracker is. It’s less work than blender’s when I need a quick auto track. Unless a lot has changed since blender 3. Most days I use Syntheyes for tracking but since it’s paid, I don’t use it in tutorials focused on tracking. Thanks for checking out the video! :)
@@terr20114 I'm wondering now if you could save the Fusion node setup, to make this process much faster in new projects by just importing the premade node setup
Hey everyone. Let me know what you think about this video. Was it too long, or too short? Should I break these tutorials up into multiple parts, youtube shorts, etc. Any thoughts are valuable.
@@GKhan-un7py 😅 My lil baby was sleeping so I mixed the audio on some tiny earphones. Sounded great on them but like trash on other proper speakers. My Other videos shouldn't have this Issue. Thanks for stopping by and checking it out
@@Toraon I composited the dust using 2D elements. I had to do a planar track to get them to stick to the shot. I've decided to upload the project and share it here. Check the description in 5 to 10 minutes for the files. You can download and explore the whole thing.
The length of the tutorial is perfect!! We prefer it to be long to learn better. When it's too short, we miss the detail we need to learn. Thank you again and more 3D with Davinci Camera Tracker and Blender 3D Model please!!!!!
I understood it for the most part, though it's still very high paced. It wasn't clear at the end, how to make it all come together and render it, especially if you have an animation. But I figured it out eventually. Question: any idea why, when I have a view layer with a landscape object and a background image, Blender renders the landscape object as a separate image and the combined image or the landscpae plus background image separately? They are both in a single collection on a single view layer.
mate, pick a line. First you say disable in layers, then you say holdout, then you say nah indirrect is actually the best. Like mate, pick a lane, which do i use? im running out of vram and id appriciate if you picked a line and sticked to it. What about volumetrics? What about the enviroment hdri?
Hmmm, sorry, but the batch doesn't work at blender 4.0.2, in my case. I have all blender-versions installed at drive D and the blend-files, including the batch-subfolder, at drive F. The batch tells me, that the blend-files could not be found or were misspelled. Tis is how I did the script: cd "D:\3D-Software\Blender\Blender 4_0\" blender -b "F:\Projects - 01 Alle\Projects - Blender\Blender Scenes\xyz.blend" -a cmd /k What must I change, to make the batch-file work?