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Henry Segerman
Henry Segerman
Henry Segerman
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Mathematical making: 3D printing, dice, virtual reality, generative art, etc. Also see www.segerman.org, @henryseg
Symmetry and gears: Six axis racks
10:17
4 месяца назад
Real-life fractal tree zoom
8:03
6 месяцев назад
Slide-glide cyclides
5:16
6 месяцев назад
Recursive racks
11:34
10 месяцев назад
Using topology to close a rubber band bracelet
11:36
11 месяцев назад
The Ames room optical illusion
5:54
Год назад
Real-life fractal zoom
9:16
Год назад
Screw/screw gearing
7:01
Год назад
Geared cube net
4:38
Год назад
Knotty Analog Oscilloscope Art
33:00
Год назад
Scissors NOT gate
4:33
Год назад
Gear cube and Brain gear
3:29
Год назад
Knots in disguise
4:12
Год назад
Helix cube puzzle
6:08
Год назад
Impossible triangles
4:27
Год назад
Genus two holonomy
3:50
Год назад
Kinetic cyclic scissors
7:40
Год назад
The pi/4 polyhedron
6:42
Год назад
Why don't Rubik's cubes fall apart?
3:41
2 года назад
From Sphericons to Countdown dice
4:11
2 года назад
Grabber mechanism
3:02
2 года назад
Continental drift puzzle
5:42
2 года назад
Puzzling degrees of freedom
4:32
2 года назад
More circles on a sphere of cubes
2:23
2 года назад
Where do these circles come from?
4:09
2 года назад
Holonomy mazes without a maze
0:33
2 года назад
A better d6 than the cube?
2:18
2 года назад
Комментарии
@DreadedEgg
@DreadedEgg 5 часов назад
The more point-like the light source the less fuzzy will be the edge regions.
@uridavidson5
@uridavidson5 16 часов назад
This video feels like is a movie long and is boring but very interesting
@Night-o-trix
@Night-o-trix 23 часа назад
Like fr 😑
@Miniellipse
@Miniellipse День назад
Well done. ❤
@ultraali453
@ultraali453 День назад
This is brilliant. Thank you for making this video about Impossible triangles!
@XatxiFly
@XatxiFly 2 дня назад
it’s SO COOL
@tuckertucker1
@tuckertucker1 5 дней назад
And to think... I spent my weekend trying to get a perfect swirl of Easy-Cheez on a Triscuit.
@Foivos_Apollon
@Foivos_Apollon 5 дней назад
i feel like this is more a demonstration of the limits of the definitions used and how they're applied, rather than proving that the infinite knot is not the unknot.
@kiwimanta7206
@kiwimanta7206 6 дней назад
I understood everything until he said "This knot is wild"
@zsofi497
@zsofi497 6 дней назад
Glass/transparent paterial or maybe strings?
@SwingcopterGD
@SwingcopterGD 6 дней назад
someone should make a clear D120 and fill it almost full with water, the little air bubble at the top would make it easier to tell what you rolled
@TesserId
@TesserId 6 дней назад
Harmonic relationships came to mind, particularly those involving ratios of small integers.
@TesserId
@TesserId 6 дней назад
Very cool, and pretty too. Almost looks as if it's squishing, until you look more closely.
@TesserId
@TesserId 6 дней назад
I instantly recognized the cube tree pattern. I've been playing with variations that imply a Sierpinski Triangle (what I call a ternary cube tree). In fact, I have a new one that I've been putting many hours into. I should be posting vids (on top of the ones I've already posted) within a couple of weeks, if I can just stop tweaking the damn things.
@TesserId
@TesserId 6 дней назад
My ternary cube tree is one that I came up with on my own with no prior hinting that such a thing was possible. That means the date of my first posting, May 24, 2015, means the concept is at least 9-years old (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8djZV2wtMXg.htmlsi=3ssx9b_hVoS1MfgE, with a claim that I came up with it in 2012). Though, I wouldn't be at all surprised if something out there pre-dates this. What I would be most interested to find out is if anyone came up with the Sierpinski Triangle slice before me (which has some interesting variations, ru-vid.comVzwvcMIDKjI?si=lYS-CdvBVWwi27HL).
@TesserId
@TesserId 6 дней назад
Crap, now you've got me thinking whether I can get a smooth zoom in the one's I've done most recently with the video game, Sauerbraten (yet to be posted). Something tells me that I won't get a really clean zoom, particularly with you're finding that zoom speed is a big deal, and the video game only has constant speed. Won't free me from thinking about it though.
@joshuarbholden
@joshuarbholden 7 дней назад
Hi, Henry! Where did you get those magnetic rope ends? Or did you make them? Thanks!
@henryseg
@henryseg 7 дней назад
I made them myself years ago. I found that one neodymium paired with one regular magnet together had the right amount of force.
@isaacshultz8128
@isaacshultz8128 8 дней назад
Imagine seeing tgis on a 3 veiw with no isometric
@ben_jammin242
@ben_jammin242 9 дней назад
Looking at any one "major" site, having 6 heighbors. It's like spherical packing, but of wavefronts on the surface of the sphere. What is the frequency of the primary oscillations with respect to n? Edited: Mod 3, I see now
@trimeta
@trimeta 9 дней назад
I just received my set of OptiDice, which inspired me to check how numerically balanced the rest of my dice were. I was shocked how other than OptiDice, every dice set has 5-8 on the same side of the d8 and 7-12 on the same side of the d12. And a few sets didn't even make sure opposite sides added to 9 or 13 (respectively)! Numerical balancing needs to become the standard.
@prdoyle
@prdoyle 9 дней назад
I think if we stop naming things after people, that does more harm than good. The core problem is the naming bias, not the practice itself. Trying to give names like the "length-angle invariant" will inevitably become ambiguous when additional such invariants are discovered, and they'll also invariably lead to proliferation of acronyms, which suck. I'm also not a believer that the person's name necessarily always needs to be the very first person who discovered a concept. If someone else did important work studying, expanding, or popularizing it, that can be as important as the initial discovery.
@TheRojo387
@TheRojo387 11 дней назад
All the idiots that were fooled into thinking the flat planes were icosahedra…
@OnlyGoodSHHH
@OnlyGoodSHHH 11 дней назад
so youre like a fractal expert? cooooool
@smoothdunes2170
@smoothdunes2170 12 дней назад
Genetically superior d4
@U.Inferno
@U.Inferno 12 дней назад
One thing that jumped out to me is the difference between infinite processes and infinite states. 0.9... is 1 because it's not an infinite process of something writing the number 9 on end, merely approaching 1, but every single infinite 9 is already present. However, the issue with the infinite slip knot is you can't undo all of it at once. You have to undo one slip before you can undo the next. IDK if that is actually accurate, but is one of the ways I parse infinities
@143685753ton22y
@143685753ton22y 12 дней назад
this is so fascinating
@davenordquist4663
@davenordquist4663 12 дней назад
A bit flat, so no intuition gained on how the wild slipknot might not pull out (or require an ordered complement.)
@NSHTrollingPebs
@NSHTrollingPebs 13 дней назад
is there a model where lengths aren't distorted (regardless of angles)
@nameloading9986
@nameloading9986 13 дней назад
i liked this vid and its niche but versatile concept. the music was a little distracting for me. I can tell its intended implemented was to be non-distracting, so i thought this feedback might be helpful. not subscribed but looking forward to the next niche concept!
@KlaxontheImpailr
@KlaxontheImpailr 14 дней назад
Has anyone tried to make 4 dimensional Archimedian solids?
@azd685
@azd685 15 дней назад
As someone who doesn't understand group theory at all, I love the idea that group theory links so many totally disparate concepts. Does this mean you can create a knot that retains the symmetry operations of each of the 219 space groups for 3d crystals?
@malechex611
@malechex611 15 дней назад
A super high mathematician playing with yarn: "Yo man... what if the knots were like.. infinite? That would be WILD"
@oliviadsouza3471
@oliviadsouza3471 15 дней назад
After a point it all started to go over my head, but this was still a super interesting video. My non-mathematician brain enjoyed the 3D models and the colours 😁👌
@brycep7093
@brycep7093 17 дней назад
The thumbnail looks like a weird daisy chain.
@msmknz
@msmknz 17 дней назад
I'm guessing they say "zero" at your lab and not "naught"? knot.
@snail1957
@snail1957 17 дней назад
This is such a lovely and concise video. Thank you! :D
@reddcube
@reddcube 17 дней назад
Robin Houston saw this video and thought, "I could do better."
@gdclemo
@gdclemo 17 дней назад
I'm fairly sure that almost no mathematics is done by dead white men. Well, who knows, maybe there is an afterlife where mathematicians carry on their research for eternity. But they don't tend to share their results with the living.
@RowensGotGamesYT
@RowensGotGamesYT 17 дней назад
does that mean that crocheted items are wild knots? have i been working with wild knots?
@tychicusoftexas
@tychicusoftexas 17 дней назад
00:11 that was the most seamless transition to animation ever seen.
@Nia-zq5jl
@Nia-zq5jl 18 дней назад
5:32 Quite remarkable/mind blowing
@henryzhang3961
@henryzhang3961 18 дней назад
math is diabolical lmao
@adaetz1042
@adaetz1042 18 дней назад
Is it possible to construct an infinite slipknot of finite length? Perhaps if each cell was half the length of string compared to the previous, for example. Then isn't there an analog to Zeno's paradox wherein pulling on the string at a fixed rate for a finite amount of time will undo each successive cell in half the time of the previous, untying the knot in finite time?
@saulschleimer2036
@saulschleimer2036 11 дней назад
Yes, it is possible to construct an infinite slipknot of finite length. (The example in the video has this property, but that is not emphasised here.) No, it is not possible to perform a "ambient" isotopy, even by undoing the next cell in half the time of the previous. This is because the fundamental group of the wild knot's complement is not the same as the fundamental group of the unknot's complement. EDIT: Here is another answer. Look at the string held by Henry at timestamp 8:47. Pretend that it is made of rubber and can stretch. He holds on to the string and you preform the supertask - you undo the k^th "bite" of the slipknot in time interval [1/2^{k+1}, 1/2^k]. If you draw the pictures, you'll find that there are 2^k points of the rubbery string that are now distance 1/2^k (say) from the wild point. So, in the limit, there are infinitely many points of the rubbery string in contact with the wild point. But an ambient isotopy can't do that...
@rattttooooo
@rattttooooo 18 дней назад
Wild knots uwu
@sinom
@sinom 18 дней назад
Funny thing being "Dehn" is German for stretchinf. So "Dehn invariance" sounds like invariance under stretching
@StephenLindholm
@StephenLindholm 18 дней назад
Woof, so sorry I missed this video until Matt Parker's video today!
@WhyneedanAlias
@WhyneedanAlias 19 дней назад
In H3 what would be the problem with aligning the view perpendicular to the ground each frame? For every point where the user/player could be in hyperbolic space, there should be a straight line perpendicular to the ground and going through said point, right? If the ground is flat of course
@MaximQuantum
@MaximQuantum 20 дней назад
I love how in the intro, the real life footage perfectly matches with the simulated footage afterwards. What I believe he did was reverse the footage of the first clip, first starting off with the 3D model in the precise position and then picking it up and turning it.
@henryseg
@henryseg 19 дней назад
That was the trick, yes!
@MaximQuantum
@MaximQuantum 18 дней назад
@@henryseg so sneaky and elegant!
@rainbowimpostor951
@rainbowimpostor951 20 дней назад
You need infinity tangles to unknot the wild knot??! I wish I had that much time...
@bwayagnes
@bwayagnes 20 дней назад
I really love this! Could easily be the beginning of a cool movie concept starring various famous math and science RU-vidrs