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Being a healer is like being a mechanic, fixing everyone elses problems and them still blaming you when their car doesnt turn on because their trying to use their house key.
Our group usually let the Bracken Warscourge do it's spin. We've all got good attack range and (usually) a semi-functioning braincell to avoid the circle. It means less damage on the tank since when it's not spinning, it's actively attacking the Tank pretty hard, and gives us time to focus the Speaker.
after 10+ years of healing exp, I can confirm that. with dps it's mostly about numbers, with healing it's mostly about a feeling and the perception of what damage, among other things, will come in next
ksm is literally just about playing enough. Make your own groups and invite higher ilvl people than yourself and you can do it in like 3 weeks without knowing anything. This was me in season 3 lol.
Hello @skillcappedwow, i love your videos. But, i'm from Brazil and not all my friends know how to speak english. So, would put your videos in that "audio option" as MrBeast does? So they can hear your lovely tips in portuguese. Thank you for your time <3
Hello @skillcappedwow, i love your videos. But, i'm from Brazil and not all my friends know how to speak english. So, would put your videos in that "audio option" as MrBeast does? So they can hear your lovely tips in portuguese. Thank you for your time <3
Well im a casual player and have played some healers , until keystone master. I have the impression that this guide was written by a dps player xD . There is a rotation on interrupts , healer will interupt when he can but its better to de-tox , soothe etc than interupting xD. Anyway i liked the categories and the guides are good so keep the good work guys !
the lv 4 part its so true, i keep telling healers that saving CDs is a big loss just think as if you are playind DPS and you try to use your CDs on cooldown
this guide is dog shit. your a healer your only concern is making sure the people dont die if there isnt enough damnage its the dps fault if things arent getting inturrupted its the tank/dps fault. you keep health bars up and make sure you arent standing in bad shit. simple cast point DO NOT buy these idiots guides
I play a Demonology Loc, and a guild member asked me to teach them how to play, as I have S4 Keystone master I likened it to trying to play piano with one hand whilst also spinning plates with the other.
@14:00: Druids do have an interrupt, Skull Bash. Only usable in Cat or Bear, but its very short 15s cd makes it powerful. It will also Charge you to the target if out of range. Combined with Incapacitating Roar AoE cc, which can interrupt some things but not all, on a 1m cd, and they're not terrible at cc.
Marksman Hunter is way better than listed. I see this one dude doing damage as though an augmentation is in the group but they're not. They can do some really crazy damage and consistent
As a long time feral Druid player I can tell you what’s up, the devs have absolutely no idea what to do with the spec so they keep adding random bandaids every few years to try and make it work and it doesn’t. The DF rework for feral is mid at best, and even though the class can do relatively decent damage right now, it is absolutely not in a good spot.
I've had more success running with dk/dh/ret/windwalker/rogue, Shadow, and mage.. than with a aug. I've also never had an issue pulling a hole room with blood or brewmaster I can also compete with a lot of dps on damage too. Mistweaver is my favorite healer, I prefer druid over shaman every shaman healer as my 2nd favorite. it comes down to personal preference imo.
Yea, there's a bunch of info wrong with this guide. Biggest being that Aug is a good solo carry class. Augmentation is only good if your team is good. If your dps need to be carried then your not going to do enough dps.
I swapped playing Destro to Demo. Destruction is for top meta.. I don’t see pulls that size in 12+ keys. Demo is easy 500k+ in all dungeons. I’m around 380k+ with Destruction, but I won’t neglect the fact they pump in monster pulls.
it doesn't really matter what you play up until 14 where stuff starts to hurt a bit, from there on all that matters is surviving. need more dmg? answer is do bigger pulls.