That remove the selected vertice from vetex group of the object. When we add vertices, if the object already had vertex group, Blender adds the new vertices into vertex group. It's like "what the f*ck" and that broke everything. So Shift+F fixes that.
all this fluent addon tutorial on this author channel based on easy shape which is box shape like crate, doors etc. for someone switch from c4d this addon impressive but lack of tutorials on simple varied shape like modeling gamepad controller, helmet etc. please make tutorials using fluent addon that useful for product visualization 3D artist
all this fluent addon tutorial on this author channel based on easy shape which is box shape like crate, doors etc. for someone switch from c4d this addon impressive but lack of tutorials on simple varied shape like modeling gamepad controller, helmet etc. please make tutorials using fluent addon that useful for product visualization 3D artist
Fluent follows Blender evolution. However, the old Fluent version for Blender 3 stills available and the last Fluent version is for the last Blender version. It's because somethings are possible in Blender 4 that I can't do with Blender 3.
I’ve spent like all day tryna learn this from your old video from 4 years ago. I hadn’t realised you uploaded an up-to date version so I was slowly tryna figure out things from the old version to this 😂. Insanely good addon. Idk why I put off learning it for so many years
Love this. When I duplicate my object and move it all my decals disappear however, how do I resolve this so I can duplicate the object and keep the decals? Thanks
8 dient expect scale would smooth out the voronoi pattern. Ps when setting the camo colors, you already press E when hovering over the color input. No need to click and select picker
Thanks CG, good video, GREAT tool. Absolutely love it. I have to admit I liked having the option of different accents you tried a while ago, jsut to make it a little easier to understand, but other than that this was great, thanks!
one of the best blender addons, fair price, professional descriptions and explanatory videos, and the developer is always working on improvements 🧡 If you do a lot of cutouts I can highly recommend the addon
I think the new version of the addon has an error, at 5:46 you align them perfectly, I'm using the b4 3_1_3 version and when I repeat your steps, the centered one receives an offset and doesn't stay in the middle ;(
As someone that only started my Blender Journey 2 months ago, your Fluent addon has been a great improvement on my modelling capabilities and workflow! It’s crazy to think you released this about 5 years ago!
It’s a strange plugin, it’s not clear how to work with it at some points, HardOps and Boxcutter are more convenient and clearer. For example, I still don't understand how you select objects and Boolean operation outlines automatically appear. Secondly, the chamfers behave rather strangely: for example, at 15:13, it is not possible for me to select these four corners for the chamfers, because completely different chamfers are selected, even if you switch to the second chamfer. Third, many operations do not have prompts for which keys to press during operation. Fourthly, during work a simply huge number of modifiers are created, and on all objects at the same time. WHY? It’s easier to make separate objects after Boolean operations, rather than putting everything into one. Fifth, while any operation is running, it is not possible to temporarily interrupt it in order to cancel any actions or change any parameter. To do this, you have to exit the operation and start it again. Sixth, after creating a cut, it is impossible to change the chamfers on its border (which are created automatically along the contour of the cut). There is a lot more that can be written about errors, but the plugin is unfinished.
Any chance you could produce a tutorial about how you modeled the shaderball used for the Materializer tutorial. It looks like a great exercise in hard surface modeling. What do you think?