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Materializer 1.1 - 8 news features explained - Blender add-on tutorial 

CG Thoughts
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29 сен 2024

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Комментарии : 53   
@uni-mal4433
@uni-mal4433 2 года назад
Amazing! I will have done almost works in the blender. Thanks!
@pilottv100
@pilottv100 Год назад
If you want to add your own custom decals or decals purchased from elsewhere when applying decals using Rudy's Mess, Fluent: Materializer, you need to place the decal image files in the appropriate folder on your computer. The folder where you should place the decal image files depends on the operating system you are using and the location where you have installed the Materializer add-on. Typically, you can find the folder location by navigating to the Materializer add-on installation folder and then locating the "Decals" subfolder. You should then copy your decal image files into this subfolder. Once you have copied your decal image files into the appropriate folder, you can access them from within Materializer by selecting the "Decals" tab in the Materializer window and then clicking the "Import" button to add the new decals to the list of available decals.
@jfreemannd
@jfreemannd 2 года назад
Wow, love all the new features, great update! Thank you!
@onjofilms
@onjofilms 2 года назад
Nice coding Rudy. This addon is going to change me from a modeler, to a modeler/texturer. Thanks
@EvilMP5
@EvilMP5 Год назад
Hey Rudy, I bought this when it first came out and I have a question. Does it work with animating?
@AnityEx
@AnityEx 2 года назад
reminder to put the documentation link in the description!
@o5m67
@o5m67 Год назад
Second that
@RecNinja
@RecNinja 2 года назад
I love the DECAL ^__^
@ahsankhan-nc6wd
@ahsankhan-nc6wd 2 года назад
Can I back or Export Material Maps for game engine. ?
@PaulWilliams-wj7rv
@PaulWilliams-wj7rv 2 года назад
Is it possible to mack a azteking mask like the one on a star trek ship with this add on ??
@stefanguiton
@stefanguiton 2 года назад
Great update! Love this tool
@CGThoughts
@CGThoughts 2 года назад
Thank you Stefan
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 2 года назад
thanks a lot, your updates are always impressive. the fact that you can scale and move decals and masks from the shader editor directly via an empty controller on the object is an ingenious solution. I can recommend to buy this addon and also the cg thougts Fluent addon. The updates are always outstanding. Thanks for your work
@CGThoughts
@CGThoughts 2 года назад
Thank you for your message Michael. I appreciate it.
@robertao7564
@robertao7564 Год назад
Faisez-vous maintenant un video en français, s'il vous plait.
@yantan5009
@yantan5009 2 года назад
Amazing! !!You are a genius.
@CGThoughts
@CGThoughts 2 года назад
ahah thank you :)
@joe_lenton_photography
@joe_lenton_photography 2 года назад
Excellent! Can't wait to try these new features. Thank you for simplifying the workflow for texturing so well
@CGThoughts
@CGThoughts 2 года назад
Glad to help :)
@NN-wc7dl
@NN-wc7dl Год назад
Impressive stuff!
@murdocklesban6836
@murdocklesban6836 2 года назад
a ver rudy que hay de nuevo
@tuna98khan
@tuna98khan 2 года назад
Hello, I want to ask two questions. Firstly Can I bake different textures on an object? Secondly can i bake textures on different objects as a single texture
@waynehawkins654
@waynehawkins654 2 года назад
Nice - time to buy this and see how the work flow, flow in\out with also using Substance Painter.
@stephanstrydom6175
@stephanstrydom6175 2 года назад
This Addon is THE SHIT. I have been using it for all of my shading since it released.
@clausbohm9807
@clausbohm9807 2 года назад
Can you animate or turn on/off during animation? Like creating a laser scar mark (smudge blend) on a space ship after an attack.
@Lololemono
@Lololemono 2 года назад
Hello, je me trompe ou tu es Français? ;) Si oui, j'ai une petite question: je me tâte à acheter fluent:materializer car je n'ai pas bien saisi son utilisation exacte. Est-il simplement spécialisé dans le "vieillissement" de texture ou permet il de créer une texture à partir de 0? Serait-ce un équivalent à Substance painter? Merci :)
@CGThoughts
@CGThoughts 2 года назад
Salut Lolo, non ce n'est pas un veillisseur. C'est un concepteur de texture. Je le vois plus comme un mix substance painter/substance designer. Toutes mes textures sont réalisées de 0 avec l'addon. C'est entièrement réalisé avec l'addon. J'utilise un système de layer, des masks... N'hésite pas à passer sur le discord pour échanger plus facilement :)
@Lololemono
@Lololemono 2 года назад
@@CGThoughts super, merci pour la précision, je crois que je vais faire chauffer la carte bleue tout à l'heure 😉. J'ai découvert ta chaîne française tout à l'heure et m'y suis abonné, je vais voir sur le Discord 😊
@albandejerph4264
@albandejerph4264 2 года назад
Super Rudy ! Merci pour le tuto. L'inclusion des décals dans les nodes, suivi d'un bake peut etre effectivement très utile
@kostasmassios
@kostasmassios 2 года назад
awesome update man!
@CGThoughts
@CGThoughts 2 года назад
Thank you :)
@fedorenkocg
@fedorenkocg 2 года назад
Cyborg
@CGThoughts
@CGThoughts 2 года назад
;)
@aloner_wolf8733
@aloner_wolf8733 2 года назад
Just bought the addon and it's great. Would it be possible to add the "Probability" (like in the scratches node) to the Dented node?
@aloner_wolf8733
@aloner_wolf8733 2 года назад
Oh wait... Maybe using local mask could give the control over where the dents are placed... 😅
@CGThoughts
@CGThoughts 2 года назад
@@aloner_wolf8733 You can use the local mask output combined with the dented result. Combine with a multiply node.
@aloner_wolf8733
@aloner_wolf8733 2 года назад
@@CGThoughts Thanks for the reply. Yeah, I asked before finishing the video. 😅 That works like a charm.
@mypd1422
@mypd1422 2 года назад
hi, I'm so amazed. does this work in blender 3.2?
@CGThoughts
@CGThoughts 2 года назад
Of course :)
@nonymous590
@nonymous590 Год назад
@@CGThoughts blender market has two versions 1.1.1 and 1.1.2. which one do I choose?
@jecosci
@jecosci 2 года назад
really good update!
@CGThoughts
@CGThoughts 2 года назад
Thank you :)
@yugorisfriwan
@yugorisfriwan 2 года назад
Amazing update!!
@CGThoughts
@CGThoughts 2 года назад
Thank you Yugo
@neeo9949
@neeo9949 2 года назад
I have a question before buy it: can it mix displacement?
@CGThoughts
@CGThoughts 2 года назад
The current mix layer, doesn't mix displacement map. It mixes color, metallic, roughness, normal, emission.
@neeo9949
@neeo9949 2 года назад
@@CGThoughts Are there any plans for displacement map? it's almost a hard requirement.
@CGThoughts
@CGThoughts 2 года назад
Currently no because you are the first to ask. Can you give an example, a case in which this feature could be useful ?
@neeo9949
@neeo9949 2 года назад
@@CGThoughts The answer is simple, cuz substance 3d painter and quixel mixer have it. Displacement is necessary if I need to mix detailed terrain textures and get out of those two softwares.
@neeo9949
@neeo9949 2 года назад
@@CGThoughts Unless u don't wanna people to use FM on terrain textures.
@emilepierret2147
@emilepierret2147 2 года назад
Juste MERCI!!!
@CGThoughts
@CGThoughts 2 года назад
Avec plaisir :)
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