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TheOdie
TheOdie
TheOdie
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I am TheOdie and I am an indie developer/developer vlogger! I've used the RPG Maker engine since the age of 12. Come see what sort of things I can do!

I try to upload at least once a week 🙂
Monthly Developer Review! - March
27:04
3 месяца назад
Cabin Trip 2023
26:26
4 месяца назад
Yes, I am retired. Sort of.
15:53
4 месяца назад
3 Years of Game Dev - the Making of Caster's Trap
1:19:22
6 месяцев назад
5 Updates I Never Saw Coming After Launch
9:32
8 месяцев назад
Publishing to Steam? BEWARE THE SCAMMERS!
6:47
8 месяцев назад
Caster's Trap Is Available Now!
1:02
9 месяцев назад
The Final Dev Vlog - My Indie Horror Game
25:11
9 месяцев назад
Caster's Trap Official Trailer 2
1:05
10 месяцев назад
Caster's Trap Official Trailer 1
1:29
11 месяцев назад
just saying "hey"
3:32
11 месяцев назад
Комментарии
@Raymond13557
@Raymond13557 4 дня назад
You are a wizard odie :o
@TheOdie
@TheOdie 3 дня назад
🧙‍♂
@angeloarenga
@angeloarenga 4 дня назад
im always been a fan of ur tutorials and content btw i sub u in my 2 yt accounts.. u underrated man i hope u get many attentiom
@TheOdie
@TheOdie 4 дня назад
Whoa! That's super kind of you. Thanks 😊
@skatefilter5
@skatefilter5 4 дня назад
can u make tutorial for projectile as pictures, without events. I don't want to events in every maps.
@TheOdie
@TheOdie 4 дня назад
That's an interesting idea, but that would require you to convert objects (aka events) on the map to image coordinates and vice-versa. In other words, it would make things more difficult. I'd recommend sticking to events unless the objects that the projectiles interact with are images in the first place
@skatefilter5
@skatefilter5 4 дня назад
@@TheOdie events are more painstaking to paste in every maps ive created and even I have to fix bugs and update it. What if I want to fire more than a projectile? Cost me to paste more events. Common events can be a work around with plugins and scripts. Before I made Zelda I have to shoot a projectile one at a time. Oh I know how terrains work on tileset. Like setting it up 1 will be solid, 2 would be a fence that passes through. I don't even need regions and it's alot faster except it's limited to 7 unless you can change the switch or variable. Rpg2k3 has unlimited terrains.
@TheOdie
@TheOdie 4 дня назад
Wishlist Captive: YAMI on Steam today! store.steampowered.com/app/2953160/Captive_You_Are_My_Idol/ . Big Thanks :)
@thomasung1700
@thomasung1700 5 дней назад
Hi, thanks for the tutorial. Easy like and subscribe. (Just hope RU-vid algorithm doesn’t start thinking I want unskippable horror ads). The thing I’m struggling with is making objects/doodads break line of sight, as the aura in these cases go through trees etc. Static chasers are fine as I can just break up the facing direction condition into 4 separate conditional branches and do the ranges. But I want this for enemies with random movements. Having “safe spots” via specific tile events and region ID/map ID stuff to turn off switches is also not quite what I’m after. What I’m trying now is making the chaser fire invisible dummy projectiles that detects/initiates chase sequence if it they hit. But it feels a little clunky. Do you have a good solution for this?
@TheOdie
@TheOdie 5 дней назад
Unfortunately, it isn't easy to do. I explained a similar situation to another commenter in this video not so long ago. It would require a bit of trigonometry, where you're making a triangle (diffX is length, diffY is height, and hypotenuse is the space between them). You'll be testing that difference one space at a time to identify if it's a blockage (you'll define them with region ID tags, i.e. region ID 1 are walls. If space has region ID 1, do not see the player). Overall, it'd be a lot easier with a plugin than to make via events. I'll touch upon this after I release my current project, Captive: You Are My Idol, since I did this in that game
@thomasung1700
@thomasung1700 5 дней назад
@@TheOdie All good. I'll look for forward to it =)
@FiggsNeughton
@FiggsNeughton 7 дней назад
Godot, Unreal, and Unity don't really do 3D for free because TIME is MONEY. If someone doesn't already know how to use those engines, then it's like, do they spend two years programming Pong to learn how to do this, or do they spend a weekend learning how to use RPG Maker.
@devinlupei5071
@devinlupei5071 12 дней назад
This is EXACTLY what I was looking for! Google was no help! Why this isn't a standard function of RPG Maker's movement system I will never understand. Thank you! You wouldn't happen to know how to make an enemy not get stuck when moving away from the player, would you?
@TheOdie
@TheOdie 12 дней назад
You can place it in set movement route. Just change the x, y destination from the player's coordinates to a location on the map
@devinlupei5071
@devinlupei5071 12 дней назад
@@TheOdie Actually, upon testing this in game, I don't see much of a difference between what the regular approach player route does and both versions of those scripts. Perhaps asking the AI to find its way around a big fence is just too complex.
@TheOdie
@TheOdie 12 дней назад
@devinlupei5071 the pathfinder does have a limit. If the map is too big, it won't work. In this case, I would suggest looking into a plugin. Visustella might be worth looking into as they provide a lot of quality of life items
@jisanto547
@jisanto547 16 дней назад
Dude, i cannot wait to play your game!
@TheOdie
@TheOdie 15 дней назад
Thanks! I'm hyped to hear this :D
@beary-boo3223
@beary-boo3223 18 дней назад
Dunno if you still reply. but is there a simple way to also get this killer to chase at a speed between 4 and 5? Like 4.5? I've tried separate scripts but I think it's getting overwritten somehow
@TheOdie
@TheOdie 18 дней назад
Is the event changing pages? Or is a switch is triggering it on/ off? If so, this may cause the change in speed to be rewritten. The event speed will initialize when that page/event becomes active. Then your command to change its speed will have to come after
@beary-boo3223
@beary-boo3223 18 дней назад
@@TheOdie Yes, a switch was turning it on. Thank you!
@mrnxvlogs809
@mrnxvlogs809 22 дня назад
Hello i have a question would it be possible to use mz dlc in mv or? I own both mz and mv Thanks.
@TheOdie
@TheOdie 22 дня назад
Done mv plug-ins can work for mz, but mz plug-ins cannot work for mv. Graphical assets and audio files can be shared without an issue
@B-fox12
@B-fox12 24 дня назад
jdshjdsfjdsfjkdjf
@B-fox12
@B-fox12 24 дня назад
ok
@beardalaxy
@beardalaxy 25 дней назад
RPG Architect is another pretty cool one to look into if you want the RPG Maker feel but also want it in 3D. It's also made by a solo dev but he's a madman and updates it all the time, with the general ethos that anything that would be a "necessary plugin" should be incorporated directly into the engine. That way, you won't run into nearly as many conflicts as you would with MZ3D. The downside to Architect is that it doesn't currently have plugin support, so you're limited by what the engine itself can do. However, the engine is very robust and in many ways, more robust than RPG Maker itself.
@nyx8642
@nyx8642 25 дней назад
THANK YOU FOR THISSSSSSSS
@PocketHacker
@PocketHacker Месяц назад
Hey bro 👋 I made a video about great game Devlog channel including yours 😊 Please check it out 🥺
@Sysyphus
@Sysyphus Месяц назад
I'm a complete noob when it comes to writing script code for RPG Maker MZ but I'm wondering if there's a way to make it so an enemy NPC only sees you if they're directly facing you and are within say 2 tiles of the enemy. As of now the enemy event detects the player from the sides/back which isn't ideal. Using MZ3D to make the game 3D and have a maze where the character has to sneak past enemies but if caught start a battle. Then I can begin to try and figure out the Region ID thing so the 3D walls also block vision. Any help is greatly appreciated! :) Also I can take a short video to show what I'm working on if seeing it visually would help!
@TheOdie
@TheOdie Месяц назад
You'll want to use the facing direction & line vision conditions. If I didn't demonstrate that exactly in the video, you should be able to see an example of direction and one of the vision patterns used together in there. I also explain how to adjust the vision range. If the video is too lengthy for your preference, the code on my site in the descriptions is written there. Best of luck on your dev journey!
@Sysyphus
@Sysyphus Месяц назад
@@TheOdie That did the trick, using two conditional branches first looking for direction and the second the line vision conditions, thank you so much! :D
@andreteixeira7092
@andreteixeira7092 Месяц назад
where i can get that plugin for rpg maker? great idea!
@TheOdie
@TheOdie Месяц назад
Currently, it isn't available, but I'll be sure to include a copy in the game file when it launches ^.^
@itz_vortex7341
@itz_vortex7341 Месяц назад
Dude this is great! Cant wait for this I love the idea!
@TheOdie
@TheOdie Месяц назад
Thanks! This was a fun one to make :D
@TheOdie
@TheOdie Месяц назад
BTS of Captive YAMI on IG! instagram.com/theodiegames/ (That was a lot of acronyms) Wishlist on Steam Today! - store.steampowered.com/app/2953160/Captive_You_Are_My_Idol/
@alitatripp9822
@alitatripp9822 Месяц назад
I love your content. Really helping me develop my first game
@TheOdie
@TheOdie Месяц назад
Glad to hear it! Welcome to the channel and good luck on the dev journey ^.^
@TheLastLivinGameCube
@TheLastLivinGameCube Месяц назад
Hey, I'm starting to program a battle in RPG Maker MV. Now I just created some new skills, but for some reason the "Magic" option is showing up twice in my battle menu for one of my characters but not the other. Why is that and how can I fix it?
@MultiKillerjoe
@MultiKillerjoe Месяц назад
you need to make a horror game using 3d.
@TheOdie
@TheOdie Месяц назад
In the works! You can catch my Monthly Developer Review (MDR) videos to catch some behind the scenes 🙂
@OtakuUnitedStudio
@OtakuUnitedStudio Месяц назад
Do you have a way of making it so walls prevent line of site?
@TheOdie
@TheOdie Месяц назад
It honestly gets extremely complicated. You use region IDs and must check if the wall is between the player and subject. I've made this in my current project Captive: YAMI. Here's the steps: 1)Region ID the map's walls. 2) Check if player is in subject's sight as in the tutorial 3) Check if player is above, below, left, or right of subject 4) Check if that region ID is between them. As you can imagine, it gets more complicated with different vision types. At this point, you'll want to find a plugin unless you're good at both trigonometry and rpg maker eventing
@OtakuUnitedStudio
@OtakuUnitedStudio Месяц назад
@@TheOdie Thanks! I'll take a crack at it and see if I can get it working.
@HermitJesterOfficial
@HermitJesterOfficial Месяц назад
When I saw the story my first thought was the “Jesus Christ parasocial! You need to log off!” Clip
@TheOdie
@TheOdie Месяц назад
The teaser for my MZ3D game is out now! Watch it here 😊: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4gFShW0Xpb0.html
@scorpiomelancholia1559
@scorpiomelancholia1559 Месяц назад
Voxel 3d would be cool too
@RoselinBooksOfficial
@RoselinBooksOfficial Месяц назад
thank you for showing the common errors that can happen!
@TheLastLivinGameCube
@TheLastLivinGameCube Месяц назад
Okay, I corrected the Respawn location, but for some reason every single time I re-enter the room, the oni stops chasing me after the first time.
@TheOdie
@TheOdie Месяц назад
Check your switches. Make sure what gets turned on is turned off by the time they reenter the map
@TheLastLivinGameCube
@TheLastLivinGameCube Месяц назад
Nevermind, I took off the timer variable and it completely fixed the problem! YAY!!!!!!!
@ChoBroFeasting
@ChoBroFeasting Месяц назад
Congrats on the One Piece wins!
@Ozer8610
@Ozer8610 2 месяца назад
This looks amazing mate!
@TheOdie
@TheOdie 2 месяца назад
Thanks! :D
@TheOdie
@TheOdie 2 месяца назад
What's that? You haven't wishlisted Captive: YAMI yet?! What are you waiting for?! store.steampowered.com/app/2953160/Captive_You_Are_My_Idol/ Teaser: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4gFShW0Xpb0.html
@peppercraftyt5346
@peppercraftyt5346 Месяц назад
Hey do you know what character resolution you use? I love the retro style of your games
@TheOdie
@TheOdie Месяц назад
@peppercraftyt5346 I'm super glad you like them :D! Each tile is 24x24 and gets scaled up to 48x48
@peppercraftyt5346
@peppercraftyt5346 Месяц назад
@@TheOdie so the characters are also 24*24? Also thanks for the information 👍
@TheOdie
@TheOdie Месяц назад
@peppercraftyt5346 yup! To elaborate, I start a canvas with dimensions of 24x24 if I want the character to be 1 wide and 1 tile tall. If i want it 1 wide and 2 tall, then i multiply height by 2. Finally, I multiply both height and width by 2 to make each tile 48x48. So art wise, each tile is 24x24, but mechanically, 48x48
@peppercraftyt5346
@peppercraftyt5346 Месяц назад
@@TheOdie thanks! That’s actually really useful, using 16*16 on mv is really difficult
@Grungeuncle
@Grungeuncle 2 месяца назад
If you want RPG Maker to be 3D, then there's "RPG Developer BAKIN". I know that engine is still a baby, but they've got the essentials. Similiar event-based system, just like in RPG Makers. Meaning "no need to learn programming", just like in RPGMs. Besides you can easily import any 3D object into the game. You can make your game 2DHD or 2,5D , scene objects are 3D while animating characters are 2D or even the opposite. Gives you a lot of control with the effects, + can utilize effekseer, capable of post processing which is so easy to use. I can keep adding to the list, but shortly, all the things you do in RPG Makers are now 3D with BAKIN + gives you unity 4 level visual design options. And I think it could be the most fitting engine, if you're creating PS1 / PS2 style horror game with tank controls. And yes community is already building lots of plugins for BAKIN.
@KurffyOriginal
@KurffyOriginal 2 месяца назад
Same universe as Caster's Trap or just it's own thing?
@TheOdie
@TheOdie 2 месяца назад
This one will be set outside of Caster's Trap
@chJohnJobs
@chJohnJobs 2 месяца назад
I see we are still both kickin around being a game dev
@TheOdie
@TheOdie 2 месяца назад
Woohoo to us! 🙌
@TheOdie
@TheOdie 2 месяца назад
Wishlist Captive: YAMI today on Steam! store.steampowered.com/app/2953160/Captive_You_Are_My_Idol/
@richiedxrko
@richiedxrko 2 месяца назад
Does anyone have that game still? I'd love to play it...
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
I've linked a chase to an event for picking up an item. The item does not reappear, but the chase does. How can I make it so that the chase does not reappear?
@TheOdie
@TheOdie 2 месяца назад
Similar to how you made the item disappear, use switches and the conditions on the event page
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
@@TheOdie Actually, I had to make the event disappear in a different room. I just have to use a different switch for different chases. Thanks for reminding me.
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
@@TheOdie okay, I just tried doing this in a different room than before and it doesn't do anything. I've tried conditions, switches, erasing the event. Nothing prevents the repetition.
@TheOdie
@TheOdie 2 месяца назад
@TheLastLivinGameCube if your map is too large, pathfinder stops working. Unfortunately, this is a limitation with the engine. If it is something else, feel free to send me videos/screenshots to my email in the descriptions of this vid
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
@@TheOdie How big are you talking about?
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
How do you make it so that an enemy can only chase you once? I've tried Erase event, End event processing, and Control self switches, but nothing worked.
@TheOdie
@TheOdie 2 месяца назад
I made a playlist that tackles the basics to make an RPG Maker Horror Game. The basics go up to part 5 and can be lengthy, but most who've seen it didn't need tutorials after that ^.^ ru-vid.com/group/PLmqD_CN4-c_t5LJJp8bvpIZNlflrXBCIu
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
@@TheOdie Okay, the email link to the shared G drive folder has been sent to you
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
What is the pathfinding script?
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
How can you enlarge the size of the characters that are chasing you? I cannot see that done here.
@TheOdie
@TheOdie 2 месяца назад
I actually made a video on that. You can check it out here :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wtpjFKASaZw.html
@TheLastLivinGameCube
@TheLastLivinGameCube 2 месяца назад
@@TheOdie Thanks! that helped a HUGE deal! I'll let you know if I need other help.
@DemiGodX
@DemiGodX 2 месяца назад
Seeing doom run on a nes is more interesting than seeing it run on Windows 11. Who knows why people like seeing things that are different. If all games look the same, doesn’t matter how good the effect is, people will be numb to it. Being as the 3D effect is unique to rpg maker that makes it more appealing than to see it running in unreal
@ktt2515
@ktt2515 2 месяца назад
Can we make DOOM with these? 🧐
@TheOdie
@TheOdie 2 месяца назад
Possible! But certainly not easy
@scottiewardle
@scottiewardle 2 месяца назад
only just coming across rpg maker. Love your rendition and creative energy. Can see so much time spent
@TheOdie
@TheOdie 2 месяца назад
Thanks! It was a long but great three years of making Caster's Trap. If you get the chance to check it out, I hope you enjoy ^.^
@DarknessIsTheTruth
@DarknessIsTheTruth 2 месяца назад
I loved using RPG Maker 3 on the PS2, even though it was limited. Making things in 3D was downright magical. I eventually moved on to PC RPG Makers (XP to VX Ace to MV). Each one was more customizable than the last, but I still longed to make maps in 3D. So, when I discovered that MV3D existed (also the MZ version I guess), it felt like I was given a gift from GOD.
@BzNii
@BzNii 2 месяца назад
No more bad enemies Ai , Thank to you!
@karlshaun
@karlshaun 2 месяца назад
I NEED THIS GAME RAHHH
@TheOdie
@TheOdie 2 месяца назад
No need to wait, turn that need into a have :D
@nifuroxcazidnifuroxcazid6044
@nifuroxcazidnifuroxcazid6044 2 месяца назад
I'm also thinking of recording a video story of my development. There's a lot to tell there. I know that English is weak in my game. But I live in Ukraine and the game was translated just in time for the winter when, because of the war, my light only worked for 2 hours and then it didn’t work for 4 hours. And I only have a PC. And I also had to do a graduation project at the university. I thought I was going crazy. I definitely need to try and record a video of the development story.
@HELLO_WORLD.XP10
@HELLO_WORLD.XP10 2 месяца назад
Yo ahh got me paying a 30 day trial
@nifuroxcazidnifuroxcazid6044
@nifuroxcazidnifuroxcazid6044 2 месяца назад
Please check your email. I sent you the key to a game on an RPG maker that I myself developed and published on Steam in less than a year and a half. I think it would be interesting for you to look at it, considering how much I was able to implement in it, albeit with the help of plugins.