The sound in this game GOES SO HARD. The frantic police chatter, revving engines, activating turbo feeling like you're engaging a nuclear fucking bomb 😫
I never played The Crew pre-WR, I got the game after that expansion came out (I don't own Wild Run and Calling All Units though, just the Season Pass DLC which gives me access to a few extra cars). So overall, I didn't realize how bad WR was until I started looking at what the differences were, and damn, I wish I could've played pre-WR The Crew. It looks better than post-WR. So one of the main things was that they switched to an updated renderer that was incompatible with some of the previous one's shaders and stuff. And it seems like they kinda just half-assed everything with graphics. For example, the new renderer added in PBR materials, but then they didn't actually update materials properly to use PBR, so a lot of stuff, mostly the cars themselves, looked like crap. The lighting got updated too but it makes things look like crap too. Apparently, each region of the map had different lighting and weather options (I'm talking like 30+ unique weathers total across the map for each region) to make that specific area pop out, as well as color correction and post processing. So if you were in a certain State, or like if you were in the Mountain States versus the Midwest, you could actually feel the difference between each region. So each State or region felt unique in its own way and stood on its own. With the new lighting update, they seemed to basically use the same lighting and colors for the entire map, basically everything looks desaturated and is lit in this cold, cyan lighting. Looks kind of eh, but now all the areas of the map feel exactly the same. Also, rain was added in, but it kinda looks crappy. Instead of the 30+ unique weathers, we now only have just a couple that are all pretty much the same (sunny, overcast, foggy, and rain/storm). What makes it worse is that EVERY weather option besides the sunny weather will add in wet roads, which already don't look that good, but it means 90% of the gameplay has wet roads. Like literally, I went into photo mode and tested this. Sunny was dry roads, I switched to overcast weather and overcast was wet all of a sudden, fog was wet, rain was wet, etc. So that was a little annoying. They also changed the road textures. Before, there were a on ton of unique road textures, decals and details for different areas of the map. Even different parts of the same city would feel different because they used different textures. But with the update they basically just used the same 2 or 3 road textures pretty much EVERYWHERE, again making the map feel less unique, especially combined with lighting and weather. The other thing is I think landscape and terrain textures are a lot more similar to each other, too. I saw some side-by-side footage of pre-WR and WR and noticed that Red Rock, an area of the map that's more red and deserty (especially thanks to lighting and weather), now looked a lot more grassy and looked similar to the Midwest. In fact, that's pretty much how it looked now, was that the majority of the map just felt like the Midwest. It's like they tweaked weather, lighting, and textures for the Midwest area with the WR update and then just pasted that everywhere else. They also changed the draw distance and skybox/sky textures, the new one looked more blue and the clouds looked kind of eh, but the old skybox had a LOT of sky and cloud textures, colors, and other amazing details overall. Most of which, again, were tied to different areas of the map. Night time especially looked great, too. Traffic density was also reduced drastically so there's not as much traffic, making cities especially feel a bit more dead. Traffic cars were also replaced, there were a lot more unique traffic cars that were also more detailed with better colors and models, and even had damage too, but now there's only a couple traffic cars post-WR used everywhere, and most of the traffic cars for some reason were just copy-pasted/reused from Watch Dogs. So yeah, places like New York felt kinda eh now with less traffic. I also prefer the old HUD before Wild Run, looks more unique and 3D compared to what we got afterwards. I'm sure there's also a bunch of other things I'm missing, but overall they changed a lot. I'm surprised a lot of people prefer post-WR, considering WR seems to have broken a lot of existing stuff and everywhere in the map feels exactly the same now.
I did it in 6:19 it's not that hard you have to be very careful not to hit anything and take the corners fast and cut where it's possible and use nitrous on straights and when getting out of the corners
Combine the realistic phisics, sound and modabalilty of assetto corsa with the amazing lighting and map design of driveclub = perfect, racing game prove me wrong I dare you 🗿