7:12 Are there damage types in this game. Yes there are. Grubby was probably thinking of a different mechanic. However, there are 3 damage types which come in the form of unit upgrades, skill cards or are the default damage of the unit's weapon. 1. Fire damage. A damage type which does a fixed amount of damage and also places a burning debuff on the target which lasts for 10 seconds. This damage type is very effective against chaff. Badgers and Vulcans come equipped with fire weapons and there are other unit upg and skill cards that can create this effect; 2. Electromagnetic blast. A type of damage effect which disables a unit's tech and reduces its speed. Very good against units with lots of upgrades. This comes in the form of unit tech that can be researched (farseer and phoenix have this upg). This effect can also be caused by some skill cards. 3. Acid effect. This effect causes damage over time and vulnerability, causing the unit to take extra damage from all sources. Very good against large or giant units. Comes in the form of unit tech (scorpion acid blast and crawler acid explosion) and also skill cards that can be deployed on the battlefield. Some may also consider the laser beams of balls and melters to be a different damage type since it causes increasing damage every second thus being different than regular unit fixed damage. All these effects come from unit upgrades or skill cards (super weapons) that can be deployed on the field. These can be counteracted by the photon coating effect that some units have as upgrades.
Had a fun game around 1000 mmr. picked up elite crawlers round 3 or 4 and spammed them building up a triple tech of replicate, impact drill, and mech rage for a carry. somehow won the game when the guy went for hard countering them and I picked up a 2x lvl 3 rhino drop. I rather enjoy picking up the elite techs at this point. I think people miss just how big an impact those levels can have on a freshly spawned unit.
"I got Rimmed!" - Grubby 2024 Thanks for the early morning entertainment Grubby. :) You convinced my buddy and I to pick this up. A great example of a small scale game done right!
*I am sorry, but Gamers are Bored of getting Nostalgia Milked by Activision Blizzard and alike.* *We want New Games that feels Fresh with innovative New ideas and New ways of Gameplay.*
Same but for me it’s him JUST FIDDLING with the positioning Like that’s such an annoying habit I can’t watch him for long periods despite his content due to HOW ANNOYING IT IS LIKE JUST PLACE IT DONT PICK IT UP TO PUT IT IN THE SAME SPOT
I think mustang with range are better than mustangs with anti-air. The opponent didn't have that much air units so anti-air didn't made sense in my opinion. And didn't they debuffed ground canon as well because of the strong overlord-typhoon combo?
So why did you commit so much money into destroyable missile interceptors instead of just buying mustang anti missile upgrade? About the same amount as you spent total but had a wider coverage
I think Grubby had some bad experiences with mustangs focusing on intercepting too much when stangs were the carry OP unit before full release, now there is a stigma to them.
I've loved this series, but watching grubby purposely ignore things, or pretend to forget things, oh, and look all around an item in his inventory like he doesn't see it is extremely painful. You don't get as good as he is at RTS games being so oblivious to everything around you like that.
Thinks its aggressive even tho there is no indicator yet, why would cost control ever play aggro? Steelballs in the back is the most standard opening you can play basically, so its crawler in the back. Thinks opponent started with 3 steelballs, but only started with 2... he also did not save money.... Sometimes you should just listen to chat dude, you are not good at this game and you even "observe" things the wrong way... and everything you said in the first 2 minutes was wrong lol...
I dont think mustangs and marksmen do the same thing since mustangs can counter storms pretty easily w missile interceptor? Also mustangs do better against multi target? I am curious about what you mean.
@@alexkay6029Depends on how you build them, do you have them as the main chaff clear? Then no, but if you have them as secondary clear, then MI can be good as it now decent (seconded to War Factory). It also isn't expensive and big like the War Factory and can be placed down and not need fishing for like sabertooth and farseer (sans their specialist but that is rng too).
This is simply incorrect. MI on mustangs can turn an early game investment into a late game save. Had he simply invested 200g into MI he could have saved 500g for other things. Instead he spends 2 rounds buying MI guns that did nothing. The mustangs were only there for wasps and small chaff clear. Giving them another job keeps the unit relevant. Them stopping to MI can also be a good thing especially if they don't have a range buff to delay them into the like 1 wasp unit.
@@alexkay6029 except storms shoot a volley every 6 seconds and mustangs can clear those missiles in 2. which means you are merely sacrificing 1/3 of your damage to basically completely counter a unit that cost the same. especially when the opponent's storms have fire or emp that gives more of a reason to stop them
HOTS never truly died because there's still enough people playing it to find games relatively quickly (at least in QM and ARAM) and they haven't shut down servers. They also patch for balances and bugs once in a blue moon. That's all it takes for a game to be alive. For all their flaws, Blizz is keeping a skeleton crew on HOTS which is completely unprofitable to them and keeping the servers running. I stopped playing 6-7 years ago and then started up again less than a year ago. I was surprised by how many people are still playing and how quickly I can find a match. Game isn't dead, it just needs some love and a monetization model that would make Blizz take an interest again.
I'm really glad that everyone's MMR lowered. I got into a weird spot early on where my MMR was at 1500 with a low skill pool (apparently) and the game felt I should be lower. Every win gave me +15 and every loss gave me -35, and it was just getting really frustrating and discouraging. Now it feels like I can play again and grind upward instead of being ground down.