Welcome to my main RU-vid channel where I upload videos about my Amiga A1200, Sinclair ZX Spectrums, and my BBC Master.
I have a website that can be found at: www.ya-retro.co.uk/
I largely produce videos about the programming language AMOS on the Amiga, and do a number of tutorial videos which can be found here.
I also write a monthly AMOS tutorial for Amiga Addict magazine, which is a nice thing to do.
I shoot my videos using iPhones, and all editing is done using an iPad. I like to keep things informal, and produce these videos for fun and by way of sharing my retro-computing adventures with the wider community.
I have a strong passion for all of my retro systems, and cannot name a favourite as each holds a special piece of nostalgia for me.
I hope you enjoy my videos, and thanks for dropping by. 😎
In the manual for original AMOS, (not the Pro version), it also says 'This command restricts the visibility of your BOBs.', the same as the HELP. It seems that the writers of the Pro manual got it wrong.
@@YawningAngelRetro I've used limit BOB for a duck shoot game in a carnival simulator. I need to finish that game at some point, most of it is done. (Over 20 years since I started writing it. Oops.)
@@YawningAngelRetro I've just been playing it. I'm calling it finished. It's all there. Instructions, music and sound FX. I'm going to compile it so it can run straight from the WB.
@@YawningAngelRetro That was a bit of a nightmare , it took ages to compile, and there were two files it needed to run. (a graphic file ? and a music file.) Do you want a copy ? (It's fine if you don't)
@@YawningAngelRetro After a 6 year break, I've got back into GTA V on the X-Box 360, (I play offline only). I'd forgotten how much fun it is. I've lost track of time over the last week or so. LOL
Nice catch. The manual was printed with AMOS Pro 1.0. There is an addendum in the online help and also it is more up to date. I have updated my online version of AmosProManual to reflect your findings.
I figured there would be an addendum somewhere, but I thought it worth mentioning in a video anyway. It caught me out when I first tried the command for my own purposes. 😅 Glad you found it useful. 😎
You know It really seems to be a good basic. too bad it wont save for me not in AMOS and not in ASC. Amos Professional, easy AMOS, AMOZ AGA, Amos Professional Unity. none of then want to work and not any emulator as well. and of course AMOS Boing yoo.
I've just found your channel, and immediately subscribed. Thanks for your very clear AMOS tutorials. I run the spectrumcomputing website, but also owned a 500 & 1200 back in the day. Peter
i downloaded amos pro and to today I cant my arrow keys to work. i'm running Winuae and both kickstart 3.1 or amiga rom 1.3 is the same, my arrow keys don't work. have you ever had that problem? let me know what's up so i cab start using amos more seriously. :) good day to every qwho cares to read this.
Hi. It’s a problem I have never had but I don’t run Amos on an emulated Amiga. Is there something that needs changing in the Winuae configuration? Just guessing because I don’t use it. Sorry. 😓 Out of the box all keys should work in Amos.
@@YawningAngelRetro What's WORST is on this emulator it won't work on a different version of it it will work just fine. i just gotta figure it out. :) thanks for the quick answer. that sure was appreciated.
I am not a Spectrum user(Yet!), but does the gotek ecosystem not work with the Spectrum, or is that a 16bit thing? Tell me to shut up, if I am being silly.
I think others have covered the USR 0 business, but I would suggest a workaround of saving to tape on the +2 then load the tape on the 48K and transfer to SD that way (unless of course you plan on using the PLAY command). Also, you don't *have* to use tap files for your programs on the divmmc, you can do this: SAVE *;"program" and it will save it as a BASIC listing in the current directory, and you can load back with LOAD *;"program".. no messing with dot commands needed (edit: that's a ; after the * which on my version is optional)
Oh wow, thanks Jim. The transfer method sounds good, and I never thought of that. 🤦♂️ Also cheers for the heads up about not having to use tap files. That looks sooo much easier. I will defo give that a try. 😁👍
@@YawningAngelRetro I know the going via tape method isn't perfect, but I think it's probably your best option (also, at least you can get into the 128 editor, the .128 command for me just resets the thing 😆)
@@j.tann1970it won’t RUN or LIST correctly but the program will be safe. Just don’t try to edit it in 48K mode or the parse will complain! SAVE will work as expected.
Not 100% sure. I’ve read reports that the .128 feature did work in Exodos but broke in versions 0.8.8 and 0.8.9. I’m hoping a fix might appear in a later version, or a patch to this issue.
Crazy idea here... how about adding an interface 1 to your +2 (i believe they are compatible for the grey +2) and using the awesome vdrive microdrive hardware emulator? edit: i have no idea if you can use the microdrive from inside 128 basic. If nothing else it might be a fun thing to play about with for a bit.
Good idea. The Toastrack and the +2 both work well with Interface 1 and M/Drives in 128K mode. I've never used the SD M/Drive, but as it's fully compatible there is no reason it shouldn't work. 👍
After-thought, you only have 48K of BASIC to work with in 128K mode. (unless you use the silicone disc). But in USR 0 mode, (default for SD cards), RAM paging is still available for M/C routines and the AY chip is still there for music.
Came here to post this. USR 0 mode is the way to on older Speccys. That said, the best way is to go with a Speccy Next, as the latest Speccy is much more compatible with SD cards. Even better than the +3E, which is another option. ESXDOS seems to me to never have really been finished in its original form. Or to put it another way, ZX Next OS has brought it to where it needs to be to be a full solution.
@@andycooper9640 But with the Next, in both 48K and 128K you can't use the SD card for loading or saving data. It only lets you do snapshot saving and loading.
@@frankowalker4662Yes, in the 48k and 128k personalities you are right (though you can add ESXDOS and do it that way, but the need for USR 0 mode returns). However, in the normal Next personality, which is pretty damn compatible with software anyway (the only thing I use alternative Speccy personalities for is TRD files), you can easily save basic files to a TAP. Next mode includes the ESXDOS dot commands, as well as the +3E commands, in the ZX Next command set. The advantage is they work in Next basic (like 128k basic, but 2meg basic) or 48k basic. No need to go to other personalities for anything much. Once TRD file compatibility gets added to Next mode (it's in the plans for future updates) there will be very little need to ever use them.
@@frankowalker4662 that’s not quite true, you can add esxDOS to the SD card (it does not come with the Next distribution so you must add it yourself) but thereafter you can use esxDOS and the green “Drive” button to access the DivMMC browser etc.
I saw AMOS first time being from 8-bit and PC Pascal background and i loved it instantly... Once i heard that on 8-bit atari was language called Action! wich was loved to but i only read about it in magazines
Thanks. I think it would work well for scenery stuff. Might actually put that to good use when I get some time to work on some personal projects. 🤦♂️🤪
How do you already have comments hehe! I commented this before watching, TBH. I was looking forward to this video :) Okay, 'nough typing, watching time now.
Another great episode teaching something fun! My friends and I had a lot of fun with S.A.M. on the Commodore 64 getting it to spew an endless amount of swears. Good times! 🤣
Back when I was in my 30's, me and my mate would get drunk, open the Say program and type all sorts of random letters into it. We would laugh like school kids. LOL (Our favourite was 'uiiuiuiuiiuiuiuiuiuiuiiiiiuiuiiuiuiuiuiuiuiuiuiuiuioaoaoaoaoaoappppp')
Hm can't open narrator :-O Anything I need to install as dependencies ? I had a preinstalled AMOSpro directory. (I tried the AMOS code above in AMOS first then SAY in direct mode.)
Oh, I’m not sure. I didn’t have to install or add anything extra. My version is pretty standard, but I will test it on another machine/install and see what happens. That might not be until the weekend though.
I thought after WB 2.04 the speech synthesis was no longer included since Commodore / Amiga lost or didn't renew the license with whoever made it. If you did a clean install of WB 3.0+ then you don't have the needed files. (I think it is just narrator.device, translator.library, and speak-handler.)
Thank you for letting me know. I’m so pleased that some of my videos are of use to people, and I battled for some time trying to find a suitable way to back up a CF card using a Mac solution. All the best. 😎👍
I just stumbled on the Immortal Joystick on Twitter, so thanks for showing it in action 👍 I'm a bit confused because the promo video connotes that the joystick has a left-handed arcade style handling where you have to place the buttons bottom right. But you use it right handed which is what I prefer, too. Would be better when the buttons would be upper left though like on a normal Competition Pro 😁 But you can't always have what you want 😅
If I recall you can specify what side you want the buttons, at least you could with the kickstarter. All in all it’s a great joystick and will last for ages. 😎👍
14:35 my opinion is that cheating does not exist in single player games. It is only possible to cheat in competitive games where you get unfair advantage towards other people. ❤
If you use Flash Off before the Cls, it will stop colour 3 from pulsating. You can then set colour 3 to whatever you want. Also, if I'm using sound FX and music at the same time, I use Pro Tracker to merge each block of a music MOD into one sample. Then put those samples back into a MOD of the same tempo settings as the original but only put them on channels 2 and 3. This leaves channels 0 and 1 free for sound FX. (I've probebly not explained that very well. Sorry.)
@@YawningAngelRetro I've just had a look at my Amiga, and it's Sound Tracker Pro 2 that lets you compress a MOD block into a sample. Although I'm not sure where you can download it from. I got my copy off an Amiga mag in the 90's. Sorry for getting the program name wrong.
Yeah, it was going to take me way too long to sort out and meant this video would not have been out today. I am working on a version 3 of this program where each ‘screen’ full of asteroids is a new wave, and the numbers increase. Also looking at different weapons and firing techniques… 😉
@@YawningAngelRetro I've fixed the replay. If you remove the 'Turn Remainig Bob's Off' routine in the TARGET_PLACEMENT Procedure it works perfectly. (Don't ask me why, I've no idea. Ha ha) EDIT : 'm looking forward to seeing the new version.