I had a lot of fun running Fezindipiti in Reg F with Archaludon. I was running light screen, tailwind, tail slap and venoshock (I ended up dropping tailwind because my Tornadus has it instead). Item was loaded dice. Using tail slap on Archaludon just once gives him 3-3.5x defence, and that eane turn you can deal massive damage with body press (no need to wait). And light screen to patch up Archaludon's low Sp Def, makes him ridiculously tanky and very difficult to remove. It wasn't a gimmick that I relied upon to win every match but when I did pull it off (whcih was generally not difficult to do) it was funny watching the enemy trying to find a way to deal with 3x def Archaludon under light screen... Oh and suddenly now the enemy is poisoned too. Yah love Fezandipiti. It's seriously underrated. I feel it's been a bit too power crept to bother with in Reg G, but it's not an unviable pick if someone still really wanted to use it. Oh, ps. I've been running Tera Dark. It really comes in handy to totally disrupt any expanding force shenanigans and attempts to disrupt it using prankster.
I think megas could be a little better balanced if, instead of lasting for the rest of the match, they were on a timer. If after, say, 3 turns, your mega reverted back to it's regular form, they could function as a nuke to clear out part of a team, but weren't a guarantee that you would sweep the whole team up
For wigglytuff - it's health by 60 and give the 20 to its sp. Atk +30 in its sp. Def and in its attack +10 . Also give it flamethrower ice beam Thunderbolt wildcharge freeze dry heatwave Hydropump for coverage Give it moonblast and dazzling gleam and hyper Voice for stab and give it follow me Trickroom imprison willow wisp ally switch and leech seed and feather dance for support and remove frisk for friend guard
@@MoxieBoosted what I meant was I wasn't certain when I tested if normal Tera would boost Hyper voice on Pixilate Sylveon or if the Fairy tera would, the answer Fairy Tera Boosts Pixilate Hyper voice, which I didn't know it would do at the time
I think it's time to bring tera Fairy sassy nature aegislash with gyro ball to deal with that damn horse (I did the calcs and calyrex shadow rider can't one shot aegislash with the choice scarf set while aegislash can one shot it with gyro ball if calyrex uses tera fairy and if it doesn't use tera you can one shot it with shadow ball)
As a New "casualy" competitive player and a long time fan of the series i'm Thorn. Tera is way more fun as mechanic but shit visually, megas look like they discourage variety in a game where being succesfully creative is already tough enough. I wish they would keep some of the ter ma flexibility in future games.
Best part about getting them to protect turn was was Z splash, boosted you attack by a ton. So you just bait them into thinking you have bounce and z splash then ice fang them.
A similar thing happened in Gen 8, where singles players were running underleveled Slowkings and Slowbros to outslow each other. I've heard they reached levels below 90 at some point.
The hell are you talking about? You could get a Magikarp with Bounce back in HeartGold/SoulSilver through the PokeWalker. All it'd take is transferring up through the gens.
Imagine if this had gone on for like a decade of people trying to underspeed till people end up with level 1 ground on then it dies cuz level 1 is too weak then the cycle continues with level 50 till they need underspeed