i do think it made the map way clearer to seperate into 4 islands because if it was only connected parcels of all those maps it would have been complicated to find yourself on the map. also it tottaly fits the aestatics and the logic of what's going on meaning that all those zones were taken from their location and displaced here. in that sens it should have been only floating island, separated. Personaly i never taught of it, never bothered
for me , who started zombie with WaW, i truly think that a map can be really difficult. You said that some players felt punished by the difficulty of the map and how it would suggest to rapidly upgrade your arsenal and build your staff and so casual "only playing round" players felt left off. I can understand but for me zombie maps can be as hard as they want to a certain limit i guess) it will only make it more terrific and more interresting on long term cauz i like kino dont get me wrong but after all those games i'm obviously way more interrested in really challenging maps like verrukt, shangri-la and origins. for me they can be as hard as they can otherwise you'll feel at some point way too much ease, like not affraid and just infinite
One of my favorite gaming memories ever was when Moon first came out. I got invited to a party where a guy had Shang EE done and we did the whole Moon EE together. It blew my mind when we blew up the Earth and he became Samantha.
I think Shangri-La was alright, I didn't like it as much as the others as it was harder than Kino or Ascension, not as wacky as Five and neither as cool as Call... But it was still way better than Moon. My main gripe is that in Shangri-La you had trouble moving around because it was easy to run into another player doing it's own thing and disrupt his game. The map seems very big but it's also quite narrow too, and it's very, very easy to run into another player and get sandwiched. Now, if I were to say, I think Moon was the worst map of BO1 by a wide margin. The map was hard, there weren't that many players, it was annoying to setup _(remember having everyone dead round 0 because someone refused to go into the teleporter at the beginning for a quick Jug/Speed cola?),_ very easy to grief due to breaking the glasses, low gravity was a big meme, you needed all 4 players on the teleporter to upgrade / buy jugger/cola, the hacking tool albeit cool was a one-player thing, and the jumpers in the big open space had a bad habit of killing players even when they landed the jump right if there was some lag. After all the above, it was quite ironic that in Moon of all places, once you survived the setup and found a random group willing and capable of playing through, camping was probably way easier than Ascension. The 1st room into 2nd room loop with the jumper at the bottom I remember being one of the easiest, hardest to screw up loops in the game, so much so it was sorta manageable with more than one player. Game would only be over after some player went to grab more ammo and got jumpscared by a random zombie coming from the other side of an automatic door / tight corner _(the one corner + door to get to the open space with the earth teleporter comes to mind)_
I mean, I think zombies was established as a more permanent game mode when BO1 came out. By then, they already had map packs for zombies in WAW, and people paid good money for them. Youre a little off when you're saying that Call of the Dead was the birthplace of zombies, as it was already well into adulthood by then.
1:40 it’s because it’s the original town that had found element 115 in a mine they were digging, one guy who was exposed to it was connected to the ether and the keepers told him how to build a pack a punch machine, and a powerful ether object, he put the powerful object into the pack a punch and so much energy was released when he did that it teleported the whole town into an underground cavern under Africa and the whole town was over run by zombies.
"You need progression." "You shouldn't be allowed to be at max power till you have earned it in game." What do these new age gen z developers not understand about this concept? These guys literally grew up playing these games. Another new cod zombies Black Ops 6 is about to be absolutely ruined by these clueless devs not understanding the concept of a good game.
As someone who has watched this series several times all the way through and tended not to watch the actual footage: I just noticed the seamless transition you made at 13:03 with the HVK reload. It was a very slick bit of editing :)
My fav zombie map, loved being able to set up your fav guns in the right spot for the strategy you liked, whether you were training around the town, or hiding in the church with the power pylons and the dubstep sound gun things over and over. Me and all the old homies know the witches stealing your sht, god... such a fun map, I always forget it was black ops 2 for a second considering how up and down those maps were.
I honestly would found this map so much better if you didnt need a walkthrough to get a staff and upgrade it. Like how good mob was because you dont need a walkthrough for it to get pack a punch, the perks unlocked, and to get the tomahawk
I still remember when my buddy brought his xbox over to my house during Christmas break to play zombies. Neither of us had ever played anything like it. We were hooked. He spent the night and we played all day, night, and the following day.
Actually BO2 started the “pay to win” initiative by introducing the peacemaker with the first DLC. Not Ghost, and Advance Warfare only leapfrogged the idea with the loot boxes
It's like Kino, it's meant for beginners to get to know the game. But this expands on it by adding a lot of things (especially our good friend Leroy) and making it fun for pro's as well. The chill atmosphere makes this is the perfect map for being overpowered while having a good time. Also Vulture Aid's jingle is one of the best.