16 year old nonbinary dude discussing binary (also im audhd). im basically antvenom from wish.com lol btw i swear sometimes. if ya dont like it you can leave :P i post every once in a while, hope you stick around! birthday: dec 03 goals i achieved: -used to be top 20k in osu mania (13107) -6 digit in osu standard (609721) -being epic -professional ewings sarcoma survivor 👍 ---------------------------------------------------------------- sub goals i did (read as mm/dd/yy): 5: 04/07/19 10: 04/13/19 25: 06/19/19 50: 01/09/20 100: 06/14/20 200: 01/23/21 250: 01/01/22 300: 01/04/23 400: 12/06/23 (how????) 500: 12/17/23 (wtf?????) 750: 12/18/23 (??????) 1000: 12/18/23 2500: 12/22/23 5000: 12/27/23 7500: 01/04/24 10k: 01/13/24 15k: 04/05/24
also btw: im aroace and nonbinary (pronouns are literally anything that isnt a she/her) so thats cool i guess yay....
Me: "I'm gonna program a number type that can use an arbitrary number of bits by calculating how many bits are required for its value, and recalculating that every time the number changes. I'll finish this video first." The video at 13:40: "Oh, actually... that basically already exists." bruh
Reminds me of how back in 2017 or 2018, I was on that build a boat game with a friend and we accidentally fell past the death barrier, and we watched for a good 15 minutes as our "boat" and characters began to horribly deform and corrupt into a mess of flickering polygons. Too bad Xbox just recently deleted the clip of it because of the 90 day clip deletion thing 🙃 Thanks MicroShit.
@@tristantheoofer2 True, but in old Minecraft, mostly all distance effects are caused by floating point issues, but did u know what´s funny, the far lands are caused by an integer overflow but the fringe lands by floating point precision loss
The number is not broken. The programs are, at least to the extent that you find their behavior anomalous. The ones that stick at maximum values would seem to have had some work put into them to handle overflow conditions somewhat gracefully. That said, computers are finite so no matter what cap you choose it's still at least possible in principle to have to have special overflow conditions. General purpose numerical formats used by computers are also usually limited to a "smallish" subset of the rational numbers. There are more complicated ways of representing a typically limited subset of special numbers like e, pi, i, or sqrt(p) where p is some prime.
There is a bug similar to the ones shown in the video in Mariokart Wii where if you drive backwards for 2 weeks straight then it takes you to lap 9/3 instead of just staying at 1/3 lol
Well wenn calculating the scripts possibilities wouldnt you need the take the Factorial (!) Of said number to account for any soloution that might have less than the max number?
Tristan I just realised that technically it's not the answer at the end... Cause to ask how many roblox games could exist in theory is like asking how many universes are there (and yes the multiverse theory is false I was just using it as an example) but anyway Technically you only did every possibility for stuff in studio. However to find out the TRUE limit of how many games there could be... You would have to figure out how many possibilities there could be when that thing is placed onto the baseplate. And keep in mind you can move it around... Take 1 blue stud. However many studs in a straight line to the point where roblox crashes would be the possibilities for that stud in that one direction. Then you'd have to calculate every possibility for that stud in every place within the 3D space, so basically in every direction possible until roblox crashes. And that is for 1 stud. Then make 2 of them and do the process again. Then 3. Then 4. And so on. After you've done it for that singular type of stud, then do that process for every single thing that can be imported as an actual thing into the world (e.g light, stud, seat and etc) and then once you've gotten that answer, then add it into the original one in this video... If you need any help understanding what I'm trying to say, you can contact me via discord of you like lol.
Last time I seen a game reach the 32 Bit Integer Limit without hacks was in Bloons TD 6 using a patched stacking glitch The XX5 Village when given sacrifices over limit would display "Loading" When the money overflows into the negative versions you can buy anything but you can't use "Cash Slider" for Paragons but the Paragons themselves can be purchased and to increase the degree you sacrifice the corresponding towers And if you use Mods/Hacks - when the round reaches the limit would overflow like the cash and bloons just stop spawning as the game was never expected to get this far (Highest round I seen without glitches is around Round 608 by MackanRules and his run died because of save corruption)
11:12 THIS NUMBER THAN FRICKING THE MARIOPLEX (10^12341: and that's how many possible levels are possible in mario maker ONE) ITS PROBABLY EVEN BIGGER THAN THE MINECRAFTPLEX