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Hi there @ruigong6582! You can find the files in the description of the video. It is the "Starter Content" for the tutorial. It will be this link right here sierradivision.gumroad.com/l/VintageCamera Cheers!
Hi! Sorry you are having trouble installing Fusion360. You may need to reach out to their support team as we haven't experienced this issue. Here are some suggestions: Try uninstalling the program and download again. Try using a different default browser than the one you’re using and check cookies. Try to disable any adblockers or vpn. If that does not work, try to contact Autodesk or google the problem to see if anyone has had this issue before. Hope this helps!
I think plasticity to blender is the new workflow for CAD modelling as it has live bridge and plasticity is much more flexible than Moi 3d due to its parasolid behaviour.
That's correct, this is Fusion 360, but the workflow can be used in any of the programs you mentioned. In our follow up videos coming soon, we will be sharing how this workflow can be used in games and the assets converted to a Polygon workflow with standard UVs and textures applied.
That's right!! We actually built this and offer it to developers to use in their games. Body Cam used this Oil Rig for the game and we're very happy to see everyone enjoying it!!
Im in the AEC industry, so fusion 360 makes more intellectual sense to me. But it seems like blender is super popular for this kind of work. What the nuance for you choosing between different software?
Blender is a polymodeling software, you move points, polygons Fusion is a cad software, no need to bother about topology and polygons, so you get a much quicker workflow
As @@syns369 mentions here, it is great for a much quicker workflow when concepting or mocking up different artwork ideas. You can blockout shapes and create geo much quicker in many cases. In future tutorials we will show how to bring these types of files and assets into a game pipeline. Updating them for clean topology and UV Ready
Not the drone going up like a plane xD. Who was the last one checking the video? I mean, it's not a BIG problem, since it's for the asset, and not for the movie, but really? It was moving okeyish the whole time, and then it just broke xD. Nice asset tho!
Thanks for the compliments on the assets! If you're referring to the Drone "climbing up the crane," this is a matter of perspective, since the crane is leaning forward quite heavily. So while the Drone looks to be flying straight forward, it is actually heavily tilted forward in relation to the ground and using its weight to propel forward. Cheers
@@sierradivision Shouldn't it be the other way around? I see it's not straight, but the drone, to be able to lift and move in that direction, should be basically near 90° off the crane. So, Right to Left, the drone should have the front down, and back up to move that direction, else it should move away from the crane, to the opposite way.
Perhaps for future cinematics, we may be able to do some behind the scenes and breakdowns of the shots.@@NightVisionOfficial Could be interesting to show it off for people :) Cheers!
Thanks for the video. As for the glitching you experienced, that has to do with OBS window capturing UE and it bugging out between other windows for capture priority. I have this issue all the time. seems like the only issue around this is to fullscreen capture.
Great work. Can you relight this using ue5 lumen? I suggest you make a large hospital multicomplex building like in ready or not as you have great eye for detail.
Some of the assets have LOD's, like all of the organic meshes and foliage, but a lot of the assets are hard surface props, like square and rectangle shapes that are already very low poly and would not benefit from LOD's. We added them where we felt they helped, but more can always be added with the Unreal Engine LOD tool or an external tool of your choice. Thanks!
Astonishing quality! 👏 Accidentally found that asset pack searching for "underwater" and "ocean" assets on UE marketplace two days ago (yeah, after watching Avatar 2 xD) and yesterday I received an email from Jacob Norris - amazing coincidences =) And just now I've discovered that the same team also worked on environment in Snoop Dogg video, which was cool too. Also, I must say that the last asset pack (Indiana apartments =D) on Unreal Marketplace are veeeery detailed and previews are so cinematic! It looks like the top-notched guys have gathered here 😎 I will closely monitor your new products and will be happy to purchase packages as needed) Please tell me, are stills in these 2 asset packs made with the last Path Tracer mode? Can't believe they made on UE4 without PT and lumen/nanite features. It would be very interesting to try porting one of your scenes to a mobile chip - XR2 (which is on Meta Quest 2 and Pico 4) as Red Matter 2 surprised me with the image quality.
Hahaha that is a lot of coincidences all at once. Thanks so much for the comments! Most all of the screenshots in both of these packs are simply using either the Ray Trace features from UE4 or the Lumen features in UE5. We want to be sure to present all of the work still in real time feature settings. Thanks again
@@sierradivision Wow, in this case after optimizing geometry, textures, and baking the light it can be possible to achieve a similar result on Quest 2 (and other XR2 HMD's) 🤔
The Ocean shader was built by one of the artists that worked on the pack with us. It uses some of the features from the default Water plugin that comes with the Unreal Engine, but many additional features and Artwork has been built on top of it. Glad it like it! Thank you
So I think the asset library is really nice. That said, would you consider putting these in smaller sets? The dollar value is certainly fair, but it’s a bit high for a hobbyist such as myself to buy all at once. If you would be able to create some smaller packs I would absolutely buy many of these assets. I think the textures are superior to others I’ve seen. Even if they were in $25 increments, I would love to buy a few.