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Sierra Division
Sierra Division
Sierra Division
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We're a Digital Content Creation and Art Outsource studio with some big plans in motion. Check out our site and social media pages for more information as our current projects and future endeavors take shape. We started Sierra Division with a single goal in mind, to make groundbreaking artwork at the highest level by bringing together the most talented artists from all over the world...

...It has already begun
RENDERING: USD Composer
16:48
2 месяца назад
RENDERING: Marmoset Toolbag
10:05
2 месяца назад
TEXTURING: Detailing PT. 2
25:15
3 месяца назад
TEXTURING: Base Layers PT. 1
38:36
3 месяца назад
TEXTURING: Baking in Marmoset
8:15
3 месяца назад
GAME-READY: Low-Poly Optimization
18:54
3 месяца назад
GAME-READY: Low-Poly Conversion
9:41
3 месяца назад
MODELING: High Detail Pass
29:44
3 месяца назад
MODELING: Low Detail PT. 2 (no commentary)
9:58
3 месяца назад
MODELING: Low Detail PT. 1
18:17
3 месяца назад
MODELING: Setup and Blockout
23:09
4 месяца назад
MODELING: Reference Gathering
6:44
4 месяца назад
Himalayan Treasures Challenge - Sizzle 2024
0:31
5 месяцев назад
Intro to Fusion 360 - Niels Couvreur
21:53
8 месяцев назад
Pre-Release Trailer - Oil Rig
1:01
Год назад
Комментарии
@iKaGe01
@iKaGe01 6 дней назад
These are great! 😊
@Morenob1
@Morenob1 6 дней назад
Kinda gives off prerendered graphics look
@MADMOVIESINC
@MADMOVIESINC 7 дней назад
That was fun! Nice work!
@TheBlackbirdii
@TheBlackbirdii 7 дней назад
is this a game or just enviroment that will be sold on the unreal market ?
@sierradivision
@sierradivision 7 дней назад
What would you want it to be? :)
@TheBlackbirdii
@TheBlackbirdii 7 дней назад
@@sierradivision an asset to buy xD
@paul_ivan_
@paul_ivan_ 7 дней назад
🔥
@parthnaik2033
@parthnaik2033 7 дней назад
Love the environment work but the editing and effects take it to the next level!
@3dbomb962
@3dbomb962 10 дней назад
This is very helpfull
@rihardsseso
@rihardsseso 22 дня назад
I'd like to know where can I download the rendering setting files ? Thanks mate!
@FacusPro7
@FacusPro7 28 дней назад
I’m looking way for optimizing my plasticity models… I think I found it)) Thanks m8😊
@sierradivision
@sierradivision 28 дней назад
@@FacusPro7 Happy to help!
@ruigong6582
@ruigong6582 Месяц назад
Hi there, I'd like to know where can I download the rendering setting files ? Thanks mate!
@sierradivision
@sierradivision Месяц назад
Hi there @ruigong6582! You can find the files in the description of the video. It is the "Starter Content" for the tutorial. It will be this link right here sierradivision.gumroad.com/l/VintageCamera Cheers!
@kaito462
@kaito462 Месяц назад
Hello, where can I find the ACES UE4 log?
@sierradivision
@sierradivision Месяц назад
Hi! You can download it here: bleleux.gumroad.com/l/lHiVg
@EinMeister
@EinMeister Месяц назад
Very helpful! I've watched the texturing side of the tutorial and left them with a lot of notes. Thank you for publishing this!
@zohahs5276
@zohahs5276 2 месяца назад
Nice tutorial where one can require the prerequsite before starting this tutorial thank you.
@pramodsahu5524
@pramodsahu5524 2 месяца назад
keep making this type of tutorials
@cr0xOP
@cr0xOP 2 месяца назад
hi , i recently installed fusion 360 but i could not sign in, not popup in browser can you help me pls
@sierradivision
@sierradivision 2 месяца назад
Hi! Sorry you are having trouble installing Fusion360. You may need to reach out to their support team as we haven't experienced this issue. Here are some suggestions: Try uninstalling the program and download again. Try using a different default browser than the one you’re using and check cookies. Try to disable any adblockers or vpn. If that does not work, try to contact Autodesk or google the problem to see if anyone has had this issue before. Hope this helps!
@cr0xOP
@cr0xOP 2 месяца назад
@@sierradivision thanks, i will try
@saikatpurkait9802
@saikatpurkait9802 3 месяца назад
Plz do video on marmoset baking and how to set group of high and low setup
@sierradivision
@sierradivision 3 месяца назад
We actually have one for this series, check it out! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kniOfkBqPT4.html
@rajendrameena150
@rajendrameena150 3 месяца назад
I think plasticity to blender is the new workflow for CAD modelling as it has live bridge and plasticity is much more flexible than Moi 3d due to its parasolid behaviour.
@Augustein
@Augustein 3 месяца назад
Is it a CAD software 🤔 like fusion solidworks plasticity?? Or you keep it to yourself and work on projects?
@sierradivision
@sierradivision 3 месяца назад
That's correct, this is Fusion 360, but the workflow can be used in any of the programs you mentioned. In our follow up videos coming soon, we will be sharing how this workflow can be used in games and the assets converted to a Polygon workflow with standard UVs and textures applied.
@Augustein
@Augustein 3 месяца назад
@@sierradivision Would recommend highlighting Plasticity as it is gaining popularity and has significantly reduced completion time. Thanks
@no-sleep
@no-sleep 4 месяца назад
I'm glad you went with fusion 360 for this. modeling all of that polygonally would be a huge pain
@EuropaUX
@EuropaUX 4 месяца назад
Awesome content, please keep it up.
@avman32107
@avman32107 4 месяца назад
It's the Oil-rig level in the game Bodycam.
@sierradivision
@sierradivision 4 месяца назад
That's right!! We actually built this and offer it to developers to use in their games. Body Cam used this Oil Rig for the game and we're very happy to see everyone enjoying it!!
@dimitriskoutris6139
@dimitriskoutris6139 4 месяца назад
Didn't know about the cool tip with the z project brush!. Thx Jon and Jacob u open up so many possibilities for me :) ( big fan of both your work)
@ronniedhillon9772
@ronniedhillon9772 5 месяцев назад
just bought it ue5 love it will use it for my simulation project in omniverse
@emerybreck1688
@emerybreck1688 8 месяцев назад
'Promosm'
@themexicanwerewolf
@themexicanwerewolf 8 месяцев назад
Same
@Apiovani
@Apiovani 8 месяцев назад
Awesome! Excited for the future tutorials too!!!
@dimitriskoutris6139
@dimitriskoutris6139 8 месяцев назад
Came here after Jacob's e-mail! Excited for the future tutorials :)
@DigifyMe
@DigifyMe 9 месяцев назад
Im in the AEC industry, so fusion 360 makes more intellectual sense to me. But it seems like blender is super popular for this kind of work. What the nuance for you choosing between different software?
@syns369
@syns369 9 месяцев назад
Blender is a polymodeling software, you move points, polygons Fusion is a cad software, no need to bother about topology and polygons, so you get a much quicker workflow
@sierradivision
@sierradivision 8 месяцев назад
As @@syns369 mentions here, it is great for a much quicker workflow when concepting or mocking up different artwork ideas. You can blockout shapes and create geo much quicker in many cases. In future tutorials we will show how to bring these types of files and assets into a game pipeline. Updating them for clean topology and UV Ready
@julianeyt4059
@julianeyt4059 8 месяцев назад
Cant wait@@sierradivision
@AadamKhor2507
@AadamKhor2507 9 месяцев назад
is it a baked lighting?
@adarshwhynot
@adarshwhynot 8 месяцев назад
It literally says realtime RTX lighting at 0.05 . So nope
@EuropaUX
@EuropaUX 9 месяцев назад
Awesome! Keep up the amazing content <3
@NightVisionOfficial
@NightVisionOfficial 10 месяцев назад
Not the drone going up like a plane xD. Who was the last one checking the video? I mean, it's not a BIG problem, since it's for the asset, and not for the movie, but really? It was moving okeyish the whole time, and then it just broke xD. Nice asset tho!
@sierradivision
@sierradivision 9 месяцев назад
Thanks for the compliments on the assets! If you're referring to the Drone "climbing up the crane," this is a matter of perspective, since the crane is leaning forward quite heavily. So while the Drone looks to be flying straight forward, it is actually heavily tilted forward in relation to the ground and using its weight to propel forward. Cheers
@NightVisionOfficial
@NightVisionOfficial 9 месяцев назад
​@@sierradivision Shouldn't it be the other way around? I see it's not straight, but the drone, to be able to lift and move in that direction, should be basically near 90° off the crane. So, Right to Left, the drone should have the front down, and back up to move that direction, else it should move away from the crane, to the opposite way.
@sierradivision
@sierradivision 9 месяцев назад
Perhaps for future cinematics, we may be able to do some behind the scenes and breakdowns of the shots.@@NightVisionOfficial Could be interesting to show it off for people :) Cheers!
@NightVisionOfficial
@NightVisionOfficial 9 месяцев назад
@@sierradivision That would be cool Indeed ^^
@ThrivingProjects
@ThrivingProjects 11 месяцев назад
AMAZING
@baythsavs
@baythsavs Год назад
Rust 2025!
@BeastGamingHD
@BeastGamingHD Год назад
Thanks for the video. As for the glitching you experienced, that has to do with OBS window capturing UE and it bugging out between other windows for capture priority. I have this issue all the time. seems like the only issue around this is to fullscreen capture.
@lz4090
@lz4090 Год назад
Great work. Can you relight this using ue5 lumen? I suggest you make a large hospital multicomplex building like in ready or not as you have great eye for detail.
@sierradivision
@sierradivision 9 месяцев назад
Thanks for the suggestion! We will keep it in mind
@scifi1125
@scifi1125 Год назад
select all vertices and go to the details set all location values 0,0,0 to get rid of the hole.
@juanmaliceras
@juanmaliceras Год назад
Awesome
@huyked
@huyked Год назад
Man, those look beautiful. Good luck!
@BadatGaming360
@BadatGaming360 Год назад
☝👍
@JohnDaniels
@JohnDaniels Год назад
WOW! Great work.
@Datelighto
@Datelighto Год назад
Superb quality! 🤩
@AhmedModeling
@AhmedModeling Год назад
they way you managed to put everything to fit together is really amazing. good job
@matthews7895
@matthews7895 Год назад
Thanks for this Jacob :)
@Fotenks
@Fotenks Год назад
Do the objects have game optimized LODs or is this more of a cinematic only asset pack
@sierradivision
@sierradivision Год назад
Some of the assets have LOD's, like all of the organic meshes and foliage, but a lot of the assets are hard surface props, like square and rectangle shapes that are already very low poly and would not benefit from LOD's. We added them where we felt they helped, but more can always be added with the Unreal Engine LOD tool or an external tool of your choice. Thanks!
@SotiW14
@SotiW14 Год назад
It turned out very cool, tell me the modeling and creation of materials in which editor was carried out?
@sierradivision
@sierradivision 9 месяцев назад
Many of our artists use Blender and Substance Painter during the creation process for modeling and texturing. Thanks for the compliments :)
@jakecarvey
@jakecarvey Год назад
stunning work - and the Unreal Engine staff seem pretty excited about it as well. Congratulations!
@memnok9980
@memnok9980 Год назад
Rad.
@Datelighto
@Datelighto Год назад
Astonishing quality! 👏 Accidentally found that asset pack searching for "underwater" and "ocean" assets on UE marketplace two days ago (yeah, after watching Avatar 2 xD) and yesterday I received an email from Jacob Norris - amazing coincidences =) And just now I've discovered that the same team also worked on environment in Snoop Dogg video, which was cool too. Also, I must say that the last asset pack (Indiana apartments =D) on Unreal Marketplace are veeeery detailed and previews are so cinematic! It looks like the top-notched guys have gathered here 😎 I will closely monitor your new products and will be happy to purchase packages as needed) Please tell me, are stills in these 2 asset packs made with the last Path Tracer mode? Can't believe they made on UE4 without PT and lumen/nanite features. It would be very interesting to try porting one of your scenes to a mobile chip - XR2 (which is on Meta Quest 2 and Pico 4) as Red Matter 2 surprised me with the image quality.
@sierradivision
@sierradivision Год назад
Hahaha that is a lot of coincidences all at once. Thanks so much for the comments! Most all of the screenshots in both of these packs are simply using either the Ray Trace features from UE4 or the Lumen features in UE5. We want to be sure to present all of the work still in real time feature settings. Thanks again
@Datelighto
@Datelighto Год назад
​@@sierradivision Wow, in this case after optimizing geometry, textures, and baking the light it can be possible to achieve a similar result on Quest 2 (and other XR2 HMD's) 🤔
@sierradivision
@sierradivision Год назад
@@Datelighto Yeah absolutely, some Simplygon or Nanite would do the trick. Then combining a few assets to reduce draw calls and you're in business!
@Datelighto
@Datelighto Год назад
@@sierradivision Hmm, got it, thanks +) Will have to tryout
@iZeStudio
@iZeStudio Год назад
Wow, nice work! Was a particular plugin used as a basis for creating the ocean? It looks fantastic!
@sierradivision
@sierradivision Год назад
The Ocean shader was built by one of the artists that worked on the pack with us. It uses some of the features from the default Water plugin that comes with the Unreal Engine, but many additional features and Artwork has been built on top of it. Glad it like it! Thank you
@MarcIndy333
@MarcIndy333 Год назад
So I think the asset library is really nice. That said, would you consider putting these in smaller sets? The dollar value is certainly fair, but it’s a bit high for a hobbyist such as myself to buy all at once. If you would be able to create some smaller packs I would absolutely buy many of these assets. I think the textures are superior to others I’ve seen. Even if they were in $25 increments, I would love to buy a few.