Im in the AEC industry, so fusion 360 makes more intellectual sense to me. But it seems like blender is super popular for this kind of work. What the nuance for you choosing between different software?
Blender is a polymodeling software, you move points, polygons Fusion is a cad software, no need to bother about topology and polygons, so you get a much quicker workflow
As @@syns369 mentions here, it is great for a much quicker workflow when concepting or mocking up different artwork ideas. You can blockout shapes and create geo much quicker in many cases. In future tutorials we will show how to bring these types of files and assets into a game pipeline. Updating them for clean topology and UV Ready