All these changes to Boomkin and were still bland, squishy, and below average damage overall. They didn’t even bother fixing the atrocious Druid class tree. What a joke.
All healers should be able to dispel all types and you can add a second non-healer class like shaman/druid/mage etc to have a niche dispel to make it easier
8 Keys giving Gilded Crests was huge. You guys only run +10s but for a lot of players on the cusp and just needing a nudge. The 8s helped a lot. The big thing is getting Gilded crafted gear (Weapons) and maxing out Mythic track items.
As a general Heroic Raider (as in I generally only log on to raid) I would only do M+ to try and get the seasonal mount. Pushing keys is not a priority and I hear that you only need to time 5-6 keys to get it. Am still struggling to get into a 5+ any pug, but when I do get in I always carry.
I want to play wow again. But when I see my UI vs my favorite streamers are so vastly different. The overwhelming need to do research on what add ons to get and how to set it up is the reason I don’t want to come back. But I’m glad I can just watch you guys and get my fix
Specific set color, or even a weapon illusion like the 2100 pvp rating reward, have it be a different color, or just a different design entirely would be cool to have.
The only way I will ever do keys past portal is if there was a title achievement for every SPEC in the game. I don't give a shit about being the best in the world, because all that does is push people into playing the meta. I want to what I find fun, tier after tier, and get acknowledgement that I'm pretty dang decent at what I play.
This game desperately needs an interrupt modernization. Give healing priests a kick. Remove kick from fel hunter so you can use other pets. Give balance and Spriests an option for kicks. Give rdruids a non-obnoxious kick to use. Basically give all ranged healers a 30 second interrupt and melee a 20. The spell school lockout times works great in pvp and adds class flavor but in m+ its useless and everyone would just prefer the shaman kick. Currently most dangerous casts are pass/fail so the more often a group can kick is just better than having a mage counterspell with a 5 second lockout or spriest silence. The dangerous spell goes on cd then recasts.
you guys are so far out of touch with the normal community, no one i know is doing anything higher then 7s and usually getting crushed in them, this is by far the hardest / most toxic m+ ive ever experienced, same to my guild and anyone i know playing. id even take the old affixes back at this point if they would tone shit down a bit
When can we stop repeating the discussion that 10s are too hard to pug? The only reason that conversation is showing up in your metrics is because whiners whine. Make Mythic track +8! Make Mythic raid 10man! Make Vaults only need 1 completion per slot! They will cry forever and ever and then move onto the next attempt to lower the bar. Pugging is supposed to be harder than in an organized group its a G.D. MMORPG and Blizzard has so much as said this. I have 2600 rating playing with a couple of buddies I made this season in a guild that didn't get AOTC until this week with a dungeon comp of Destro, Aff, Survival, Disc, Veng DH. Make some friends or accept your Hero track gear. The 10ilvls on you aren't going to somehow make your pugs use their defensives and stops cause those are failing your key; not your throughput.
Remove crests for gear upgrades and just use stones. The higher the gear level the more stones needed and the higher the key the more you get. Means people who hit ksm or ksh at the end of the season can push gear to out gear the content as the season goes on. Currently a lot get stuck around 610/615 level and give up.
This is my first season pushing mythic + and I'm full pug. I'm having a lot of fun but maybe because I have no seasons to compare it to. Last time I played was original WotLK.
The lack of complaining comes from apathy. Blizzard does a good job at making people feel apathetic towards their games. People cry out that things need changed and then blizzard doesn't so they move on from the game, and might come back once things get changed, but probably won't till a big patch comes out.
Kind of weird the graph didnt have warriors on it, both dps specs getting nerfs while underpreforming and tettles just kinda sidestepped the comment when it was mentioned, warriors need help yall
1:43:25 even aside from Stonevault I also don't seem to have issues in Seige. That dungeon DOES have problems don't get me wrong, but I have never been domed for a majority of my health for missing a single Brackish Bolt cast or whatever it is called.
As a 2200 io bad healer it would be nice if the big gem guy in stonevault had 1 less mechanic my party had to keep track of. Just seems like there is so much going on in that boss. Like i know its simple on paper, but adds that have to be staggered out, with huge damage, then the purple orbs that need to be absorbed, and swirlies that need to be dodged as a damage check boss is overwhelming the moment you add a pug
The +8 change is bad. It's now harder to push my key to 10 because nobody wants to sign up for 9s any more so I'm relying on 2 chesting an 8 with people that can't do 9s to get a crack at a 10 key. Probably finished with M+ this week
There's less complaining about m+ because people have already quit. All my friends that tried it already gave up this season and im pugging by myself for now but will probably quit soon
@@kickin123 probably, yeah. And apparently people that arent very good doesnt deserve to play, right? Only the chosen ones, the worthy, the top 1%, the best of the best deserves to play the game. But honestly, Im just tired of trying to pug by myself
@@phmaia1502 As someone who doesn't do any m+ at all, may I ask why your friends don't just keep doing the levels that they can do until they get better? Like you wouldn't start playing league of legends or some other game and then quit after a month because you're not the highest rank. The "getting better" is the fun part.