I wouldn’t say Spider-Man 3 is the worst Spider-Man game. The NPC character designs might not be perfect, but it has great boss fights, amazing fighting styles especially with the Black Suit and a perfect open-world. Plus, you get to play as New Goblin and Black Suit Spider-Man after you beat the campaign the first time
If i would play labworks (boneworks port to bonelab) i would be a rascal ford phsyco ford and british ford (what i mean by british ford is im talking about i use melee weepons)
The reason there are vampires and witches and whatnot is because they're from the 2nd iteration of the Matrix. The first iteration was a paradise that Humans rejected, the second was a nightmare version (that humans also rejected) full of beings from Human folklore; the Merovingian and the Trainman work together to help obsolete programs keep themselves from being deleted and help them move into the new matrix, and then they have to work for the Merovingian in return, which is why Neo needs to fight them. This information is, of course, in the sequels. By the way, if you haven't (since you only saw the sequels before making this video), you should check out The Animatrix! It's my favorite part of the entire franchise. Absolutely incredible.
As I was playing my first play through, halfway through the game, something felt off, like as if the game was just so difficult. I was like “wtf, this is complicated!” lol then I checked my difficulty at the main menu and it says im playing on hard, I thought the whole time I was on normal, nope. At that point, I was like “screw it, no turning back now”. Lol
Can't believe it took me three years to notice this on Steam. Never got the chance back in the day, but its every brai... I mean, every bit the fun those old playthroughs made it look.
I think How you see DL and DL2 as a game had a lot to do witch one you played first. I played 2. Game first and loved it and then played the first one and was disappointed a little. Just when the first game got good and you had first taller buildings to climb the game was over. I am so sad that I didn’t play the first game first because the game was good but coming from the second game it was a little disappointing
The concept of there being 3 Alex's is how i wouldve of tried to fix it the 1st one is refered as Alex the evil 2nd one takes the code name given to him in the 1st game Zeus and the player being Alexander or he calls himself Mercer An idea for Mercer to be "born" maybe after Zeus is eaten by Heller the left over biomass from the explosion he forms from that and when Mercer meets Alex its a brawl between the 2 and Zeus/Heller show up in a gross amalgam of the 2 and kick off the rest of the conflict while during the fight Zeus clearly regains control (sorry Heller) but thats all i got rn
I actually enjoyed Prototype 2s jumping more than 1, after I got used to it. I realized that I enjoyed doing a full jump while holding when pressed rather than having to charge a jump, it helps a lot in combat. Although it would be cool if we got some kind of crazy super jump that would let us charge a massive jump that could immediately propel us above the city and then we could just glide to wherever we needed to go.
The cool thing is,even the scripted scares are functioning accordingly to player action. Last night I had an encounter in the fuel room and after some chasing I scared the monster away with an explosive barrel right outside the chapel. I immediately went in to pick the key and tags but I prepared for combat again because I knew this was a scripted scene ,but to my surprise the monster didn't come this time, the game was like "What?You literally blew his face, do you expect him to come back already ?". Awesome moment of interactive gameplay and realism.
They have updated the game since you've covered it, adding a Custom game mode, a firing range to test all of the game's equipment, and a brand new System(TM) into the mix, fuse boxes! A certain amount of areas (based on difficulty) will have fuses in their boxes already. But all of the areas without readily installed fuses will have NO access to generator power until you can find a fuse (from any area, mind you, and multiple fuses can spawn in one area) to put in the box. This is a blessing and a curse, because it adds another layer of gameplay (and resource management on harder difficulties as less extra fuses will spawn) , but goddammit we don't need another freaking step to get into communications!
3:58 there was a weird sound that only went into my left ear, and conveniently theres a chair to my left that my cat likes to climb into and slumber, the sound sounded like scratching of a chair too, so this genuinely scared me.
i LOVE this game but also hate the ending when she died also the bugs, damn it. in the mid point the game just crashed, eventually i able to get past it, i forgot how i did it though (that's what makes me refrain to make a NG+) also becaus GP had too much games lol
I don't use manual catch, if you flick or scoop it right you will catch it, doesn't seem like there should be so much emphasis on the catch. Feel free to disagree its just my preference.
My cousin and me loved both the first and second Kane and Lynch games. We played through coop and also the multiplayer so much. The only games we probably played just as much of more at the time was the Gears of War series, Rainbow Six Vegas 1 and 2, the cod series up to black ops, and of course Halo 3. Kane and Lynch was a staple of our play time together throughout high school and just after graduation.
I recently played through Spider man 3, and just got up to the last mission where you fight venom and sandman. This is, without exaggeration, the worst game I've ever played The combat is broken: -Enemies can just walk away from being combo'd or instantly dodge out of it after taking only 1 hit, and spiderman often just randomly starts attacking in a different direction in the middle of a combo -Some bosses have WAY too much health -Spiderman sometimes doesn't dodge attacks when in Spider Reflex mode for no reason, and sometimes the yellow indicator above the enemy's head that warns of an attack doesn't appear. -And even when the yellow indicator DOES appear, you often have so little time to react, that you'll get hit anyway unless you were holding down the Spider Reflex button before the yellow indicator even appears -Some bosses have unblockable attacks that have so little warning that it's almost impossible to avoid consistently The camera IS actually that bad. It sometimes spazzes out when web swinging in the city, semi-regularly spazzes out in combat, and it's at its worst when wall crawling or in a cramped room/hallway The button pressing quick time events give you WAY too little time to react and press the correct button Some of the checkpoint placement is so bad, it should count as a crime of some sort The ONLY decent thing about this game is that web swinging around the city is still pretty good, but still inferior to the 2004 Spiderman 2 game
nighttime in DL1 was fucking easy as piss and most of the time the volatiles can't even spot you unless you bump into them physically, what are you ON about??
I love that the gun doesn't do shit besides *spook* the fucking thing. I know it would be too easy to Rambo the fucker if it did "kill" or injure it, but another commenter mentioned it just pisses it off MORE. Monsters immune to conventional weaponry getting annoyed by ants stabbing it with twigs, my beloved