Тёмный
CG Masters
CG Masters
CG Masters
Подписаться
Comprehensive tutorials for the open source 3D software, Blender.
Procedural Parallax Effect in Blender
42:09
2 года назад
3D Basics - What are Normals?
12:15
3 года назад
Dust in the Wind - VFX in Blender
16:59
6 лет назад
Drawing Car Blueprints Using Blender
13:54
6 лет назад
Modeling Car Rims in Blender
44:16
7 лет назад
Комментарии
@sirneko2
@sirneko2 18 дней назад
You could update this using Geometry nodes
@L1GHTZ0R
@L1GHTZ0R 20 дней назад
hey, is it possible to contact you in Discord?
@blengine
@blengine 20 дней назад
Hey, I'm not on Discord, but you can email me at chris.cgmasters@gmail.com.
@adegunloyerebecca2671
@adegunloyerebecca2671 Месяц назад
@blengine Could we schedule a professional discussion regarding your Udemy course? Specifically, I'd like to explore strategies for increasing your sales by attracting genuine and engaged students who provide positive 5-star reviews. Are you available for a brief call @YAGI TEAM W.W
@CheeryVibes-hf8jk
@CheeryVibes-hf8jk Месяц назад
In 2024, still watching your awesome tutorials, thanks
@Mystarlite
@Mystarlite Месяц назад
How much experience should one have before taking this course? Would this be too advanced for a beginner?
@blengine
@blengine Месяц назад
I would only recommend this course if you're comfortable with the basics of Blender and you have some experience with subsurf modeling. That being said, the course is entirely step by step, narrated in realtime, and I'm always available through email if you need help, so many even complete beginners have taken the course with good results. Naturally the less experience you have the more of a challenge it will be, but should still be possible to get through if you take your time.
@ozielazkatsaqiif4674
@ozielazkatsaqiif4674 Месяц назад
How do you create the line
@Carlosnl16
@Carlosnl16 Месяц назад
I don't know if i should buy the corvette one, or this one. Any recommendations?
@blengine
@blengine Месяц назад
The Corvette one is outdated compared to the new one, and it's actually been unpublished since releasing this one. So the new one is definitely the one to go with.
@jizhang2407
@jizhang2407 Месяц назад
Thank you very much! I learned tones of knowledge about blender in just 15 minutes (I speed up the video by 2x).
@BoldOnTheMove
@BoldOnTheMove Месяц назад
This looks dope. Got a bit of a c4d and maya background, and been interested in blender, and wanting to step my hard surface game up. seems like a great course to jump into. Are you modeling a single car through? Through photo references or something? I'm curious if I'd be able to find reference images of a car, and follow along, but trying to do something different. And do you think the guide mesh technique would transfer to other software (c4d, maya)? This is my next course purchase for sure.
@blengine
@blengine Месяц назад
Hey, yeah this course is the step-by-step production of a single car, from the first vertex to the final renders. For this course we use both blueprints and reference images to create the model. Many people do follow along using different cars and their own references. This presents different challenges obviously, but the course will definitely be useful as a guide to the whole process still. I also won't be as helpful with Q&A if you get stuck modeling a different car though. I don't know how well the guide mesh technique translates to other software. I've not heard anything definitive on this, but I'm assuming the capability is not there, or at least not there to the same extent. This workflow maxes out the quality of polygon modeling for hard surfaces far more than anything I've seen in 23 years, so it will definitely be worth learning Blender for.
@BoldOnTheMove
@BoldOnTheMove Месяц назад
@@blengine tha ks I appreciate the response! Look forward to taking this.
@seragyugi2007
@seragyugi2007 Месяц назад
you can use bevel modidier with weighten normal will fix any bad shading
@blengine
@blengine Месяц назад
While things like harden normals and weighted normals can fix shading in some circumstances, that won't have any positive effect in most boolean cutout situations unfortunately.
@sanjayrao9685
@sanjayrao9685 Месяц назад
Chris is a very talented tutor, i have taken his Jeep and Corvette courses and have learnt a lot, he give immense attentiion to details and he is a genius. Glad i found his tutorials. It has made me improve 1000 times more than what i was.
@blengine
@blengine Месяц назад
Hey, thank you very much for that!
@josephvanwyk2088
@josephvanwyk2088 Месяц назад
wait... is this from Blender 2? wow this video is old.
@blengine
@blengine Месяц назад
Yep, 5 years ago!
@sabmis2658
@sabmis2658 2 месяца назад
Vertex normals makes no sense to me, they are just dots...
@blengine
@blengine 2 месяца назад
True, a 1-dimensional point has no direction so it wouldn't have a normal, but in Blender they're not just 1d points, they can also be used to store other information. Like in this case, you can look at it like the vertex not having its own direction, but rather it's representing the directions of the surrounding faces and edges.
@bang3412
@bang3412 2 месяца назад
Thank you very much!
@TheFalseDragon
@TheFalseDragon 2 месяца назад
i want only my string to move but it dosent work
@blengine
@blengine 2 месяца назад
Hey, this tutorial is quite old and I'm out of touch with rigging so I won't be able to help you much on this, sorry about that. I do plan on getting back into rigging soon and redoing this tutorial with the latest Blender, hopefully this year.
@MateuszMokrzycki
@MateuszMokrzycki 2 месяца назад
Did this method change in 2023 version of the course?
@blengine
@blengine 2 месяца назад
I think it's generally the same except some minor details. Like at 26:40 when I center things, I do this differently in the new course, and also the new course uses the newer Weld modifier to connect everything after wrapping it around.
@ronaldhulsmeyer1052
@ronaldhulsmeyer1052 2 месяца назад
Thank you. Very clear descriptions. I would be interested in purchasing your course but I need to know if your course is updated to the 4.1 version seeing as how you are using 2.8 on the purchase page. That's where I ran into trouble with my last course. 4.1 works a whole lot differently than what they were teaching me on and that caused nothing but problems. Please let me know. Thanks again
@blengine
@blengine 2 месяца назад
Unfortunately this is the nature of Blender these days. There's a ton of tutorials, and only a handful are 100% compatible with the latest Blender version at any given time. The Blender Encyclopedia is no longer being updated because the funding just isn't there to keep up with that course, and at this point an update would basically mean an entirely new course. There is a lot of information in that course that's compatible with the latest Blender, but there will be many incompatible parts along the way, so I wouldn't recommend that course if you're looking for something more straightforward to follow, sorry about that. I would love to redo this course, making it even bigger as well, but with the way Blender is updated and tutorials are outdated, including by irrational changes to tool names and UI shuffling, I no longer think I'll be making another course like this.
@ronaldhulsmeyer1052
@ronaldhulsmeyer1052 2 месяца назад
@@blengine Okay, thank you. Sorry to hear that. I'm fairly new to this and it's just frustrating searching through a million videos to find a simple 2 click solution to a problem. I'd be willing to pay someone with knowledge just to be able to ask them questions when running into snags without having to search through their vast array of courses to find what I missed or ask a Blender community that doesn't really help either. I'm still struggling with simple, basics that I can't find answers to. Again, I'd pay someone just to point me in the right direction when I'm stuck. You give great, detailed advice. Sorry you won't be making more courses. Thanks for the reply, friend. Ron
@blengine
@blengine 2 месяца назад
@@ronaldhulsmeyer1052 I'll definitely be making more courses, just not one that's like the Encyclopedia course, though I may release tutorials similar to that on RU-vid. If you're looking for some personal training, I unfortunately don't really know where to look. You could try posting in the forums at blenderartists.org though, and hopefully you can find some help.
@sapphirenawaf
@sapphirenawaf 2 месяца назад
Yo jugaba esto en un disco pirata en 2012 😭❤
@blengine
@blengine 2 месяца назад
lol it was free
@udwarde
@udwarde 2 месяца назад
I didn't know i needed to select the corner vertex for grid fill to work perfectly. thanks Man you're amazing!!
@PoMkAc27
@PoMkAc27 2 месяца назад
Hi. In Blender 4.1 with it Shade smooth by angle it doesn’t work. In Blender 4.0 everything is OK. How to fix shading issues after Shade smooth (main object) in Blender 4.1?
@blengine
@blengine 2 месяца назад
Yeah no one's happy with the changes to Autosmooth/Shade Smooth by Angle. You should be able to use the Shade Smooth by Angle modifier for this tutorial, I THINK, but I'd never recommend using the Right Click > Shade Smooth by Angle option anymore. This option is destructive and will physically mark edges as sharp. It is also not compatible with modifiers and won't take them into account. So for the time being, adding the modifier to the end of your stack is the best option, but this doesn't work with everything either. For example, it does not work with the Bevel modifier's Harden Normals option. It's all a bit of mess right now, and we're all hoping the devs heard the complaints and fix this for 4.2.
@PoMkAc27
@PoMkAc27 2 месяца назад
@@blengine oh, thank you for a quick response. I never heard about this, it’s a pity ((
@blengine
@blengine 2 месяца назад
@@PoMkAc27 Oh, yeah Autosmooth is now Shade Smooth by Angle, and they changed the way it works so that its compatible with Geometry Nodes. Hopefully they bring the old functionality back, it was so simple, we'll see what happens.
@PoMkAc27
@PoMkAc27 2 месяца назад
@@blengine I hope so
@cemveli5104
@cemveli5104 2 месяца назад
discount code for UDEMY ??
@SqualidsargeStudios
@SqualidsargeStudios 3 месяца назад
Can you now remake this, but with less explanation filler and just the substance.
@Bassalicious
@Bassalicious 2 месяца назад
Explanation isn't filler. Just 2x and mute the video if you only want to play copy cat. Why should they remake the video for that? Be thankful for the free education. The gull on some people.
@damienlemongolien5303
@damienlemongolien5303 Месяц назад
@@Bassalicious IKR that's crazy dude is lazy to sit through a free 40 minute masterclass on advanced shading. Keep it up CG Masters your channel is a gem.
@jmzhh9483
@jmzhh9483 3 месяца назад
Been looking for days for this video thanks should do an up dated version
@mozaic
@mozaic 3 месяца назад
This tutorial was very impressive and easy to follow. I love how you shared your thought process and logic behind every value and how it can affect the material, really helpful for learning how to make shaders on your own. Thank you
@blengine
@blengine 3 месяца назад
Thank you and glad you liked it so much!
@Pepy_93
@Pepy_93 3 месяца назад
Hi! I would really love to follow your course but I’m afraid it might be too “advanced”.. can I still do it even if I have no previous experience with Blender? Do you recommend some other course to start with before doing this? Thank you so much! ❤️🙏
@blengine
@blengine 3 месяца назад
Hey, this course is fully step by step and narrated realtime, and many beginners have had great results following along, but yes it's still really advanced and I would not actually recommend this for beginners. I do have a beginner's course here though - cgmasters.com/blender-for-complete-and-total-beginners/ This will help get you up to speed and ready for something more complex. Full disclosure though, I do plan on redoing this beginner's course and releasing it on youtube for free in a couple months. It's on Udemy currently so it's still cheap, but just letting you know this will (likely) be free soonish too.
@GaelFonvieille-eb4cq
@GaelFonvieille-eb4cq 3 месяца назад
Thanks a lot 👍. I had only a problem putting this shader on my piece, i couldn't see it properly. So i had to go to menu "UV" and select "Cube projection" and all is fine now.
@hummuschan6097
@hummuschan6097 4 месяца назад
God bless u the best tutorial i found it helps me so much <3
@hummuschan6097
@hummuschan6097 4 месяца назад
this is the only video that helps me to understand what i needed
@squishy6592
@squishy6592 4 месяца назад
im trying to follow your tutuorial and got stuck on one of the first steps, the bow will pull back witht he animation set and everything but after deforming the arrow with it, the arrow wont pull back with it. any idea what i could of done wrong?
@blengine
@blengine 4 месяца назад
Hey, send the .blend file over to me at chris.cgmasters@gmail.com and I'll check it out.
@EnfvntTerrible
@EnfvntTerrible 4 месяца назад
i know this is an old video but thank you so much for making these, the way you explain things and how they work after is so helpful and actually develops an understanding of the process a lot more than those videos that just tell you what to do.
@blengine
@blengine 4 месяца назад
Thank you for the compliments! Glad you liked it. I'm trying to get some newer stuff on here, but tons of distractions right now, hopefully soon though.
@asdius
@asdius 4 месяца назад
Hello, thanks for this video is amazing, but i have one question. I have a shader that is made whit mapping and texture coordinate in almost every image texture vector input, becouse i animate the position vector so it appear to move. I am traying to mix this parallax effect in my shader but i cant do it. If you have the answer i will be greatfull. Have a nice day
@blengine
@blengine 4 месяца назад
I don't have the answer to this one, sorry about that. My knowledge of this particular shader is pretty limited, especially since I haven't worked with it in a while.
@gauravnegi6857
@gauravnegi6857 4 месяца назад
this video pushed me to buy the course, and so far it's quite amazing.
@blengine
@blengine 4 месяца назад
Thank you I'm glad you like it! The course is getting quite old at this point, but I still think there's a lot of worthwhile stuff in there.
@gauravnegi6857
@gauravnegi6857 4 месяца назад
​@@blenginethat's no problem honestly. I came here cause I reached the normal video In that course too after watching it on youtube.😅 The course was designed quite a lot the way I like a course to be. I can see some stuff being old, but I am still learning a lot. Thanks a lot for making it, when you reach projects and you have an idea of what tools does what it makes it a lot more engaging.
@razern420
@razern420 4 месяца назад
I've tried applying on mclaren hood , the texture didnt come out as i wish it for
@blengine
@blengine 4 месяца назад
Is your hood unwrapped cleanly? This texture uses UV coordinates so your objects will need to be unwrapped as good as possible to get the best results.
@maboya
@maboya 4 месяца назад
the blueprints are not in the file... how do I find them?
@blengine
@blengine 4 месяца назад
This is using a much older Blender version that handles background images differently. The blueprints are packed into the .blend file still though, there's just no backgrounds being displayed if you open the blend in newer versions. What you can do is go to File > External Data > Unpack Resources. Ignore the fact that this option may be grayed out, you can still select it. This will unpack the blueprints to a folder. Now you can add in a new background image object and select the blueprints from that folder.
@maboya
@maboya 4 месяца назад
@@blengine wow thanks a lot, I did notice the version issue, but did not think it would be a great deal in terms of showing reference images.
@maboya
@maboya 4 месяца назад
Well I did unpack the resources, but the blueprint files did not show in the folder, as if they were never packed... only the car image and the tire treads image appeared@@blengine
@blengine
@blengine 4 месяца назад
@@maboya I opened up the blend file in 4.0, went to File > External Data > Unpack Resources. Then I chose "Write Files to Current Directory". If you didn't try that option while unpacking, give that a shot and let me know what happens. I just tested it again in 4.0 and it unpacked the blueprints for me. Alternatively, you can find the images in the Image Editor window, just use the Browse button in that editor to look through all the images, and you'll see the blueprints there. The blueprints do not have Fake Users though, so if you perhaps saved this blend file and re-opened it then the blueprints might be gone from the file. If this is the case, then you can just redownload the zip file and try again. Let me know how it goes.
@SumNumber
@SumNumber 5 месяцев назад
This was pretty tiring with so much talking but cool effect ! :O)
@seankelly5318
@seankelly5318 5 месяцев назад
Hi Chris, I have just started to download this course but it is taking for ever. It's been 20 mins to get 33 MB, at this rate it'll take weeks(lots), is this normal? One file alone is 3.9GB, is that compressed???? Is there any way to speed this up? I do have a good broadband connection.
@seankelly5318
@seankelly5318 5 месяцев назад
I should of said that it's on Gumroad.
@blengine
@blengine 5 месяцев назад
​@@seankelly5318 Definitely not typical, and Gumroad is usually the faster of the servers, but you can try on Blender Market as well if you'd like. Just send an email to me at chris.cgmasters@gmail.com and I can send you a link to access this on Blender Market too. Hopefully you'll have better luck on there. And yeah this is a huge course, 45 hours of video and other resources, so it's a big download, but hopefully Blender Market will work better with your connection.
@seankelly5318
@seankelly5318 5 месяцев назад
@@blengine The first 250MB took over an hour but the speed has just jumped on the rest. The 3.9 GB came in in 10 mins at 60 mbps, strange. It's working though, thanks for the quick reply, enjoy the rest of your Sunday.
@blengine
@blengine 5 месяцев назад
​@@seankelly5318 Ah good, I guess there was just a temporary issue with Gumroad's servers, glad things are moving faster now.
@seankelly5318
@seankelly5318 5 месяцев назад
@@blengine I just finished all the downloads, with all 250+ videos! I had no idea this was so epic. This is insane value for money, I hope you sell lots. Cheers Chris.
@schaensi
@schaensi 5 месяцев назад
This tutorial is awesome. The texture looks very realistic. BUT, when I apply the material to an imported .obj it does only show a homogenius gray. Can anybody help?
@blengine
@blengine 5 месяцев назад
Hey, are your models UV unwrapped? This texture is applied using UV coordinates, so anything you use this on will need to have a UV map.
@CGSTUDENT15
@CGSTUDENT15 5 месяцев назад
great tutorial thanx for thissssssss
@pinklady7184
@pinklady7184 5 месяцев назад
*Select edges, press Ctrl + F and choose Grid Fill.* Thanks, I will remember that. You're God-sent.
@NyanCatTheOnlyOne
@NyanCatTheOnlyOne 5 месяцев назад
Thanks, this was extremely useful. I kept hearing about flip normales without knowing what that mean!
@DeafSavage
@DeafSavage 5 месяцев назад
Hello, Chris! I bought this course not too long ago, I haven’t started yet, I see on your twitter (I’m not gonna call the app by its current name 😂) that you are currently working on subtitles, if I may ask, what’s the timeline for the subtitles to be completed?
@DeafSavage
@DeafSavage 5 месяцев назад
Oh, just saw your recent post, disregard this comment then! 😂 I’ll be looking forward to starting!
@blengine
@blengine 5 месяцев назад
​@@DeafSavage Oh yeah they're coming very soon! I'm hoping to get them published this weekend, but I might be a couple days off. I'm currently reviewing them and have about 8 hours of video left to go through.
@DeafSavage
@DeafSavage 5 месяцев назад
@@blengine Awesome! Take your time, thanks for updating, I'll be looking forward to it!
@user-tk1jj1cp9x
@user-tk1jj1cp9x 5 месяцев назад
Been doing your desert island tutorial on Udemy (which still holds up just fine) and got sidetracked over here, and this was extraordinarily helpful. Look forward to watching the rest of your shader series. Cheers.
@blengine
@blengine 5 месяцев назад
Glad you liked it! This was probably my favorite tutorial ever to put together.
@user-tk1jj1cp9x
@user-tk1jj1cp9x Месяц назад
@@blengine It's fantastic. Just watched it again. Working my way through all of your Blender Encyclopedia course at the moment. (I know this isn't advised, but I enjoy tutorials and also do other projects, so fuck it, and it'll take a couple more months.) Cheers. - Tim
@jovlem
@jovlem 5 месяцев назад
This is a great video! However it does only work for flat surfaces. Do you know a method for curved surfaces as well ( you then would need UV coordinates )?
@blengine
@blengine 5 месяцев назад
I have no idea how to achieve this on a curved surface, sorry about that.
@jovlem
@jovlem 5 месяцев назад
@@blengine I found that the method in this video "How to make a Parallax Shader (for stylized effects) in Blender" from Xetirano works for curved surfaces. Maybe it's less accurate, I don't know that, but it looks good.
@patakk8145
@patakk8145 2 месяца назад
@@jovlem instead of dividing the Incoming vector by the Z component, divide it by the result of a dot product between itself (the Incoming ray) and the Normal of the surface. This should fix for different orientations of the polygons (compared to the flat plane, where normal looks up, and where dividing with Z works). Dividing by dot(incoming, normal) is more general. Hope this helps.
@paullehenaff3059
@paullehenaff3059 5 месяцев назад
This is such a great effect!
@ZorlacSkater
@ZorlacSkater 6 месяцев назад
But why did they named it "normals" and not "perpendiculars" or "surface vectors" or something similar, that would make much more sense.
@blengine
@blengine 6 месяцев назад
Heh, yeah I don't know what the origins of the word normal are in geometry, but I agree, a more specific term for it would be nice.
@deepakkarunakaran6784
@deepakkarunakaran6784 6 месяцев назад
Using blender to make histograms? Does not make any sense to me. Was looking for something which is Blender-worthy.
@MIchaelSybi
@MIchaelSybi 6 месяцев назад
As far as I understand, normals are a simplification of how real life surfaces work. What you've described is similar to diffuse shading model. As the angle of the lightsource changes from perpendicular to paralel, the amount of light decreases that hits the surface, hence the surface becomes less bright. Lambert's Cosine Law might shed some light on it to reflect upon. Imagine you look from the light point of view, and when you view the surface form the 45 degree angle, you see less of its surface, and it decreases the more you get towards the parralel angle of light rays fo the surface
@blengine
@blengine 6 месяцев назад
Normals themselves are simply the direction a face or vertex is pointing, and that's all. They're nothing more complex than that. They are indeed used for calculating shading, but also used for certain tools like extrusion, and for different modifier operations. But normals themselves are just the direction something is pointing.
@MIchaelSybi
@MIchaelSybi 6 месяцев назад
@@blengine Of course. I was referring to light incidence decay related to normal
@blengine
@blengine 6 месяцев назад
​@@MIchaelSybi Okay just making sure =) Because normals are probably the most needlessly overcomplicated subject in 3D, and I wanted to make sure anyone reading the comments understands that normals themselves are not complicated.
@MIchaelSybi
@MIchaelSybi 6 месяцев назад
@@blengine And I very, very thank you for this! You did a great job at it. Explaining something in simple terms is an art of itself
@blengine
@blengine 6 месяцев назад
@@MIchaelSybi Thank you very much!