Learn to make your own Assetto Corsa tracks, I am here to help!
Learning new skills is frustrating but having someone just a bit more knowledgeable here to help you out can make a world of difference, let me be that person. My tutorials are not fancy. They are not super in depth. They do however give you the basic information to do a majority of the things you will need to do to make your ideas come to life!
Awesome video bro. I have no intention in recording in Assetto nor learning how to dly FPV Drones. I don't even know why I'm here XD. Enjoyed watching the Tutorial though
its still quite surprising to me to hear people say that they fly in sim long before getting a real quad (despite it being the status quo for a long time), when i started simulators just didn't really exist. You just had to buy a bnf quad that performed really badly or build your own and just attempt to fly it line of sight.
Exactly, fortunately I got in once sims started getting popular lol. Truths be told, I did actually go out and fly my crux35 only about 200 hours into my first sim but got scared and went back to the sim for a while lol
yea I messed around with it but couldn't find a use for it as it just felt unnatural to me Thank you sir, pleasure to get compliments from world champions ;> lol
@@Beatsbasteln since release I have actually come up with a few more ways to achieve this effect while still keeping lower polycounts like a majority of other maps, though it would involve utilizing extra scripting from CSP as well as some new assets. to clarify, the PPfilter was purely a joke, there would not be a way to achieve this look using filters lol
@@iamkillball3000 oh wait, it is you lol. thought you were someone who didn't listen to the video xD i'm stupid. ok, then great :) glad you found a way to make this efficient. this style is a real vibe and the game benefits from it. often times i don't even start it up because of how dry it feels. i recently bought beamNG because i think it has more atmosphere while also preserving lots of sim details, but i gotta say i'd be a bit more happy if assetto corsa just nailed the graphics, cause i'm a huge fan of putting the driving physics themselves at the highest priority
@@Beatsbasteln 100% completely agree! I started making my own maps because I was tired of everyone seemingly making the same shit, yes i appreciate 99% realism but wheres the fun in copypasting something from real life over and over, i get it, people wanna play hometown tracks but EVENTUALLY you have played them all... that's another painpoint for alot of early map builders is building atmosphere, unless you make your own assets, gotta rely on the community.
Dude! I didn't even realize you only had 1k subs until I ended the video; I thought you were a verified creator with millions of subs. Your content is amazing! Great job with this video AND map! The map gives me FR Legends vibes, and seeing a very well-modeled car in such a low-poly map is super creative.
Thanks mate! I really appreciate that feedback, you can see from my videos that my editing style has very quickly progressed to what it is now and is continuing to evolve so it's nice to see that some people are liking the changes. With the high poly car, I was actually going to try dabbling into making my own but with outside events going on it was just going to be way too much work at the time, there will be a tutorial at some point ;)
This looks like a Roblox game, in the best way possible! It's extremely unique and the road itself looks very fun. I am no developer and I have basically no knowledge but in my opinion, textures are slightly more important than polygon count for the simple existence of PBR. Obviously if you have a very basic low-poly model, most textures WILL look bad on it, but I'd rather have a lower poly model than very bad textures.
@@BIGGZZ_Gaming i have been BUSY bro, shit's wild, discord is still in the works atm but it's coming, just don't wanna open it up before it's ready ya know, it will be announced in a vid!
@@Ps5_ggamer this is NOT raw footage but it is simply running the footage through gyroflow ONCE with the default filtering for the runcam thumb. i did mess around with other settings but couldn't find one that stabilized better.
You can push F1 I believe when u have the application open to bring up a controls menu. I would also suggest taking a look at my RTB complete guide vid. It's long but I go pretty in depth of the basic mechanics of the application!
I, personally, am a textures andy. I think polygons are important, too little and its either a design decision or bad graphics. But just enough polygons with very good textures can make a game look really impressive imo, it also retains a ton of readability and doesn't look too visually messy. Not to mention it runs better than millions of polygons. Too many games today focus on polygons with awful textures and the games just look extremely blurry, muddy or visually messy. I think the PS3 era had a really nice polygon count, add great textures and I prefer it to a lot of modern games. (An example to describe what I like -> I like the look of Monster Hunter Generations Ultimate more than World/Rise.)
hermanoooo, gracias por estos mapas yo tengo una pc de bajos y el assetto todos los mapas piden muchos recursos para mi patata, gracias por esto, dios y las batatas te bendigas.😌
Your Brain Blast and Take a Second sections were so spot on. I'd love to see more track makers keeping intent to use low-poly objects with high-end textures. Many track makers are sadly putting so many objects in their maps, that are average looking at best, and as a result the track has FPS issues. The 3D tree craze comes to mind among this as well, when overdone. That being said, I'll be anxiously awaiting your future releases as it sounds like you're now well aware of intending to keep a track "friendly" for various PC configurations. Thanks for sharing!
Every time i watch your videos i learn something and also feel like you could help me out with my track if i asked lol....i only use RTB for my track but with now as ive learned how to put some added blender assets.been putting 2K TEXTURES in for ages its easy. What i want to know how to get good TREES???? like i love the trees on my map they are what i see from my window, just at sunset and sunrise they look awful....any tips killball??? please dont say delete map hahahaha or trees lol ive use x and star trees with 3d tree test cover up lol those 420 street lights are familiar lol
Do you think you could do a basic tutorial with freeroam type maps? like how to connect different tracks in the middle of a track, or how to create a merging lane?
I think that's a good idea, however would probably be a relatively short video from what I'm able to think of at the moment. If you join the rtb discord, there is a section in the tutorials channel that specifically goes over how to merge tracks like that That might be of some use to you!
And I'll follow it up with this, rtb is an extremely useful tool for getting started making your own tracks, it is extremely difficult to make very complex tracks without learning a ton of workarounds for the application to essentially break it. That time you spent doing the research, testing and finding certain solutions could be better utilized learning other track building applications or tools such as blender for those kinds of things
I would still be able to play the map without the full version of content manager though right? i just wont be able to have a track preview on the cover?
that would be correct, The only thing that you miss out on with making maps without the full version of content manager is the ability to generate a map and the outline
bro i appreciate the amound of effort u put into this. like, this has literally everything i need to follow in order to make my home course from real life. thank you so much man
THIS man, THIS is why I take the time to do this. If I can give you the tools you need to create something sick, I'm stoked. That's all I could ever ask for man :)
Oh snap, I thought you couldn't do overpasses/bridges that were drivable, when another track is underneath, with Race Track Builder? I'm gonna have to look into that...
much appreciated brother, I WILL be doing a followup to this at somepoint since I klnow a whole lot more tricks in the builder to make things easier and way better!
Thank you so much! That is actually an unreleased project I was working on, if there's enough push here in the comments, I guess I could go ahead and finish that map to release... ;)
This was insanely fun, thank you for inviting me to be part of this project. Even though I went through the process, I still learned new things watching this video lol You did a fantastic job on this and I hope to see some cool people make some cool maps from this! God Damb GGs 🔥
@@iamkillball3000 Sorry, i ment assetto corsa evo, the future game announced by kunos, basically assetto corsa 2 coming this year. If u havent seen the video go!
@@casper3677 OH YEA! lots of potential there for new things! Just gotta wait and see what kind of accommodations they can make for the modding community. they know assetto corsa wouldn't be what it is today without this community of creators so I hope they implement some helpful mechanics and resources for us!
I really dislike Bob's track builder/ Racetrack builder ... I would like to make a track directly in Blender.. But ran in to so much scaling issues that I kinda gave up...
I totally get that man, scaling issues are hell, most people that use RTB also combine it with blender to make things alot easier. I have yet to incorporate that lol
I love how you smashed that cow away hahaha. Great video man. i love your focus on creativity and this idea in general. Id really love to see you do a track with some terrain you got out of world creator, because theres some huge potential for racetrack building. Maybe you can collab with them to get a free license or something. Would be great to see what you can achieve with a tool like that!
Haha thanks man, I have not heard of world creator to be honest, always open to try new things! If you have a bit of knowledge I would be open to chatting on discord or race department about it!
@@iamkillball3000 Definitely check it out on RU-vid. I think a lot of studios work with that software as well. Sadly I dont have any knowledge as Im just curious about these kinds of things. Sorry to disappoint you on this point haha. Keep it up man!
Thanks your videos, I tried making a track in race track builder but want to scale the whole map down by around 30%. I tried doing this with blender but then it messes up leaving an invisible version of the old road or something weird in game. Do you know how I could fix this or do it a different way?
hmmmm... good question, Before I learned a bit of blender, I too have had this problem multiple times but i learned to factor in MANY testing sessions alongside my build process to negate it. since learning blender and a few tricks in KSeditor, I think i may have some ideas that could help you out here. Shoot me a message on racedepartment or through the RTB discord. would love to chat about your project!
Thanks man, like I said in the video, this was more a proof of concept though, I would love to do this on a much larger scale in the future though to really utilize what i've learned. Stay tuned for that.... ;>
Could you do a car tutorial? teaching how to make one from scratch, or maybe editing a ready-made mod (public mods for editing) and teaching about car skins and other things, it would be interesting
Unfortunately, I have never even thought of attempting a car but I would be interested to learn, I just know it's going to take more time than tracks if i had to take a guess. the only custom car work was my fiero and that was simply an image map so nothing too difficult.