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Assetto Corsa looks like garbage 

i am killball3000
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Assetto Corsa is a game where the look of the environment doesn't REALLY matter but we all WANT it to look good. being able to give the environment a realistic vibe can be challenging so I did the opposite.
Today we dive into the world of Low-Poly in an attempt to figure out what a good track designer needs to take into account in order to portray a specific esthetic, whether it be retro or realistic.
Track requires:
LightingFX and GrassFX in Custom Shaders Patch for track lighting and grass.
Tools used:
RTB
XPacker
KSeditor
Blender
Blockbench
online Free 3D assetts
Track Download:
www.overtake.gg/downloads/kb3...
unofficial RTB discord:
/ discord
(please be respectful)
Songs used:
Dosi & Aisake - Cruising | Lofi | NCS - Copyright Free Music
sumu - apart _ Lo-Fi Hip Hop _ NCS - Copyright Free Music
massobeats - floral (royalty free lofi music)
Rameses B - UFO
Rameses B - Hardwired
00:00 Intro
00:29 Track idea
00:49 Building assets
01:47 Xpack Download
02:29 Brain Blast
03:46 Take a second
05:02 Lessons learned
05:56 Track Preview
11:40 What Now?
12:41 My bad

Игры

Опубликовано:

 

17 май 2024

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Комментарии : 42   
@MidwestSteeze
@MidwestSteeze 13 дней назад
Your Brain Blast and Take a Second sections were so spot on. I'd love to see more track makers keeping intent to use low-poly objects with high-end textures. Many track makers are sadly putting so many objects in their maps, that are average looking at best, and as a result the track has FPS issues. The 3D tree craze comes to mind among this as well, when overdone. That being said, I'll be anxiously awaiting your future releases as it sounds like you're now well aware of intending to keep a track "friendly" for various PC configurations. Thanks for sharing!
@iamkillball3000
@iamkillball3000 13 дней назад
I certainly learn more with every project I work on and try my best to apply it to all future maps. Expect more custom assets in the near future ;)
@dakotastalder
@dakotastalder 14 дней назад
'I did some mining off camera' classic 😅 Love these track building videos, they're massively helpful. Thanks for all of the info!
@iamkillball3000
@iamkillball3000 14 дней назад
any time brother
@dakotastalder
@dakotastalder 14 дней назад
​@@iamkillball3000just got to the end, congrats to you and the wife both!
@iamkillball3000
@iamkillball3000 14 дней назад
@@dakotastalder been 10 years at this point so didn't change a ton dynamically but we are still happy we got it done :>
@legolooper
@legolooper 3 дня назад
Dude! I didn't even realize you only had 1k subs until I ended the video; I thought you were a verified creator with millions of subs. Your content is amazing! Great job with this video AND map! The map gives me FR Legends vibes, and seeing a very well-modeled car in such a low-poly map is super creative.
@iamkillball3000
@iamkillball3000 3 дня назад
Thanks mate! I really appreciate that feedback, you can see from my videos that my editing style has very quickly progressed to what it is now and is continuing to evolve so it's nice to see that some people are liking the changes. With the high poly car, I was actually going to try dabbling into making my own but with outside events going on it was just going to be way too much work at the time, there will be a tutorial at some point ;)
@legolooper
@legolooper 2 дня назад
@@iamkillball3000 No problem. These high-quality videos are more than enough, take a break for yourself-- you deserve it! : ]
@YouMystMe
@YouMystMe 12 дней назад
I, personally, am a textures andy. I think polygons are important, too little and its either a design decision or bad graphics. But just enough polygons with very good textures can make a game look really impressive imo, it also retains a ton of readability and doesn't look too visually messy. Not to mention it runs better than millions of polygons. Too many games today focus on polygons with awful textures and the games just look extremely blurry, muddy or visually messy. I think the PS3 era had a really nice polygon count, add great textures and I prefer it to a lot of modern games. (An example to describe what I like -> I like the look of Monster Hunter Generations Ultimate more than World/Rise.)
@iamkillball3000
@iamkillball3000 12 дней назад
Love this explanation! I tend to lean toward your views as well!
@xlChanceGames
@xlChanceGames 14 дней назад
Fantastic video 🔥 Song is a bop Polygons vs textures, I think is situational. Textures do be pretty though
@thomasisready
@thomasisready 6 дней назад
This looks like a Roblox game, in the best way possible! It's extremely unique and the road itself looks very fun. I am no developer and I have basically no knowledge but in my opinion, textures are slightly more important than polygon count for the simple existence of PBR. Obviously if you have a very basic low-poly model, most textures WILL look bad on it, but I'd rather have a lower poly model than very bad textures.
@iamkillball3000
@iamkillball3000 4 дня назад
perfectly stated my good sir!
@cb22ng
@cb22ng 13 дней назад
Ay man this looks sick asf, happy birthday 🔥🔥
@iamkillball3000
@iamkillball3000 13 дней назад
Appreciate u man
@RACER-dz8uh
@RACER-dz8uh 14 дней назад
Every time i watch your videos i learn something and also feel like you could help me out with my track if i asked lol....i only use RTB for my track but with now as ive learned how to put some added blender assets.been putting 2K TEXTURES in for ages its easy. What i want to know how to get good TREES???? like i love the trees on my map they are what i see from my window, just at sunset and sunrise they look awful....any tips killball??? please dont say delete map hahahaha or trees lol ive use x and star trees with 3d tree test cover up lol those 420 street lights are familiar lol
@iamkillball3000
@iamkillball3000 14 дней назад
I appreciate the kind words and shoot me a message on Discord! I would be happy to help in whatever way i can!
@shaigne2329
@shaigne2329 14 дней назад
verry good :D
@iamkillball3000
@iamkillball3000 14 дней назад
time to make a drone map in assetto for you lol
@gabrielarg2023
@gabrielarg2023 13 дней назад
hermanoooo, gracias por estos mapas yo tengo una pc de bajos y el assetto todos los mapas piden muchos recursos para mi patata, gracias por esto, dios y las batatas te bendigas.😌
@BIGGZZ_Gaming
@BIGGZZ_Gaming 7 дней назад
Lit bro 🔥 am back online !!
@iamkillball3000
@iamkillball3000 4 дня назад
Nice!
@BIGGZZ_Gaming
@BIGGZZ_Gaming 4 дня назад
@@iamkillball3000 yup build me a1080p pc
@iamkillball3000
@iamkillball3000 4 дня назад
@@BIGGZZ_Gaming siiick, I need a upgrade my PC so I can use my parts to upgrade the wife's setup lol she still rocking a 980ti gpu
@BIGGZZ_Gaming
@BIGGZZ_Gaming 4 дня назад
@@iamkillball3000 I see nothing wrong there
@iamkillball3000
@iamkillball3000 4 дня назад
@@BIGGZZ_Gaming she is struggling to run her games at this point at 144fps as she branches out from the sims lol
@Beatsbasteln
@Beatsbasteln 2 дня назад
wish assetto looked like this on every map
@iamkillball3000
@iamkillball3000 2 дня назад
custom low-poly PP filter lolol
@Beatsbasteln
@Beatsbasteln 2 дня назад
@@iamkillball3000 that's probably not sufficient, because the video suggested you actually need more poligons than usually to pull this off
@iamkillball3000
@iamkillball3000 2 дня назад
@@Beatsbasteln since release I have actually come up with a few more ways to achieve this effect while still keeping lower polycounts like a majority of other maps, though it would involve utilizing extra scripting from CSP as well as some new assets. to clarify, the PPfilter was purely a joke, there would not be a way to achieve this look using filters lol
@Beatsbasteln
@Beatsbasteln 2 дня назад
@@iamkillball3000 oh wait, it is you lol. thought you were someone who didn't listen to the video xD i'm stupid. ok, then great :) glad you found a way to make this efficient. this style is a real vibe and the game benefits from it. often times i don't even start it up because of how dry it feels. i recently bought beamNG because i think it has more atmosphere while also preserving lots of sim details, but i gotta say i'd be a bit more happy if assetto corsa just nailed the graphics, cause i'm a huge fan of putting the driving physics themselves at the highest priority
@iamkillball3000
@iamkillball3000 2 дня назад
@@Beatsbasteln 100% completely agree! I started making my own maps because I was tired of everyone seemingly making the same shit, yes i appreciate 99% realism but wheres the fun in copypasting something from real life over and over, i get it, people wanna play hometown tracks but EVENTUALLY you have played them all... that's another painpoint for alot of early map builders is building atmosphere, unless you make your own assets, gotta rely on the community.
@Shinkaaaa
@Shinkaaaa 12 дней назад
bro playing Roblox Corsa
@iamkillball3000
@iamkillball3000 11 дней назад
Dang I missed the mark on the track name lololol
@ProxiProtogen
@ProxiProtogen 4 дня назад
I thought the thumbnail was a Roblox game 😭
@iamkillball3000
@iamkillball3000 4 дня назад
Assetto never looked so good lolol
@ProxiProtogen
@ProxiProtogen 4 дня назад
@@iamkillball3000 trrruuuue! Looks like a game I can run on my chromebook lol
@KeyserPandaDrift
@KeyserPandaDrift 13 дней назад
@iamkillball3000
@iamkillball3000 13 дней назад
🤙🏼
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