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I have a passion for flying, did my scholarship with Air Cadets back in '99, and been interested in computers ever since my 1st PC way back in 1990! Put that together with a realistic Flight Sim - which DCS in 2023 has certainly matured into.
Welcome to my channel, where I have an excuse to share the few things I know - and pretend to know what I'm talking about for the rest! Remember I am in no way affiliated with Eagle Dynamics / Digital Combat Simulator / Insiders etc - When I say something's good, it's because it is - and if I say something's bad - it's because I can!
It’s not you. Hooking large cargo like artillery is completely broken. It will yo-yo crash into you every time. It seems pretty unforgivable to release it in that state. It seems like picking up an artillery piece would not be difficult. Also releasing cargo is broken.
Like most of our community, I eagerly awaited the arrival of the ED CH-47F and was naturally disappointed when at the last minute and despite some obvious clues which, with hindsight should have prepared me, it’s release was delayed. No need for me to point out the obvious shortcomings of any company that spins up hopes and expectations and yes, misleads their customers with disinformation, lack of information and so on. We are where we are as they say. So the CH-47F finally graces us old fashioned kids, with its arrival. Yes there are some real positives about the ‘Hook’ but unfortunately any number of positives are overlooked in the face of a few negatives - that’s a fact. Anyway, I have watched quite a few vids on the ‘Hook’ and all I can say is that I must have a different install to everyone else. The most common phrase ‘easy to fly’ is absolutely not my experience. I know how to fly DCS choppers and this one is terrible. Yes I know about trimming (1st time I heard of it on the collective though, sorry ‘thrust’, depending on which ED content you watch and by the way, bind the Thrust Brake switch on the Thrust Control Lever grip to then depress, to move the Thrust Control Lever or collective across its axis - well makes no difference as the collective moves over the axis regardless. Furthermore and despite @BritishAvgeek telling us to make sure we bind a key to the Centering Device Release (CD REL) button to depress when moving the Cycliq over it’s axis, well that does not work either. For the Cycliq you actually need to bind the force trim function and that does work. By default the Cycliq Trim is set to Auto and the System Sel set to ‘Both’ but that makes absolutely no difference to the flight behaviour. So either take off in a rolling take-off or a hover, increase the thrust appropriately and tilt the nose down no more than 2 in on the Longitudinal Stick Position Indic and it flies ok, for a few seconds, then pitches violently up or down and you can be sure if you look at the trimmed position on the little trim overlay, the Cycliq has not moved. Ok, so provided I am high enough, it’s possible to recover using some violent stick movement; settle down, apply force trim then it‘s erratic behaviour will rinse repeat again within seconds or the engine just cuts out. Other aircraft I have purchased previously were not in the early days of EA other than the Apache and that was fine from day one. In my view the ‘it’s in EA’ card doesn’t fly here as it’s sadly lacking some basic flight control and for the life of me I can’t fathom why no one else is griping about this. Here’s another customer who will unfortunately no longer be enticed to pick up anything thats in EA and just released.
Do i need to put the "fire at point" outside of the green zone to make the artillery to fire? I to put the fire at point target inside the green zone and it didn't fire. does that the problem or it's something else?
I used to love DCS now I carnt even be bothered to load it, I just hate how things have fallen apart last year or so. Rotor wash affects the grass but the smoke is unaffected and passes thru the cockpit wtf 😢. A world of pain and frustration 😢
Yes hovering is easy, but flying in a straight line without the helo pitching up and down constantly is another problem. Does it have a autopilot? I'm watching you VSI and it is constantly climbing or diving, slowly yes but it does not want to cruise level.
I’ve flown the ch-46 and the rear sliding out was definitely a thing in it. Glad to see it here. I only had 8 hours in it but I’m pretty sure that’s about keeping it in trim.
I love your affinity for realism, agree on the wind settings sentiment. I think actual zero wind and turbulence should be in the same menu area as game flight setting and invincility. In real life on the calmest day, air still moves, just differently, and no sim does great at this yet. I find 12 knots wind and 15 units turbulence in dcs is an effective balance.
Bought this module the second I saw it available on Steam, and I agree with this review 100%. It's a fun bird, very powerful and a bit quirky, but the flight model doesn't really feel like it is in a finished state. My recommendation is to buy it so the developer is motivated to keep working on it.
Yeah they were able to figure out soldiers climbing into vehicles and aircraft and then being able to see them back in 2001 with the first ARMA game (Operation Flashpoint Cold War Crisis).
the Kiowa is extremely easy to fly and hover aswell, id say the kiowa is a much more ''fun'' aircraft for new players that are into helicopters, but at the end of the day people should buy what they are interested in
So. At 8:14. The rear slips out. The real ch47 does NOT do this in normal flight due to the DAFCS system. Because DAFCS isnt in dcs YET then the chinook will be slightly harder to control. This is because DAFCS has an auto trim function which does as it says on the tin and does trim for you. You can still use AFCS beep trim manually but in the F model (the one we have). DAFCS is a huge controlling factor and a reason why the hook is so easy to use
Thanks for this I was curious! I’m not even as close as proficient as he is it’s my first rotor coming from f14 so it’s a huge change but I’ve had fun in it!
Hang on.... you can fly a heli in DCS and not crash instantly, this is news to me! I'm still super on the fence about this module, I picked up the chinook in MSFS and it was quite fun to mess around in. Also great to hear i'm not the only one who finds steamers interacting with chat constantly and saying hi when youre watching a video annoying.
Je doute que la machine est un comportement aussi stable et facile ...je pense que le modèle de vol est pas représentatif de la véritable machine pour le moment
I don't how "realistic" it is, but I can tell you there's been much worse aircraft in DCS. For sure the ability to slide down thousands of feet it a few seconds and roll out the bottom with minimal effort seems a little "too easy" and the mid-flight yaw tendancy is questionable (maybe someone who knows can put me right).
I mean, I've never flown a Chinook, but I am a PPL (H) holder, to me it definitely feels different to anything I've ever flown... But then again, it is completely different to anything I've ever flown 😂 but something doesn't feel right, and to me it's mainly the yaw, but that also could be down to the fact there's no tail rotor 😂 so again, could be because it doesn't act like a 'conventional' heli. But one thing is for sure, she falls out the sky like a rock if you're not careful 😂 only way anyone can comment is if an actual Current or ex Chinook pilot gives it a go 🤷♂️ but it is also in early access, so we can't complain.
@@Rhys3295The one thing the dcs chinook does that bothers me is when you bank left or right during turns the nose of the aircraft pitches up resulting in rapid altitude gain and loss of momentum if not counteracted. Hopefully they sort it out when the model gets updated. The real life counterpart is much more stable during flight. Pretty fun to fly though.
@@dominickelly3881 Yeah, that's because the DAFCS and AFCS isn't fully simulated yet, which we knew about as they mentioned that because this is only the early access
@@Rhys3295 I believe the yaw behavior is actually pretty accurate to a Chinook with the DAFCS off. Again, it comes down to a lot of the stability systems being unimplemented currently
I wish I could show the collective. It's actually a little like arma 3 (which is a lot more stable vertically than this) in the "helicopter physics add-on". I say a LITTLE bit, the way it yaws is probably more like arma3 than anything else - good catch!
I think I go over this about half way in - basically left rudder (or left torque pedal) makes the front rotor tilt left and the aft rotor tilt right - creating a rotational force around the centre
The pedals stick and collective all go through the AFCS into a Mixing Unit, right, so control is a mixture of blade pitch (torque) and the swash plate angle of both rotors differentialy in order to maintain coordinated flight. It is not direct control of one rotor head or another per flight control input.
@@briantoplessbar4685 A mixing unit is a sort of contraption that takes the control inputs, and through varying shapes and sizes of levers/arms translates the motions of the collective and cyclic into varying degrees of movement up and down into a swashplate, which is normally a round assembly at the base of each rotor assembly mast. The swashplates usually has a fixed and a rotating ring. To the rotating ring is connected the individual pitch control rods that are hooked to "arms" of each rotor blade, and moves the arm up and down, which adjusts the pitch of each rotor blade. So picture the swashplate as a flat circle/plane that is moved up and down at varying angles and as each pitch control rod rotates around it, each pitch control rod goes up and down to have the blade pitched at a certain angle and a specific place as it rotates around. The pitch angle at each place of the swashplate results in the lift/push in direction. The Chinook rotor RPM is 225 Revolutions per minute, so each blade Pitch control rod is going around that circle 3.75 times per second, going up/down, up/down, up/down based on the angle of the swashplate at each location of the 360 degree circle. I did 20 years as a UH-60 crewchief/maintenance guy, and helicopters still fascinate me to this day. There is nothing quite like the experience of being inside a massive machine hovering 100 feet above the ground, literally beating the air into submission. Quite possibly the most amazing machine man has ever invented.
She wants to fly sideways, once you pick up speed. If you watch my pedals (lower red bar) you can see it needs about 5-15% left pedal to stop it sliding out.
Hehe! I fly heli's a fair bit in DCS and the faster you go (beyond designed cruise speed) the more they start to "slip". In normal aircraft the slip kills speed and must be trimmed out, but in heli, pushing the wrong way on the tail rotor actually puts a fan into the slipstream - thus slowing it down. What I'm trying to do is list a detailed excuse that not coordinating a heli is by reason and force of habit - I think the hook is different absent tail rotor. Good idea for a test one day
DOes anyone know why the P51 has that "wing whistle"? its caused by the gun port. the P51 has a laminar flow wing, giving less drag and performing better at high speeds.
Awesome sound advise and Aeorbatics. Appriciated I'd combined the Steam and Oroiginal versions for a long time, then a steam update came along and broke my VR Hand controls. so its frustrating in that way. but I managed to roll back mone in Steam. I might try the original version and trial some of the detailed models as you suggested. Loving have Voice attack carry out lots of command key presses also in VR. Really need a HOTAS. I only use a Force Feedback and VR Quest three controls.
Excellent tutorial. I just started DCS and I wanted quick and dirty overview of the mission editor. This was perfect. It gave me enough info to avoid confusion and also to build on as I get more comfortable with the sim. Many thanks!
i have 3 planes. f-15E is the hardest. then F-16 and the F-18 the easiest. in general boom tanking is much harder, as we cannot rest in the boom as real planes can, as the boom has NO backpressure in DCS
splash damage in DCS is by far not like IRL with much bigger kill zone circles. but there are splash damage scripts available. the mk84 has a following damage radii against unarmored targets of 0-20 meters: Total destruction. 20-50 meters: Severe damage, likely inoperable. 50-100 meters: Moderate to severe damage, probably inoperable. 100-200 meters: Moderate damage, potentially inoperable. 200-400 meters: Minor to moderate damage, potentially operational but requiring repairs.
Hi, since its like a "trial", I have some questions: - Does it run out after a period of time? - Do I need to cancel it before it runs out? - Will I be charged money if I don't cancel it in time?
Seems over complicated. I think most people just want to spawn certain enemy when they do certain things in a mission. Not sure what all the flag business is about. Didn’t make it past 20 min.
4k doesn't really make things easier to see as distance. It just means objects at distance have more pixels it won't help if the individual pixels are so small you can't see them. You only really need ~100 ppi which can be achieved with 1080p. If you want to go for 2k or 4k then you really need to go for a bigger screen to benefit from the extra pixels. I'd say to to about 24 inches you can get away with 1080p Then up to around 34 inches you can get away with 1440p Above 34inch (basically TV territory) is where you start to truly benefit from the extra pixels 4k has. The reason you can see better in vr is because the screens are much "larger" as they sit in frint of your eyes. Uaing vr is essentially like watching a 60 inch tv from up close ofcourse you will see small details better
I just got a 4090 3 days ago. Im still flabbergasted at how much better everything looks and works. I mostly fly the F16. I never realized how hard it was to use the targeting pod until now. It is so much easier to find targets. Kola is jaw-dropping. I know it's an expensive gpu, but i wish i would have done this earlier. It's worth every dollar.