I have a problem: I can't get the 0.9 version to work. I've tried the steam rollback 0.9 as well as the source unpack version. Always the 'Out of memory or address space. Texture quality may be too high.' error appears.
@@the_kovicI also did that before. EDIT: Just saw that I still was subscribed to Black Mesa Blue Shift. Have unsubscribed now and will see if it works.
How do you do the funky jump that you sometimes do? You do it in 'nebuchadnezzar's library' in the first Babylon level and just before grabbing the 4th candle in Tian Shan River. It looks like you aim your gun just before you do it but I can't figure it out. thanks!
About the machine gun... I maybe saw a solution for the bug. If you go into the settings and set the game to double buffering it works. Well at least it doesnt crash anymore when I run it. But you have to set it everytime you boot the game :/ not sure how it affects your speedrun.
Great run, but that "OGUH" earrape noise makes it a lot less watchable. I tune in to speedruns when I'm trying to nod off or relax, and that noise always took me out of it.
Oooh yeah, and um there's like a weird little jingle that plays right before hell on earth. The jingle definitely wasn't there before until recently, so I'm not sure what exactly happened.
No it isn't. The floor sliding ("Power Slide") was added as a feature by the devs, specifically presented in the patch notes. See here: store.steampowered.com/news/app/362890/view/2203893155513958147
WONDERFUL! I was playing this game about 20 years ago about 12 years old and, OH MY GOD, I could not pass most of its parts. Eventually I used a walkthrough. So many memories, Kudos!
I remember playing this game with a friend on the highest (or second highest) difficulty and only used the revolver because "we might need the other ammo later". We also realized after Meroe that we could buy stuff between levels. To say it was quite challenging is an understatement. We couldn't afford getting poisoned or shot too much so we were quicksaving and loading all the time.
Not really - the great thing about Shadow Man is that even though it's clearly the same game, every different platform version (PS1, N64, PC, Dreamcast, PC Remaster) is very different from each other. Specifically, the route in this run uses two tricks that are specific to the PS1 version - lava walking and super jumps on PAL. There's also the wall jump (used to collect Asson early) which is technically also present on N64 but you get much less forwards velocity from it on Nintendo which makes the trick barely useful whereas it's extremely useful on Playstation. That said, other versions have their own unique and useful tricks - N64 has slope walking, PC has roll flying and the Remaster has Duppie jumping. Every version is its own unique version of breaking the same game and I love it.