to summarize the scar hits like a truck if your aim is pristine and you can control recoil 🔑 the strongest but not forgiving at all ak has good damage very forgiving and hella bullets overall the best if your aim is not always on point famas is basically the same but takes more aim and recoil control being that its burst
light as much as the online discourse love to dunk and stereotype it for all the cause of complaints in the game is all about good decision making. whatever bad ones you make it can get worse you really do all four roles mentioned in a game if you really think about regardless of specialization
Great combat analysis. I solo queue ranked light bc i enjoy pain. Its also the only fun way to play the game to me. Right now, light on light crime is at an all time high in the finals. A cloaked m11 stun player can wildly alter the outcome of a fight and require very little skill to do so. That's why its like 90% pick rate (the gun, not light). This dumbs down the experience for everyone. Because of this meta, I think its necessary to run sonar grenades or thermal.
As a solo player who has started playing light in more that just quickplay this season, my loadout that I have eventually settled on is grapple/bow/frag/breach/thermal bore. Grapple has the obvious benefit of easy taps and plugs, but also makes you really good at grabbing statues and getting a rez off. I dont run gateway for several reasons. 1, random teammates rarely, if ever, use it. 2, with grapple and bow I dont want to be in super close range so offensive gateways loose value. 3, the strat of throwing nades through the portal can be replicated with thermal bore to open up nade angles. Thermal bore + breach lets me play wayy off site and either drop it or open up sightlines to chunk people with the bow. Between the ability to play offsite high grounds and grapple away you are often able to reset after your teammates die, grab the statues, and play for retake off of nade damage or an unexpected hole in the wall
So it is clear you want this video to help set a type of "standard" for how light players should look to play. Like you say at the end of the video "If you ever see anyone playing light poorly, feel free to send them this video (22:02)" If that is the case, I feel like this video would have been more potent in a 10 minute format. As it stands, many of these points seem to have re-occurring redundancies, which results in me feeling like I get lost in word-salads. Imagine if I wanted someone to play better at light so I send them your video after a game. Sifting through 22 minutes of unfiltered information is a HARD ask and more importantly, that kind of length would make the information hard to absorb. I think this can be easily solved by indexing your instructions more frequently so that people can more easily navigate what you say. For instance, this video has an "informative" section at the start where you clarify a light's roles, an "example" section after that where you showcase your points with video references, and finally a "loadout" section where you offer tool recommendations to accomplish these goals. If you broke these things up (potentially by using youtube chapters) The information would be much easier to navigate and people could jump to sections they feel would help them most. However your video is still strong in its messaging that the light is not just a "dps" class as most think it to be. It is far more utilitarian in its strongest features by ensuring that objectives take priority and that combat flows more smoothly by focusing, and quickly dispatching, enemies that are out of position. Hope you make more in the future!
im a 1 man army on these projects i do timestamps but its more of a "when i get time" i had to upload this late because i fucked it up so they will arrive a few days in potentially
So many light haters. I use grapple with tp to plug boxes for sweet 30% and help mybteam from unusual positions because grapple helps to relocate Dont hate us please
0-7 206 here! Been waiting for this video. It's been almost 3 weeks since you mentioned you were going to post this on your stream. Thanks for the tips.
Im a light main and im good at it... its my best role. But in ranked I tend to shy away from it because people get real negative real quick when they see a light. Also having more than 1 light is rough and a lot of people seem to pick light and most of the time they do worse than I think i could have done. So I tend to just pick medium and sometimes heavy... But I def win the most as light... at least when my team doesnt throw because of me simply picking Light 😅
Could I request a video where you play Ranked Tournamet from Gold 4 (or Lower) to Diamond in Solo Queue. Just like to see which Loadout is actually viable for Solo Players
we are SO close to a groundbreaking experience. passionate, talented and hardworking devs making a video game with the intention of making it FUN. the concept is there, the community is there, the developer support is there. the finals is such a unique experience and both the developers and the community deserve to see this game do amazingly well. player count is way down from peak players, but we all know that.. hopefully time will do its thing, i’m looking forward to the future of this game 🤞
Never really tried The Finals properly but feel like I want to. Any beginners guide videos you'd recommend? Great content on builds for each class! I've got much to learn before picking though 😂
i have some stuff in the future, not many beginenr guides out atm but ill work on one hopefully soon but these vids take a while to plan and record etc