Klonoa sweep was amazing. But i realy feels like Bandai namco of America just wants certen games to fail most of the gundam games rarely get any advertising from them like when gundam maxiboost was coming out some years back we had a pre-order bonus unit only for preoders to open 5 days b4 the game relesed they didnt even announce that preorders were open
As a child growing up BFBB was a game I absolutely adored on the PS2. Even today I still stand by the fact that it’s such a great game. I never had the movie game though as a kid. I only ever got to experience it now and all I have to say is I agree with you. The movie game is the inferior BFBB in pretty much every single aspect. Now while the movie game does have some good things, I think there’s way more bad than good. The worst part for me is the backtracking (which I’m glad you broke down for us here) & the difficulty. See, in BFBB the game’s story was fresh and the gameplay was unique, so going back to progress the game didn’t feel like you were backtracking. However in the movie game, after you’ve done 1 of each type of challenge you’ve seen em all, and ALL of them are garbage challenges. I’d get it if they were supposed to be fun little side challenges you could do here or there to break up from the main gameplay, but no, you NEED to do them to even progress the game. And guess what? If you progress to the next level and find out you need MORE GG tokens to get the Patty Wagon back?! That’s when I almost shoved my head through a glass window because it makes no sense! I’m down NINE tokens. Why? Because I’ve seen all the content HOW MANY TIMES DO I NEED TO DRIVE THRU RINGS TO BEAT THE GAME. As you can tell, I’m near the end, but it’s frustrating rather than fun. Speaking of the difficulty, I felt like BFBB wasn’t as challenging and made it way more replayable for everyone not just children. The movie game isn’t messing around though. You will fall and die, get hit and die, die, and die CONSTANTLY in the later stages of the game. It’s absolutely BRUTAL and I’d NEVER replay this game for the difficulty alone nevermind just the repetitiveness. Overall, I do think the movie game isn’t terrible and it could have been a hell of a lot better with a bigger budget and more time to make it. But unfortunately because of these glaring issues I can’t give it anything higher than a 6/10 when BFBB for me is a 9/10.
Been a fan of Klonoa for ages, played the PSX version when I was a kid. I don’t even need to hear your arguments I just know you’re right. I wish people were able to play the original instead of the Wii remake in the Phantasy Reverie, even the Lunatea’s Veil Switch version seems off to me 😔
I go on a rant about this in my Klonoa retrospective from last May, but this is genuinely a major problem in the industry. They only provide inferior remakes as a way of playing legacy titles, and everyone just accepts it because of the poly count.
There's a way to beat Mervs without the reflecting or the sonic wave. Basically, you throw a sponge bowl at it, and when the Merv pushes it away, you run under it and keep spamming the bash attack it dies.
I had no idea the GameCube version was the worst version. I remember having tons of fun on that version as a kid. I personally never had too much difficulty with the game as a kid but I remember playing the game with no upgrades and the triple Merv obstacle gauntlet at the very end was literally impossible without deflecting their shots.
Honestly, I feel like I was a little harsh in that regard. It's the worst, but it's very playable. That's just the PC framerate snob being unleashed from within.
I still play this game time to time. One thing you forgot to mentioned was thag this is backwards compatible on Xbox 360. I enjoyed it, even with its flaws. Though that's due to me not knowing and not having Battle until Rehydrated.
10:28 I don’t know, that looks like the game rewarding you for thinking outside the box. I also think that the game and bosses are fun despite being easy.
31:36 Really, I thought they did it because they were trying to focus on the ghostly adventures. Besides there are other characters in smash bros that aren’t represented too well despite the material that can be worked with.
I don’t mind the games looks. It gives off the vibe of PAC Man wandering into a strange world filled with enemies and obstacles he’s never seen before. I just wish they focused more on the platforming. Combat can still work, just do what SpongeBob BFB and what the movie game did and have it mix with the platforming. PAC Man’s abilities for level traversal should be how he deals with enemies.
37:14 It makes sense that the red ghost would be a lot more menacing than the others. In most versions of the arcade game, he directly chases after you.
30:53 The stages have unique looks and gimmicks though. Besides by that logic the worlds in the 1st game can be considered generic,despite the unique looks and gimmicks they have.
this game was one of my favorites growing up but I always assumed that the movie game came out first since battle for bikini bottom was so much more polished.
ahh the memories of playing The Movie Game, also the frustrations too. i got BFBB aswell but for me, The Movie Game is my fav (in the 2nd spot tho, my absolute fav is Creature from The Krusty Krab)
I think the best way to describe the movie game is similar to how Persona 3's "The Answer" expansion is for that game. Peesona 3 and BFBB,despite being 2 completely different games obviously,are focus on letting the players have a nice experience overall not just with gameplay but the atmosphere and setting as well with Persona 3 having it's perks through social links and different environmental settings and BFBB having so many references to the show,the character interactions,and other intriguing things that are mostly there to get mostly fans of the show going in a positive way. In comparison,both "The Answer/Episode Aegis" and The Movie game are primarily focus on one particular aspect of the games they're an expansion of with the former focusing on combat and strategy and the other also focusing on combat and more intense platforming. Basically,if you see this game more so as an expansion of BFBB rather than a sequel,I think you can get a bit more positive about this game in that lense.
gamecube ports are universally the worst ports of things under most circumstances unless the game was specifically designed for it and then ported to other systems, shortcuts had to be made because the console uses stupid minidiscs.
Personally I prefer the Movie Game. Because it's harder. Even if it's not always in the best way. But I think that's okay. Because there's something amazing about conquerning a hard and maybe even janky game and then beating it again as long as there is enough fun in it. I 100%ed Sonic Heroes twice. I know how to bend that game's looseness and jank to my will now. I'm like lion tamer and Heroes is the tamed lion. And the game is all the better for it for me now. I 101%ed Crash 4 once and then redid it all going for the true completion rate 106%. I'm casually playing another 106% run for fun. Mastering that game is such a confidence boost and it getting easier and easier while knowing it's still a very difficult game is just a feeling I can't describe. I 100%ed Hyrule Warriors: Definite Edition after quitting the Wii U and 3DS versions deep in. Hyrule Warriors isn't hard but I am up to any task if I a game is consistently enough fun for me. SB Movie Game is is similar to me. The game is like "I bet you can't conquer all these annoying ring challenges" and I'm like "I beat you as a kid, I'll beat you harder as an adult with way more demanding games under my belt, and I just so happen to like the way you control."
That’s a good way of putting it. I honestly find myself specifically in the mood for Movie at times as opposed to Battle purely because of the raw challenge, although the challenge requirements still bother me.