Re: all of the updated versions of Japanese games: for the older fighting game franchises, there was a very good and legit reason for this - the arcades. They couldn't just easily patch an arcade cabinet's ROM. If they wanted to release bug fixes, they had to make an updated cabinet, leading to the old jokes that Capcom couldn't count to three. Fighting games were still coming out in arcades first as late as Tekken 7, so the multiple releases were still needed.
If you were around at that time, You had a GBA, your friends or siblings had one too. You also had a home console besides the handheld, more than likely a Game Cube because parents only new "Nintendo" at the time not Playstation or Xbox. As a fan, you already had Fire Red and Leaf Green anyway, and you'd get Colosseum for the console and of course its sequel Gail of Darkness. So it's not as farfetche'd (pun). Not me tho my family was poor. All the average middle class family would need was the cables to trade. It did take years to compile all this for kids, but in retrospect we see it all bought at once for a living Dex which was not the case back then. Edit: Damn sucks growing up in Europe. I actually came to the US in 1998 right when pokemon blew up.
i've never understood why people thought that hoenn's and sinnoh's safari zones were difficult to understand, actually. even as a kid i thought they were pretty simple
I like how Lorelei has a tendency to annihilate Team Rocket. That was one of the things that surprised me about Let's Go Pikachu, because they added a scene just before Rock Tunnel where she cruises in on her Lapras and threatens to flash freeze them.
Pokemon Colosseum was the first Pokemon game I ever played (I don't really count Channel). And I adored it. When I learned, years later, how controversial they are, I couldn't understand it. Not because I think they're great and everyone else is wrong, but because I've just learned how truly terrible something I love actually is. To learn the game I hold so close is objectively bad and has no story.... it makes me wonder what's wrong with me. Is it just nostalgia from it being the first Pokemon game I played? Am I just hallucinating a story that's not there? Am I just a glutton for punishment? (Though I do have to mention, I was, I think, 9 or 10 when I first played, and I'm the sort of person that gets super frustrated by and can't really play hard games.)
I gotta be honest, as needlessly complicated as the safari zone is on a technical level as a kid it was amazingly fun to just run in there with 30 balls that cost the same as one and catch a bunch of random stuff. Since all these mechanics aren't explained it doesn't really affect the mystique as a kid who doesn't care about min maxing the safar zone
Yeah, Yellow was released shortly after Blue and Red. Meaning everyone had already maxed out Blue and Red, and you could trade them. Even if living Pokedex challenge was a thing back then, it wasn't attempted from scratch. Just timing coincidence from the 90s release that makes it a nightmare now.
Luckily, both my brother and I have nintendo ds, I bought Soulsilver and he bought Pearl and we are trading, it's very funny. About the events: I downloaded the distribution roms available in Digiex into my R4 card. Like, I live in a third-world country, how was I supposed to get these events at the time???
11:49 Pokemon was going to be a bug catching game at first. The creator wanted Pokemon to be a social experience where you can trade and battle other people so the exclusivity makes sense. It wants people to connect more! Cool design tbh
3:53 if you lose, it makes it easier with a vaporeon vs pikachu If you win both, it makes it hard af with a jolteon vs pikachu If you 50-50 it, you get flareon, which takes normal dmg Never noticed this but interesting mechanics tbh thats cool as fuck
As someone who started with Gen 3 (emerald) it will always have a special place in my hearth as I enjoyed it then and have kept enjoying it ever since. However even kid me was very bitter over the fact that event pokemon couldn't be obtained (the amount of times I pressed A on the white rock wishing for a Jirachi..) having now glitches to obtain these has completed my childhood dreams.
Funny, due to me losing my job last week. I’ve been getting my GameCube cleaned up, and have been playing my Pokemon Gale of darkness copy again. And I’m currently working on getting one of the Gen 2 starters early.
I just found your channel 3 days ago and already watched at least half of all your videos and shared with my friends, I really like your style of content and commentary so I subbed too
My friend completed the pokedex back in the day of initial release. Dont know how he did it, it seemed easy. I traded with him because he had silver and I had gold. Pretty sure we just cloned masterballs with the switch off cloning trick
“Marsh” being mispronounced as “March” kind of drove me nuts, but this is really informative and well-made otherwise. I’d always rather hear an actual person explain this kind of thing than just read it in a wiki somewhere. Hearing a real person emphasize how ridiculous it is adds a lot.
You’re lucky this isn’t FRLG. Thanks to a bug, the Legendary Beasts disappear from the game forever if they use Roar. You saved right after Entei fled, too, so you really would’ve been screwed!
I want to know technically what happened in the coding to make the love ball do the reverse of what it was supposed to. That information is impossible to find. 😂
I was glad to see it go and never return outside of BDSP for obvious reasons. Never liked the annoying lottery mechanics, and I'm not one of those weirdos that are okay with shiny Pokemon running away from you while you are powerless to employ any preventative measures. The idea of catching Pokemon is lost here. There's a reason we use our Pokemon to weaken our targets. They attempted to fix what wasn't broken, and it was never fun.
Okay. But hear me out. What if we mashed the safari zone and the bug catching contest together? Let you use your own lil dudes, and once a day you get a special ball that's really REALLY good, and you get a lil contest with a neat lil reward, like exp candy or vitamins. Then, when the contest isn't active, you get the same lil zone with the same rare pokemon, you get to still use your own lil dudes, but you gotta use their lame-o balls. You can still catch the rare pokemon, but your reward is just the catch, not anything else, unless you do the mini game. Have NPCs be like "o wow this is better than any other pokeball I use!" during the contest. The concept is conveyed clearly, and it gives the player incentive to engage every day. Then Cooltrainer Nick comes up and breaks your kneecaps or whatever, idk. I dunno. Make it fun. Make it work. Whatever.
The symbol for the currency is supposed to mean Pokedollar. Look closely at the symbol, its a Capital P letter (to stand for Pokemon) and then the two lines "cutoff" the bottom to form a Capitol D letter (to represent Dollar). This is how the symbol always made sense to me.